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Automatically accept all SDK licences

Since gradle android plugins 2.2-alpha4:

Gradle will attempt to download missing SDK packages that a project depends on

Which is amazingly cool and was know to be a JakeWharton project.

But, to download the SDK library you need to: accept the license agreements or gradle tells you:

You have not accepted the license agreements of the following SDK components: [Android SDK Build-Tools 24, Android SDK Platform 24]. Before building your project, you need to accept the license agreements and complete the installation of the missing components using the Android Studio SDK Manager. Alternatively, to learn how to transfer the license agreements from one workstation to another, go to http://d.android.com/r/studio-ui/export-licenses.html

And this is a problem because I would love to install all sdk dependencies while doing a gradle build.

I am looking for a solution to automatically accept all licenses. Maybe a gradle script ? Do you have any ideas ?

You can also pop an echo y | in front of that command to auto accept the licence. Useful when running on a headless CI box :)
I had to do ~/.android/tools/android update sdk --no-ui --filter build-tools-25.0.0,android-25,extra-android-m2repository because the android tool was localized to my home
sdkmanager --licenses no longer works. I used --upgrade, ignored the errors and this sorted the license problems.
I've used this command for CI environment build script with small adjustment. I've added --sdk_root=$ANDROID_SDK_PATH. Problem was that licenses were accepted and not saved to Android SDK root folder. Final command: yes | sdkmanager --licenses --sdk_root=$ANDROID_SDK_PATH (without sudo)
Be sure to have set $ANDROID_SDK_PATH to the actual root path where you've installed the SDK (i.e.: /opt/android-sdk), or just put the path directly (i.e.: yes | sdkmanager --licenses --sdk_root=/opt/android-sdk)

6
6 revs, 5 users 26%

UPDATE 2021 This should be the accepted answer as its easy and upto date

AndroidSDK can finally accept licenses.

Go to Android\sdk\tools\bin

yes | sdkmanager --licenses

EDIT:

as pointed out in the comments by @MoOx, on macOS, you can do

yes | sudo ~/Library/Android/sdk/tools/bin/sdkmanager --licenses

as pointed out in the comments by @pho, @mikebridge and @ Noitidart on Windows, you can do

cmd.exe /C"%ANDROID_HOME%\tools\bin\sdkmanager.bat --licenses"

be sure to install java before


On Widows I had to go to Run then C:\Users\x1\AppData\Local\Android\sdk\tools\android then it popped open a GUI and then install missing then click "Accept Liscenses" in new dialog that pops.
This is not working for linux. There is no sdkmanager file under the tools/bin dir or somewhere else. Can you please help?
On macOS, you can do yes | sudo ~/Library/Android/sdk/tools/bin/sdkmanager --licenses
How can I accept licenses automatically from gradle wrapper?
upvote to @Noitidart for the path, but it didn't work, I had to run C:\Users\x1\AppData\Local\Android\sdk\tools\bin\sdkmanager --licenses from the command prompt and hit "y" + Enter to the prompts
U
Utshaw

I was getting this error:

License for package Android SDK Build-Tools 30.0.2 not accepted.

So, I went to Tools -> SDK Manager -> SDK Tools. Then I installed Google Play Licensing Library. It solved the problem.

https://i.stack.imgur.com/hJ5s0.png


I'm afraid I'm going to have to disagree with @AminPinjari and Cedric, this didn't make a darn bit of difference for me.
You dont have to reinstall everything - it is sufficient to run android-sdk/tools/bin/sdkmanager --licenses
Thank you, it is working on Windows with Android Studio Arctic Fox 2020.3.1 on 2021-08-02
I don't understand why this is needed with a fresh install of AS but I'm happy that this answer exists! I just installed this and then did a gradle sync and all was great.
I found and used this solution for my issues while I was using a Windows PC. I shifted to Mac, found the same problem and the same solution fixed my issue yet again. This is the best answer as of 2021.
s
sschuberth

I have encountered this with the alpha5 preview.

