ChatGPT解决这个技术问题 Extra ChatGPT

Attributed string with custom fonts in storyboard does not load correctly

We are using custom fonts in our project. It works well in Xcode 5. In Xcode 6, it works in plain text, attributed string in code. But those attributed strings set in storyboard all revert to Helvetica when running on simulator or device, although they look all right in storyboard.

I'm not sure if it's a bug of Xcode 6 or iOS 8 SDK, or the way to use custom fonts is changed in Xcode 6 / iOS 8?

Same problem here. Would love to know what's up.
For now, we created a custom UILabel, named GLMarkdownLabel, and exported some properties with IBInspectable, then set markdown strings in storyboard, and translate markdown strings back to attributed strings when awake from nib.
It's now a long term solution, hope Apple will fix this bug in next version of Xcode.
Yikes, such cruft. Thanks for letting us know it's not an isolated issue though. Is there a radar?
Our workaround was eventually going back to using IBCustomFonts for our attributed labels.

A
Alan Scarpa

The simplest answer that worked for is to drag the fonts into FontBook. If the fonts are in your project but not in your computer's FontBook, IB sometimes has trouble finding it. Weird, but has worked for me on several occasions.


While this will let Xcode select the custom font, it doesn't actually work. At runtime the font will not be used like you would expect.
Unfortunately I was not able to come up with a workaround. The best I could do was to log a bug with Apple.
Yes, this is the fix. I had my storyboard designed by another developer, svn update ok, but never got the font in UI. The font was in the resources but not shown in device/simulator UI. Since he uses attributed string, I must have it in Font Book. That solves the problem.
Yes. this helps me to solve the same problem. When I add custom font into font book things work like charm.
While this solution works on some cases, I also have faced the same issue as @Daniel in the same project with the same font family. XCode needs to sort this issue out.
A
Antoine

The fix for me was to use an IBDesignable class:

import UIKit

@IBDesignable class TIFAttributedLabel: UILabel {

    @IBInspectable var fontSize: CGFloat = 13.0

    @IBInspectable var fontFamily: String = "DIN Light"

    override func awakeFromNib() {
        var attrString = NSMutableAttributedString(attributedString: self.attributedText)
        attrString.addAttribute(NSFontAttributeName, value: UIFont(name: self.fontFamily, size: self.fontSize)!, range: NSMakeRange(0, attrString.length))
        self.attributedText = attrString
    }
}

Giving you this in the Interface Builder:

https://i.stack.imgur.com/LwvtT.png

You can set up your attributedstring just as you normal do, but you'll have to set your fontsize and fontfamily once again in the new available properties.

As the Interface Builder is working with the custom font by default, this results in a what you see is what you get, which I prefer when building apps.

Note

The reason I'm using this instead of just the plain version is that I'm setting properties on the attributed label like the linespacing, which are not available when using the plain style.


Your solution only support one font family and size for a label, then why not just using plain text instead?
Similarly, we're using @IBInspectable attributes temporarily, instead of font and size. We have a markdownText property, because most of the time, we use attributed string for bold or underlined text. Then parse the markdown text to attributed string with font and size info set for plain text.
@AllenHsu, you're right. Didn't mention that, but I'm using the attributed linespacing for my label. Offcourse, else you would just use the plain style :)
good point, we exported lineSpacing as well :p I think I'd accept your answer since it's actually a bug in Xcode, and there's no better solution for now. Let's wait for next version of Xcode.
This won't work if I want to bold a part of the text
m
mahbaleshwar hegde

You can add custom fonts to font book.

Step1: Click on manage fonts. It opens the font book.

https://i.stack.imgur.com/Bn0TP.png

Step2: Click on plus and add your fonts.

https://i.stack.imgur.com/3km0B.png

Next time when you click on font with attributed text newly added font also will show in the list. But make sure your custom font added in info.plist and bundle resources.


This do work in storyboard but after running it do not show the formatting
@Van formatting? Can you please tell me more? When it is not working?
I have to set the text which is mix match of rgualr and bold font. I used solution above, so it worked in storyboard but when I run the app the label isnt showing the font applied instead it showing the system font
Did you add your custom fonts in info.plist?After that just print the all font families
yes. I am able to set the custom font all over app in case of plain text, I need to set for attributed text
C
Community

My solution is a bit of a work around. The real solution is for apple to fix Interface Builder.

With it you can mark all the bold and italic text in interface builder using a system font, then at runtime render your custom font. May not be optimal in all cases.

