ChatGPT解决这个技术问题 Extra ChatGPT

如何将画布保存为png图像?

我有一个带有绘图的画布元素,我想创建一个按钮,单击该按钮时,它将图像保存为 png 文件。所以它应该打开保存,打开,关闭对话框......

我用这段代码来做

var canvas = document.getElementById("myCanvas");
window.open(canvas.toDataURL("image/png"));

但是当我在 IE9 中测试它时,会打开一个新窗口,上面写着“无法显示网页”,它的 url 是:

data:image/png;base64,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

有人知道怎么修这个东西吗?


b
bryanjclark

尝试这个:

var canvas = document.getElementById("alpha");
var dataURL = canvas.toDataURL("image/png");
var newTab = window.open('about:blank','image from canvas');
newTab.document.write("<img src='" + dataURL + "' alt='from canvas'/>");

这会在新页面上显示来自画布的图像,但如果您设置了 open popup in new tab,它会在地址栏中显示 about:blank

编辑:- 虽然 window.open("<img src='"+ canvas.toDataURL('image/png') +"'/>") 在 FF 或 Chrome 中不起作用,但以下作品虽然渲染与画布上显示的有所不同,但我认为透明度是问题:

window.open(canvas.toDataURL('image/png'));

它在这个命令上崩溃: var w=window.open('about:blank','image from canvas');
我将其更改为:var w=window.open('about:blank');,现在图像在新窗口中打开,但我如何获得它以便它是一个保存关闭框,我不想要必须右键单击图像并点击另存为...
M
Maurice

FileSaver.js 应该可以在这里为您提供帮助。

var canvas = document.getElementById("my-canvas");
// draw to canvas...
canvas.toBlob(function(blob) {
    saveAs(blob, "pretty image.png");
});

在 IE9 中有很多不工作的地方 :-( 相当多的可以用 polyfills 修复,但恐怕这还不止于此。如果可以的话,我建议使用 IE 的用户使用 Google Chrome Frame。
Safari 不支持 @VagueExplanation toBlob()。但是可以在这里找到一个简单的 polyfill:developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/…
Y
Yotam Omer

我使用此解决方案来设置文件名:

HTML:

<a href="#" id="downloader" onclick="download()" download="image.png">Download!</a>
<canvas id="canvas"></canvas>

JavaScript:

function download(){
    document.getElementById("downloader").download = "image.png";
    document.getElementById("downloader").href = document.getElementById("canvas").toDataURL("image/png").replace(/^data:image\/[^;]/, 'data:application/octet-stream');
}

n
noontz

为了满足所有三点:

按钮

将图像保存为 png 文件

打开保存、打开、关闭对话框

文件对话框是浏览器中的设置。

对于按钮/保存部分,将以下功能从其他答案归结为您的按钮 onclick:

function DownloadCanvasAsImage(){
    let downloadLink = document.createElement('a');
    downloadLink.setAttribute('download', 'CanvasAsImage.png');
    let canvas = document.getElementById('myCanvas');
    let dataURL = canvas.toDataURL('image/png');
    let url = dataURL.replace(/^data:image\/png/,'data:application/octet-stream');
    downloadLink.setAttribute('href', url);
    downloadLink.click();
}

Example on Codepen

另一种更简洁的方法是使用 Canvas.toBlob()

function DownloadCanvasAsImage(){
    let downloadLink = document.createElement('a');
    downloadLink.setAttribute('download', 'CanvasAsImage.png');
    let canvas = document.getElementById('myCanvas');
    canvas.toBlob(function(blob) {
      let url = URL.createObjectURL(blob);
      downloadLink.setAttribute('href', url);
      downloadLink.click();
    });
}

Example on Codepen

两种解决方案都不是 100% 跨浏览器兼容,所以请检查客户端


经过这么多时间寻找解决方案,这对我有用。在我正在使用的 Firefox 76.0.1(64 位)上。我应该检查其他浏览器,但我当然希望任何最新的东西仍然可以工作。
P
Plcode

我遇到了这个问题,这是没有任何外部或额外脚本库的最佳解决方案:在 Javascript 标记或文件中创建此函数:我们假设画布是您的画布:

function download(){
        var download = document.getElementById("download");
        var image = document.getElementById("canvas").toDataURL("image/png")
                    .replace("image/png", "image/octet-stream");
        download.setAttribute("href", image);