Jake Wharton pointed out to me that you can currently use

mkdir -p "$ANDROID_SDK/licenses"
echo -e "\n8933bad161af4178b1185d1a37fbf41ea5269c55" > "$ANDROID_SDK/licenses/android-sdk-license"
echo -e "\n84831b9409646a918e30573bab4c9c91346d8abd" > "$ANDROID_SDK/licenses/android-sdk-preview-license"

to recreate the current $ANDROID_HOME/license folder on you machine. This would have the same result as the process outlined in the link of the error msg (http://tools.android.com/tech-docs/new-build-system/license).

The hashes are sha1s of the licence text, which I imagine will be periodically updated, so this code will only work for so long :)

And install it manually, but it is the gradle's new feature purpose to do it.

I was surprised at first that this didnt work out of the box, even when I had accepted the licenses for the named components via the android tool, but it was pointed out to me its the SDK manager inside AS that creates the /licenses folder.

I guess that official tools would not want to skip this step for legal reasons.

Rereading the release notes it states

SDK auto-download: Gradle will attempt to download missing SDK packages that a project depends on.

Which does not mean it will work if you have not installed the android tools yet and have already accepted the latest license(s).

EDIT: Saying that, it still does not work on my test gubuntu box until I link the SDK up to AS. CI works fine though - not sure what the difference is...


There is a small glitch in sdkDownload feature regarding some of the components, e.g., support-v4. It will update the components but gradle won't see update until next invocation. One workaround to exec gradle twice, once to throw away: gradle dependencies || true -- code.google.com/p/android/issues/detail?id=212309
you can use mkdir -p instead of || true.
It works thank you for this glitch, good to know. To check if your SDK path is defined as expected : echo $ANDROID_SDK
In my environment ANDROID_SDK is not defined, but it works with ANDROID_HOME
@stack_ved: I've just added another echo: echo -e "\nd56f5187479451eabf01fb78af6dfcb131a6481e" >> "${ANDROID_HOME}/licenses/android-sdk-license". But I think your problem hides somewhere else.
t
tyler.frankenstein

For the newest Android Studio (2.3) the best way to update/accept all licenses is to run:

cd $ANDROID_HOME
tools/bin/sdkmanager --licenses

you might still need to copy the licence files to other locations based on your setup.


This looks like the best way to go and it works on all platforms too, just run tools/bin/sdkmanager --licenses
If you got old sdk manager --licenses wont work. It is necessary to copy tools folder to another location then use --sdk_root= and point it to your sdk folder, then you would be able to update tools to newer version.
can we pipe yes into this command somehow for automated build systems? You won't always have interactive console access to these machines, so pressing y on keyboard physically won't work.
Can anyone please guide me how to implement this solution? Got to add this line in build.sh?
it worked for me but i had to do cd $ANDROID_HOME before executing this command
A
A. Rager

For the new sdkmanager utility:

yes | $ANDROID_HOME/tools/bin/sdkmanager "build-tools;24.0.3"

There's a bit of a delay between yesses, so the command could hang with the license showing for a while, but it doesn't require human intervention.


In my install debian9 I only have a sdkmanager.jar: android-sdk-linux/tools/lib/sdkmanager.jar and # java -jar /android-sdk-linux/tools/lib/sdkmanager.jar Error: The tools directory property is not set, please make sure you are executing android
This is based on the assumption that you downloaded the SDK tools as an archive from Google and unpacked them into $ANDROID_HOME
This seems the most up-to-date answer. It seems --licenses does not exist anymore. Note: to see list of possible versions that can be provided: $ANDROID_HOME/tools/bin/sdkmanager --list
Thanks for the hint. I ended up using yes | android-sdk-linux/tools/bin/sdkmanager --licenses || true in my CI.
es | $ANDROID_HOME/tools/bin/sdkmanager "build-tools;28.0.3" -> changing the version worked for me . Thanks !
r
raven

If you are using Jenkins, you can use the following bash script as first step in the build process:

(while sleep 3; do echo "y"; done) | $ANDROID_HOME/tools/android update sdk -u

This will of course install ALL available updates, but it will save you some time if you can spare the disk space. The sleep is to avoid the broken readline in the installation program, since "yes" does not work properly in this case.