 NSMutableAttributedString* ApplyCustomFont(NSAttributedString *attributedText,
                     UIFont* boldFont,
                     UIFont* italicFont,
                     UIFont* boldItalicFont,
                     UIFont* regularFont)
{

    NSMutableAttributedString *attrib = [[NSMutableAttributedString alloc] initWithAttributedString:attributedText];
    [attrib beginEditing];
    [attrib enumerateAttribute:NSFontAttributeName inRange:NSMakeRange(0, attrib.length) options:0
                    usingBlock:^(id value, NSRange range, BOOL *stop)
    {
        if (value)
        {
            UIFont *oldFont = (UIFont *)value;
            NSLog(@"%@",oldFont.fontName);

            [attrib removeAttribute:NSFontAttributeName range:range];

            if([oldFont.fontName rangeOfString:@"BoldItalic"].location != NSNotFound && boldItalicFont != nil)
                [attrib addAttribute:NSFontAttributeName value:boldItalicFont range:range];
            else if([oldFont.fontName rangeOfString:@"Italic"].location != NSNotFound && italicFont != nil)
                [attrib addAttribute:NSFontAttributeName value:italicFont range:range];
            else if([oldFont.fontName rangeOfString:@"Bold"].location != NSNotFound && boldFont != nil)
                [attrib addAttribute:NSFontAttributeName value:boldFont range:range];
            else if(regularFont != nil)
                [attrib addAttribute:NSFontAttributeName value:regularFont range:range];
        }
    }];
    [attrib endEditing];

    return attrib;
}

Inspired by this post


r
rexsheng

Thanks to this thread, I've come to this solution:

private let fontMapping = [
    "HelveticaNeue-Medium": "ITCAvantGardePro-Md",
    "HelveticaNeue": "ITCAvantGardePro-Bk",
    "HelveticaNeue-Bold": "ITCAvantGardePro-Demi",
]

func switchFontFamily(string: NSAttributedString) -> NSAttributedString {
    var result = NSMutableAttributedString(attributedString: string)
    string.enumerateAttribute(NSFontAttributeName, inRange: NSRange(location: 0, length: string.length), options: nil) { (font, range, _) in
        if let font = font as? UIFont {
            result.removeAttribute(NSFontAttributeName, range: range)
            result.addAttribute(NSFontAttributeName, value: UIFont(name: fontMapping[font.fontName]!, size: font.pointSize)!, range: range)
        }
    }
    return result
}

Nice idea. It's really unbelievable this is broken in Apple. Astonishing.
g
ghr

I have struggled with this bug: UILabel displays correctly in IB with custom font but does not display correctly on device or simulator (font is included in the project and is used in plain UILabels).

Finally found Attributed String Creator on (Mac) App Store. Generates code to be placed in your app in the appropriate place. Fantastic. I am not the creator, just a happy user.


Z
Zhihao Yang

Met the same problem: the attribute font set for TextView in storyboard didn't work in run time with XCode 6.1 & iOS 8 SDK.

This is how I solved this issue, might be a workaround for you:

open the attribute inspector of your textview, change text to "Plain" click on the cross to delete the "wC hR"(red below) change text to "Attributed", and then you can set the font and size for your text. run to check if it works


It seems that by default there's no wC hR property set, neither UILabel nor UITextView.
by xcode 6, did you set another kind of height-width, like "Regular Width | Any Height", "Compact Width | Regular Height"? because I have a project developed in Xcode 5 and its attributed textview is working even with iOS 8 SDK, I checked there settings and found the only difference is Xcode 6 allows users to set the font for different sizes of devices if you set the text in "Plain". This new configuration might be the reason why setting text in "attributed" but the font is not working.
are you using custom fonts? I mean self embedded ones, not system fonts.
Aha, I thought "Custom" fonts you mentioned is the ones offered by Xcode providing it has the font "System".
It does not work for me. It works for normal string but not for attributed string.
P
Praveen Sevta

Met the same problem: the attribute font for UILabel in storyboard didn't work in run time. Using this UIFont+IBCustomFonts.m works for me https://github.com/deni2s/IBCustomFonts


J
Jignesh Mayani

Try this it will work

In my case when i try to set "Silversky Technology" as Attributed text for label from interface builder its not show when i run in simulator but its show in interface builder. So i used one trick i made Silversky font with 1 pixel bigger then Technology text.

Attribute text have issue with same size of font so change size of 1 word this thing work with me.

May be this is xcode bug but this trick work for me.


M
Maselko

The same problem.

Solved: Just check Selectable in TextView. Without this i have standard System font.


I
Ishara Meegahawala

Double click and install the font to the system. It will work (Xcode 8.2)


I wish it would. It is not working for me with FontAwesome.
i
itsmcgh

@Hamidptb solution works, make sure to get the correct name of the font (once you've added it to Font Book)

Open the Font Book application, navigate to your font then press Command+I. The PostScript name is the font name you want to use here: UILabel.appearance().font = UIFont(name: "PostScriptName", size: 17)


a
anorskdev

I was trying to get tableView cells with text having multiple paragraphs. The attributed strings seemed to be a way to get extra space between the paragraphs (something a bit nicer looking than doing two line-feeds in the string). Came across this and other posts when I discovered that the IB settings didn't apply at run time when you wanted to put different text in the cell.