    }

在 HTML 的正文部分中指定按钮:

<a id="download" download="image.png"><button type="button" onClick="download()">Download</button></a>

这是有效的,下载链接看起来像一个按钮。在 Firefox 和 Chrome 中测试。


不幸的是,在 IE 11 中它会清除屏幕并将 url 更改为:data:image/octet-stream;base64,iVBORw
A
Andrew Myers

我可能发现了一种不强迫用户右键单击并“将图像另存为”的更好方法。将画布 base64 代码实时绘制到链接的 href 中并对其进行修改,以便自动开始下载。我不知道它是否与通用浏览器兼容,但it should work with the main/new browsers

var canvas = document.getElementById('your-canvas');
    if (canvas.getContext) {
        var C = canvas.getContext('2d');
    }

$('#your-canvas').mousedown(function(event) {
    // feel free to choose your event ;) 

    // just for example
    // var OFFSET = $(this).offset();
    // var x = event.pageX - OFFSET.left;
    // var y = event.pageY - OFFSET.top;

    // standard data to url
    var imgdata = canvas.toDataURL('image/png');
    // modify the dataUrl so the browser starts downloading it instead of just showing it
    var newdata = imgdata.replace(/^data:image\/png/,'data:application/octet-stream');
    // give the link the values it needs
    $('a.linkwithnewattr').attr('download','your_pic_name.png').attr('href',newdata);

});

您可以将 <a> 包裹在任何您想要的东西上。


K
Kehinde Omotoso

提交一个表单,其中包含一个值为 canvas toDataURL('image/png') 的输入,例如

//JAVASCRIPT

    var canvas = document.getElementById("canvas");
    var url = canvas.toDataUrl('image/png');

将 url 的值插入到表单元素上的隐藏输入中。

//PHP

    $data = $_POST['photo'];
    $data = str_replace('data:image/png;base64,', '', $data);
    $data = base64_decode($data);
    file_put_contents("i".  rand(0, 50).".png", $data);

这很好用,除了 JavaScript 函数 canvas.toDataUrl(...) 应该是 canvas.toDataURL(...)
C
Chintan Kotadiya

尝试这个:

jQuery('body').after('<a id="Download" target="_blank">Click Here</a>');

var canvas = document.getElementById('canvasID');
var ctx = canvas.getContext('2d');

document.getElementById('Download').addEventListener('click', function() {
    downloadCanvas(this, 'canvas', 'test.png');
}, false);

function downloadCanvas(link, canvasId, filename) {
    link.href = document.getElementById(canvasId).toDataURL();
    link.Download = filename;
}

您可以将此代码放在 Firefox 或 chrom 的控制台中,然后在上面的脚本中更改您的画布标签 ID 并在控制台中运行此脚本。

执行此代码后,您将在 html 页面底部看到文本“单击此处”的链接。单击此链接并在新窗口中将画布绘图作为 PNG 图像打开并保存图像。


K
KANJICODER

完整的工作 HTML 代码。剪切+粘贴到新的 .HTML 文件中:

包含两个例子:

HTML 文件中的画布。使用 Javascript 动态创建的画布。

测试于:

Chrome Internet Explorer *Edge(标题名称不显示) Firefox Opera

<!DOCTYPE HTML >
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title> #SAVE_CANVAS_TEST# </title>
    <meta 
        name   ="author" 
        content="John Mark Isaac Madison"
    >
    <!-- EMAIL: J4M4I5M7 -[AT]- Hotmail.com -->
</head>
<body>

<div id="about_the_code">
    Illustrates:
    <ol>
    <li>How to save a canvas from HTML page.     </li>
    <li>How to save a dynamically created canvas.</li>
    </ol>
</div>

<canvas id="DOM_CANVAS" 
        width ="300" 
        height="300"
></canvas>

<div id="controls">
    <button type="button" style="width:300px;"
            onclick="obj.SAVE_CANVAS()">
        SAVE_CANVAS ( Dynamically Made Canvas )
    </button>

    <button type="button" style="width:300px;"
            onclick="obj.SAVE_CANVAS('DOM_CANVAS')">
        SAVE_CANVAS ( Canvas In HTML Code )
    </button>
</div>

<script>
var obj = new MyTestCodeClass();
function MyTestCodeClass(){

    //Publically exposed functions:
    this.SAVE_CANVAS = SAVE_CANVAS;