EDIT: You also need to add the "Install Android project prerequisites" plugin in the build step to get the correct $ANDROID_HOME if you are using the built-in SDK manager.


I add your line of code before "cordova platform add android" in my jenkins build which is running on Ubuntu but still getting following error : BUILD FAILED in 7s Error: /var/lib/jenkins/workspace/qa_global_php/platforms/android/gradlew: Command failed with exit code 1 Error output: FAILURE: Build failed with an exception. * What went wrong: A problem occurred configuring root project 'android'. > You have not accepted the license agreements of the following SDK components:
[Android SDK Build-Tools 26.0.2]. Before building your project, you need to accept the license agreements and complete the installation of the missing components using the Android Studio SDK Manager.
"The sleep is to avoid the broken readline in the installation program" <- What does that mean?
That android tool is deprecated
S
Scott Stensland

this solved my error

echo yes | $ANDROID_HOME/tools/bin/sdkmanager "build-tools;25.0.2"

To save a few characters, yes | $ANDROID_HOME/tools/bin/sdkmanager "build-tools;25.0.2" does the same thing.
R
Roc Boronat

We found same issue building the project on Jenkins. With buildToolsVersion '25.0.2', we must accept licenses before building. In our case, we needed to run:

yes | sdkmanager --update that accepts licenses for the sdkmanager itself, and then

yes | sdkmanager --licenses that accepts new licenses not previously accepted

Remember: run these commans with the same user that jenkins does. In our Debian, the Jenkins user is just jenkins. In other words: doing it as root will create the accepted licenses as root, so Jenkins will not be able to read them.

By the way, we found sdkmanager at /var/lib/jenkins/tools/android-sdk/tools/bin. If yours is not there, find it with find / -name "sdkmanager"


this one solved the issue in my case too (build tools 26.0.x), with Jenkins in Docker. Thanks!
Unfortunately this does not include the "automatically" part of the question.
@m0skit0 thanks for your comment! I've updated the question to match with last version feature to automatically accept all licenses without human intervention.
@Maruf install the Android SDK and add it to the path :·)
C
Community

Unfortunately the way as OP originally solved it does not always work. If you find from the error message what is your builds current build-tools version. It could be that it is a higher version of build-tools that is missing. In that case you need to manually start SDK Manager and add the build-tools and accept license.

Per OP instructions, it look as follows.

$ ./gradlew build

To honour the JVM settings for this build a new JVM will be forked. Please consider using the daemon: https://docs.gradle.org/2.14.1/userguide/gradle_daemon.html.

FAILURE: Build failed with an exception.

* What went wrong:
A problem occurred configuring project ':app'.
> You have not accepted the license agreements of the following SDK components:
  [Android SDK Build-Tools 24.0.2].

...
BUILD FAILED

NOTE: 2017-04-16 The android tool has now been deprecated in favor of the new sdkmanager. Please see Joe Lawson's answer and subsequent posts from March (2017) and onward.

Then adjust you command as follows:

android update sdk --no-ui --filter build-tools-24.0.2,android-24,extra-android-m2repository
Refresh Sources:
  Fetching https://dl.google.com/android/repository/addons_list-2.xml
  Validate XML
  Parse XML
  Fetched Add-ons List successfully
  Refresh Sources
  Fetching URL: https://dl.google.com/android/repository/repository-11.xml
  Validate XML: https://dl.google.com/android/repository/repository-11.xml
  Parse XML:    https://dl.google.com/android/repository/repository-11.xml
...
Error: Ignoring unknown package filter 'build-tools-24.0.2'
-------------------------------
License id: android-sdk-license-xxxxxxxx
Used by: 
 - SDK Platform Android 7.0, API 24, revision 2
  - Android Support Repository, revision 39
-------------------------------

...