The main thing I came up with was adding an extension to String (using Swift) to create an attributed string with certain characteristics. Example here uses the Marker Felt font, as it is easily distinguishable from Helvetica. The example also shows a little extra bit of spacing between paragraphs to make them more distinct from each other.

extension String {
func toMarkerFelt() -> NSAttributedString {
    var style = NSMutableParagraphStyle()
    style.paragraphSpacing = 5.0
    let markerFontAttributes : [NSObject : AnyObject]? = [
        NSFontAttributeName : UIFont(name: "Marker Felt", size: 14.0)!,
        NSParagraphStyleAttributeName: style,
        NSForegroundColorAttributeName : UIColor.blackColor()
    ]
    let s = NSAttributedString(string: self, attributes: markerFontAttributes)
    return s
    }
}

Then, in my custom tableViewCell, you send it the text you want and it converts it to an attributed string on the UILabel.

//  MarkerFeltCell.swift
class MarkerFeltCell: UITableViewCell {
@IBOutlet weak var myLabel: UILabel!
func configureCellWithString(inputString : String) {
    myLabel.attributedText = inputString.toMarkerFelt()
}}

In the view controller with the tableView, you should register your cell in viewDidLoad() -- I used a nib, so something like:

let cellName = "MarkerFeltCell"
tableView.registerNib(UINib(nibName: cellName, bundle: nil), forCellReuseIdentifier: cellName)

To get the cell to figure out how tall it should be, make a prototype cell that is used to get size info, and is never added into the tableView. So, in your view controller's variables:

var prototypeSummaryCell : MarkerFeltCell? = nil

Then in (probably override - depending on your view controller) heightForRowAtIndexPath:

override func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
        // ...
    if xib == "MarkerFeltCell" {
            if prototypeCell == nil {
                prototypeCell = tableView.dequeueReusableCellWithIdentifier(xib) as? MarkerFeltCell
            }
            let width : CGFloat = tableView.bounds.width
            let height : CGFloat = prototypeCell!.bounds.height
            prototypeCell?.bounds = CGRect(x: 0, y: 0, width: width, height: height)
            configureCell(prototypeCell!, atIndexPath: indexPath)
            prototypeSummaryCell?.layoutIfNeeded()
            let size = prototypeSummaryCell!.contentView.systemLayoutSizeFittingSize(UILayoutFittingCompressedSize)
            let nextHeight : CGFloat = ceil(size.height + 1.0)
            return nextHeight
    } else {  // ...

In the above code, the prototypeCell will be filled in the first time it is needed. The prototypeCell is then used to figure out the height for the cell after going through the autosizing process. You will need to round up the height with the ceil() function. I also added in some extra fudge factor.

The final code bit is how you configure the text for the cell. For this example, simply:

func configureCell(cell :UITableViewCell, atIndexPath indexPath: NSIndexPath) {
    if let realCell = cell as? MarkerFeltCell  {
        realCell.configureCellWithString("Multi-line string.\nLine 2.\nLine 3.")    // Use \n to separate lines
    }
}

Also, here is a shot of the nib. Pinned the label to the edges of the cell (with margin desired), but used a "Greater Than or Equal" constraint, with a less than "Required" priority for the bottom constraint.

https://i.stack.imgur.com/BbUSz.png

Set the label's font to Attributed. Actual IB font didn't matter.

https://i.stack.imgur.com/GZRwk.png

The result in this case:

https://i.stack.imgur.com/QJubj.png


S
Sunil Singh

In case of attributed string you can add custom font in font list as - Click on font icon this will display following dialog .In the following dialog you can add your own category or existing one for custom font.attributed font dialog

After it click on Manage Fonts it open the following dialog select category in you created or existing one . Click on + sign to add font in the category. Manage font dialog


H
Hamid Reza Ansari

that's have a simple and quick solition and that's work in my case . that solution is add a code line in didFinishLaunchingWithOptions func in AppDelegate.swift file :

for textViews :

UITextView.appearance().font = UIFont(name: "IranSans", size: 17)

for labels :

UILabel.appearance().font = UIFont(name: "IranSans", size: 17)

and for rest of UiView like this two ☝️


s
sergey.syrotynin

For anyone applying custom fonts to attributed string in code: Try setting it in viewDidLayoutSubviews. My mistake was doing it in viewDidLoad, it won't be applied there.