    //:Private:
    var _canvas;
    var _canvas_id = "ID_OF_DYNAMIC_CANVAS";
    var _name_hash_counter = 0;

    //:Create Canvas:
    (function _constructor(){
        var D   = document;
        var CE  = D.createElement.bind(D);
        _canvas = CE("canvas");
        _canvas.width = 300;
        _canvas.height= 300;
        _canvas.id    = _canvas_id;
    })();

    //:Before saving the canvas, fill it so
    //:we can see it. For demonstration of code.
    function _fillCanvas(input_canvas, r,g,b){
        var ctx = input_canvas.getContext("2d");
        var c   = input_canvas;

        ctx.fillStyle = "rgb("+r+","+g+","+b+")";
        ctx.fillRect(0, 0, c.width, c.height);
    }

    //:Saves canvas. If optional_id supplied,
    //:will save canvas off the DOM. If not,
    //:will save the dynamically created canvas.
    function SAVE_CANVAS(optional_id){

        var c = _getCanvas( optional_id );

        //:Debug Code: Color canvas from DOM
        //:green, internal canvas red.
        if( optional_id ){
            _fillCanvas(c,0,255,0);
        }else{
            _fillCanvas(c,255,0,0);
        }

        _saveCanvas( c );
    }

    //:If optional_id supplied, get canvas
    //:from DOM. Else, get internal dynamically
    //:created canvas.
    function _getCanvas( optional_id ){
        var c = null; //:canvas.
        if( typeof optional_id == "string"){
            var id = optional_id;
            var  d = document;
            var c  = d.getElementById( id );
        }else{
            c = _canvas; 
        }
        return c;
    }

    function _saveCanvas( canvas ){
        if(!window){ alert("[WINDOW_IS_NULL]"); }

        //:We want to give the window a unique
        //:name so that we can save multiple times
        //:without having to close previous
        //:windows.
        _name_hash_counter++              ; 
        var NHC = _name_hash_counter      ;
        var URL = 'about:blank'           ;
        var name= 'UNIQUE_WINDOW_ID' + NHC;
        var w=window.open( URL, name )    ;

        if(!w){ alert("[W_IS_NULL]");}

        //:Create the page contents,
        //:THEN set the tile. Order Matters.
        var DW = ""                        ;
        DW += "<img src='"                 ;
        DW += canvas.toDataURL("image/png");
        DW += "' alt='from canvas'/>"      ;
        w.document.write(DW)               ;
        w.document.title = "NHC"+NHC       ;

    }

}//:end class

</script>

</body>
<!-- In IE: Script cannot be outside of body.  -->
</html>

u
user204677

我真的很喜欢 Tovask 的回答,但由于名称为 download 的函数(this answer 解释了原因),它不起作用。我也看不出用“data:application/...”替换“data:image/...”的意义。

以下代码已在 Chrome 和 Firefox 中测试过,并且似乎在两者中都可以正常工作。

JavaScript:

function prepDownload(a, canvas, name) {
    a.download = name
    a.href = canvas.toDataURL()
}

HTML:

<a href="#" onclick="prepDownload(this, document.getElementById('canvasId'), 'imgName.png')">Download</a>
<canvas id="canvasId"></canvas>

l
live2

我通过 vue 和异步支持的解决方案

async downloadImage () {
  const canvas = this.$refs.canvas
  const blob = await new Promise(resolve => canvas.toBlob(resolve))

  const downloadLink = document.createElement('a')
  downloadLink.href = window.URL.createObjectURL(blob)
  downloadLink.download = 'mycanvasimage.png'
  downloadLink.click()
}

V
Vũ Duy Thành
var canvasId = chart.id + '-canvas';
var canvasDownloadId = chart.id + '-download-canvas';
var canvasHtml = Ext.String.format('<canvas id="{0}" width="{1}" height="{2}"></canvas><a id="{3}"/>',
canvasId,
chart.getWidth(),
chart.getHeight(),
canvasDownloadId);
var canvasElement = reportBuilder.add({ html: canvasHtml });

var canvas = document.getElementById(canvasId);

var canvasDownload = document.getElementById(canvasDownloadId);
canvasDownload.href = chart.getImage().data;
canvasDownload.download = 'chart';

canvasDownload.click();