November 20, 2015
Do you accept the license 'android-sdk-license-xxxxxxxx' [y/n]: y

Installing Archives:
  Preparing to install archives
  Downloading SDK Platform Android 7.0, API 24, revision 2
  Installing SDK Platform Android 7.0, API 24, revision 2
    Installed SDK Platform Android 7.0, API 24, revision 296%)
  Downloading Android Support Repository, revision 39
  Installing Android Support Repository, revision 39
    Installed Android Support Repository, revision 3999%)
  Done. 2 packages installed.

Running this again, still do not make Gradle happy. So manual acceptance is the only solution until someone come up with something better. (Please do!)


android update sdk --no-ui --filter build-tools-24.0.2,android-24,extra-android-m2repository running this via command prompt with admin right fixed the error. I was unable to install phonegap plugin manager
J
Joe Lawson

The android tool is deprecated and you should use the sdkmanager instead. sdkmanager also writes the licenses file when you first accept it. The license changes depending on which SDK you are using so even though the command

echo -e "\n8933bad161af4178b1185d1a37fbf41ea5269c55" > "$ANDROID_SDK/licenses/android-sdk-license"

works on some systems. It won't work on all. Some SDK installs expect to license file to end without a newline in the file so try adding a -n to the echo command.

echo -n -e "\n8933bad161af4178b1185d1a37fbf41ea5269c55" > "$ANDROID_SDK/licenses/android-sdk-license"

If that isn't working you can try using the base64 encoding instead.

So to discover my license:

$> rm ${ANDROID_HOME}/
$> unzip tools_r25.2.3-linux.zip -d ${ANDROID_HOME}
$> ${ANDROID_HOME}/tools/bin/sdkmanager "system-images;android-23;default;x86_64"

It'll prompt you to accept the license. After accepting it'll copy it to ${ANDROID_HOME}/licenses/android-sdk-license. To ensure you always get exactly what is written use base64.

$> base64 ${ANDROID_HOME}/licenses/android-sdk-license
Cjg5MzNiYWQxNjFhZjQxNzhiMTE4NWQxYTM3ZmJmNDFlYTUyNjljNTU=

Then you can use base64 -d recreate the file exactly.

$> echo Cjg5MzNiYWQxNjFhZjQxNzhiMTE4NWQxYTM3ZmJmNDFlYTUyNjljNTU= | base64 -d > ${ANDROID_HOME}/licenses/android-sdk-license

You can verify if the file written is what is expected by running a sha1sum on it.

$> sha1sum ${ANDROID_HOME}/licenses/android-sdk-license
da6b80c9c47b41c0bf7032938e7137a58a3dc249

R
Ryan R

if you run yes | sdkmanager --licenses, then we print content of $ANDROID_HOME/licenses/android-sdk-license,

we will get this

# cat $ANDROID_HOME/licenses/android-sdk-license

8933bad161af4178b1185d1a37fbf41ea5269c55

d56f5187479451eabf01fb78af6dfcb131a6481e

For GitLab CI, to accept Android SDK Build-Tools 26.0.2 licenses, you need to run this

before_script:
  - mkdir -p $ANDROID_HOME/licenses
  - echo "8933bad161af4178b1185d1a37fbf41ea5269c55" > $ANDROID_HOME/licenses/android-sdk-license
  - echo "d56f5187479451eabf01fb78af6dfcb131a6481e" >> $ANDROID_HOME/licenses/android-sdk-license

You're second echo is going to the same $ANDROID_HOME/licenses/android-sdk-license is this intended? ie. appending
@RyanR, yes, the second echo is appending, Android SDK Build-Tools 26.02 added a new license sha1 string
I'm using bitbucket pipelines, but the concept seems to be the same as with GitLab CI. Your answer helped me understand the whole process better. Thanks!
@Ridcully I'm also using Bitbucket Pipelines and found myself here when we upgraded to Build-Tools 26.0.2 and our build broke. My end solution was to simply do yes | sdkmanager --licenses. No echos needed and this is future proof.
@Ryan You mean I can just add 'yes | sdkmanager --licenses' to the pipeline.yml? That would be great!
J
JosephH

Note that for anyone coming to this question currently, build-tools-24.0.2 is (I think) now considered obsolete, so you'll get:

 Error: Ignoring unknown package filter 'build-tools-24.0.2'

when running the various commands that have been suggested to install them.

The solution is to add --all:

android update sdk --no-ui --all --filter "build-tools-24.0.2"

Also if you're on 32bit linux, everything after build tools 23.0.1 is 64bit only, so will not run. 32bit users are stuck on 23.0.1, the only way to get a later build tools is to switch to 64bit.


Yeah, build-tools was just bumped to 25.0.1.
Your solution was the only thing I could find to work on a headless ubuntu 16 machine for build-tools-25 and gradle 4
T
Thibaut Mottet

If you use tools/bin/sdkmanager --licenses you still need to have a human interaction. I have the problem using my gitlab CI. This is my solution:

wget --quiet --output-document=tools.zip https://dl.google.com/android/repository/sdk-tools-linux-3859397.zip
unzip -qq tools.zip
echo y | tools/bin/sdkmanager "platforms;android-25"
echo y | tools/bin/sdkmanager "platform-tools"
echo y | tools/bin/sdkmanager "build-tools;25.0.2"
echo y | tools/bin/sdkmanager "extras;android;m2repository"
echo y | tools/bin/sdkmanager "extras;google;m2repository"

echo y will say yes if there is any question, but you need to make one line per installe package


Still quite relevant after several months. Thank you. You saved my day :)
This was helpful for me, also using GitLab
0
0xCursor

You can also just execute:

$ANDROID_HOME/tools/bin/sdkmanager --licenses

And in Windows, execute:

%ANDROID_HOME%/tools/bin/sdkmanager --licenses

P
Papershine

Ok FOR ANYONE HAVING THIS ISSUE AS OF 2018. The above answers did NOT work for me at all. What DID work was opening Android SDK - clicking the DOWNLOAD button on the tool bar and selecting the appropriate packages. After they finish downloading, it will let you accept the license agreement.

https://i.stack.imgur.com/yvMlc.png


D
David Corral

In Android Studio for Windows, the solution is as follows:

Go to File -> Settings -> Appearance & Behaviour -> System Settings -> Android SDK -> SDK Tools -> check Google Play Licensing Library -> Click Apply, and then Ok

After the installation, build your application. It will work.


It worked! Welcome to the community :-)
o
ofir_aghai

For an error message about SDK api number 25:

android update sdk --no-ui --all --filter build-tools-25.0.1,android-25,extra-android-m2repository


J
Jayprakash Dubey

Note: This is only for Mac users

I had same issue but none of the answers posted helped since there was no tools folder present in Library/Android/sdk. (I'm using Android 3.6.3 on Mac OS 10.14.4)

https://i.stack.imgur.com/rfTzT.jpg

Below steps helped me to overcome licensing problem error:

Open Android Studio Press cmd + shift + A. This opens Actions pop-up window. Search for SDK Manager and hit enter to open. This opens pop-up for Android SDK. Select some other version of Android apart from already installed one. (In my case Android 10.0 was already installed so I selected Android 9.0) Then select Apply button. This will install corresponding SDK.

https://i.stack.imgur.com/R1AdP.jpg

Now run your app it should work without any exception.

https://i.stack.imgur.com/bC89y.png


I
IgorGanapolsky

I solved this problem by creating a public git repo with the accepted license files. Then I use wget to fetch these licenses on any machine I need into a [sdk-dir]/licenses directory before running ./gradlew to build my project.


Unfortunately, your solution doesn't tell me how to solve the problem. Can you share how you obtained the "license files"?
@FrederickNord Licenses are obtained from your $ANDROID_HOME/sdk/licenses on your computer.
m
m4n0

I went to Tools -> SDK Manager -> SDK Tools. Then I installed Google Play Licensing Library. It solved the problem.


For MacOS, this works
And for Monterey the accepted answer appears not to work, so this one is required!
s
sksamuel

For those having issues with the command line SDK, the reason it won't find the licenses you have accepted is because they have have been written to a different location than $ANDROID_HOME/licenses which is where they need to be.

I found the easiest solution was to accept the licenses like this:

$ANDROID_HOME/bin/sdkmanager --licenses --sdk_root=$ANDROID_HOME

Note: This assumes you've set ANDROID_HOME to point to wherever your sdk is installed.


J
Jimmy KD

cd $ANDROID_HOME/tools/bin yes | ./sdkmanager --update

or

yes | $ANDROID_HOME/tools/bin/sdkmanager --update


"Automatically"
D
Deepak Kumrawat

for windows, open cmd and enter into bin directory by running command:

cd C:\Users\username\AppData\Local\Android\sdk\tools\android\Sdk\tools\bin

then run sdkmanager --licenses command, it asks to accept licenses.


Thanks this is what I did
I get Error: Unknown argument --licenses
m
moobyfr

I finally found a solution on Windows, to have a real silent and automatic install:

On Windows, the following syntax doesn't work:

echo y | sdkmanager --licenses

It seems the "y" aren't correctly sent to the java program called in the batch.

The workaround is to create a file file-y.txt with several "y", one by line, and to use

call sdkmanager --licenses < file-y.txt

This will create the needed files in the licenses directory. The problem is probably related to the use of BufferedReader in Java


A
Aymen Boumaiza

I tried all the above command on windows 10 machine but the solution was to use the SDKMANAGER to check and accept licenses buy installing missing versions

https://i.stack.imgur.com/X0l2Y.jpg


None of the CMD commands worked for me, only this solution. Thanks
K
Kevin Patel

I have faced two errors while Build my project on Android Studio:

License for package Android SDK Platform 28 not accepted. (while Build my project in Android Studio 4.1) exception in thread main java.lang.noclassdeffounderror javax/xml/bind/annotation/xmlschema (while running SDK manager to accept license)

For me, it was a java version problem. I have installed JDK instead of java. TO SOLVE THE ISSUE, I did the following steps.

For Windows:

Step1: Download and install the latest JAVA version from https://www.java.com/en/download/

Step2: Search for "View advanced system settings" in the start menu button (windows icon)

Step3: Click on "Environment Variables"

Step4: under "System variables" click on "New", now set "Variable name: JAVA_HOME" and "Variable value: C:\Program Files\Java\jre1.8.0_271" (add latest installed java path here). Then "OK", "OK", and "OK".

Step5: open cmd as an administrator and type the following commands:

cd C:\Users\kevin\AppData\Local\Android\Sdk\tools\bin (*change username here) sdkmanager --licenses

Press "y" for all questions.

Step6: Restart your Android Studio again.

DONE.

Let me know if anyone having a problem while following the above steps.


s
surya

Copy the entire licenses/ directory and paste it into the Android SDK home directory on the machine where you wish to build your projects.

https://developer.android.com/studio/intro/update.html#download-with-gradle

this resolved the issue for me


M
Mark Johnson

In Windows PowerShell, you can do

for($i=0;$i -lt 30;$i++) { $response += "y`n"}; $response | sdkmanager --licenses

This is much more flexible and requires zero manual intervention. The 30 number is arbitrary, should be enough to cover the number of license acceptances, but can be increased if needed


A
A.L

I had the same error while using Cordova.

The problem was due to the fact that I installed Android Sdk through Android Studio and through apt with apt install android-sdk adb. And Cordova was calling the files installed through apt instead of the files in my home directory.

It worked once I changed the path to SDK in bash:

# Change path
export ANDROID_HOME="$HOME/Android/Sdk/"
echo "Android home = $ANDROID_HOME"
# Accept licenses
eval "${ANDROID_HOME}/tools/bin/sdkmanager --licenses"
# Run Cordova
cordova build android

Then I removed the system files that weren't used anymore: apt remove android-sdk adb.


M
Manoj Shrestha

You can accept all the license by executing the following command:

 sdkmanager --licenses

This will prompt you through each licenses you haven't accepted yet and you can just enter y to accept each of them.


"Automatically"