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Cannot generate iOS App archive in xcode

I have a problem generating a iOS App archive from an application. The application compiles just fine and even works in the simulator. Now I wanted to make som ad hoc testing and cannot generate the iOS App Archive. When I click on the Product -> Archive it generates a generic xcode archive. Can anyone help me. I should mention, that I have already generated an iOS App Archive of this application. It has just stopped to generate iOS Archive for some reason. Thanks a lot.

Even though the question is about generating archive from xcode, I faced this issue using xcodebuild. The solution is to specify destination: xcodebuild -destination generic/platform=iOS
Thanks @db42, that did it!
can you elaborate on the resolution-where do you make the change?
If you have any .xcodeproj files in Project>Targets>Build Phases>target dependencies remove it from there and then build your ipa. It works for me. Cheers

A
Alex L

Check Build Settings:

Skip install is NO for the main project target Skip install is YES for framework (sub-projects) targets In Build Phases for sub-projects, Copy Headers needs to be in Project, not Public (does not apply if building static library) Installation Directory under Deployment is valid (/Applications for example)


This is the most complete answer which incorporates the above partial answers. Thanks Alex L! I think this should be the chosen answer for this question.
As a meta question, how did you figure this out? Seems like I rely on Stackoverflow for all my build-related questions.
Beautiful! I thought this was a problem with provisioning profiles, but this worked great. Sub project was mapbox branch of route-me/MapView. the Copy Headers was key as the post below states, it can be found in the Build Phases of the sub project.
#3 fixed my problem but I also needed to move files from Private to Project before my archive was built as an iOS App Archive.
Technically, the problem isn't that the headers are Public under Copy Headers, it's that Build Settings > Public Headers Folder Path is set to the default of /usr/local/include. If you're building a static library the headers must be Public, so it's more correct if #3 is to change Public Headers Folder Path to something more sensible like include/$(TARGET_NAME). @CopperCash notes this in an answer below.
d
delany

This can happen if you've added a framework/library ... you need to edit the Target->Build Settings of that library and set the 'Skip Install' setting to 'Yes'. When you re-archive, XCode should start producing a 'iOS App Archive' again rather than a 'generic xcode archive'.


but "Skip Install" is not available in xcode 4.4.1, at least i am unable to find skip intall in my xcode
The same applies to added bundles.
e
ebtokyo

In addition of Skip Install to Yes and in case you opened another lib/framwork project within your app project you have to move headers (if any) from public to project in the Build Phase / Copy Headers.

https://i.stack.imgur.com/3EkP9.jpg


I was just about to lose hope, as Skip Install to Yes did not work for me. Copying headers to Project did the trick for me. Thanks!
To help you localize the faulty Xcode subproject, you can show the Generic Xcode Archive in the Finder and explore the package. Inside the .xcarchive, you will see the faulty headers in Products/usr/local/include.
Why would putting a few files to copy headers to public screw this up?
mskw, I guess if the artifact built contains one or more public header it cannot became an "device deployable" archive (iOS App Archive from where you generate an IPA). It remain a Xcode project archive. Thanks
damn, thanks, ths worked for me.. I wonder how the hell you manage to find these kind of solutions :)
a
abbood

I did the following to make it work for me:

I had a three20 static library, I used cocoapods to include the files within the main project followed the skip install for all other sub projects/static libraries and switched the copy headers from public to project as stated above most importantly: in each library your project uses go to build phases -> Copy Files and ensured that destination is changed from Absolute path to products directory. Note: see the hint below to narrow your search to find the library causing this error.

and that was it!

hint: to get an idea of the offending files that's causing your archive to create an archive file rather than an ipa do this:

Select the archive and click the Distribute button. Select the 'Save Built Products' option. Hit Next and Save. Browse the created directory in Finder. The 'libraries' subdirectory will identify the libraries that you need to set the Skip Install to Yes. in some cases usr/local/include will identify the culprit header files you need to move from Public to Project or the files that you have to change from absolute path to products directory (or even the files you forgot to set the skip install to yes flag). but that directory (ie usr/local/include) varies depending on your sublibrary directory structure. In many cases.. you will see all the files listed under Copy Files in step 3 above listed here. If you find them here, then you have a definite answer for the cause of your problem.

update to hint: to make life even more simpler.. whatever files appears under step 4 in hint above.. simply search for it in the global search of xcode.. and you should get immediate results for what you want.. for example, this was the content of my folder (following the steps in hint above):

https://i.stack.imgur.com/unzrb.png

So I could tell it has something to do with the crypto and ssl libraries.. searching for them:

https://i.stack.imgur.com/LYOpG.png

made me realize that i forgot to set skip install to yes.


Great hint! I had changed some framework headers to 'Private'; for some reason, this was causing them to be copied out to ./usr/local/include.
it's always a pleasure to be able to help out @BenMosher :)
The best answer I got. Thanks for the tip, saved my day. !
Definitely the answer I was looking for -- saving build products pointed me to the exact cause of the problem.
This extensive answer with "Save Built Products" is so helpful - @abbood, huge thanks to you. Hope I can return the favour some day.
v
vhs

If you export the archive, open it and see /urs/local/include in Products try this suggestion:

In each pod, under Packaging, Private Headers Folder Path and Public Headers Folder Path is set to /usr/local/include. If I clear them then I get a valid archive.

https://i.stack.imgur.com/Zhx84.png

Worked for me after upgrading my React Native app to 0.11.0, Xcode 7 and CocoaPods 0.39.0.beta.4.


I can confirm that this works! As long as you remember to clear out both private and public header paths. It's also fairly easy, if you just select all pods, search for the header path, then clear them all out at the same time.
I can also confirm that this works, saved me lots of time, this happened when I upgraded my pods to the 0.39.0.beta version
Awesome. Worked for me :) I was struggling from 1 and half days. Thank you, Thank you, Thank you :) :) :)
I think this is the one that worked for me Xcode 7.0 iOS9. I don't have any cocoapods, but this fixed the problem none-the-less. Thanks man
In addition to this, I had to set SKIP_INSTALL to Yes on my WatchKit extension and app for this to work.
r
rebello95

If you're using CocoaPods as well as WatchKit or a Today Extension, there is an open issue on the CocoaPods repo explaining what your problem might be.

The solution for me was to remove the Copy Pod Resources phase from the WatchKit Extension and Today Extension targets under Build Phases. The project compiled and archived as expected once I did this.

Hope this helps someone, this had me stumped for an entire day!


@Lewis42 could always add a bounty ;)
Don't see an option to, an up vote on your comment will have to do ;)
@Lewis42 you'd have to add the bounty to the question and award it to an answer lol
@rebello95, you rock dude!
s
soumya

If any of the above answers don't work, your issue is probably with cocoaPods. The latest update 0.38.1 messed things up for me, but then i downgraded to 0.37.1 and things returned to normal. Using Xcode 6.3.1

Later edit: updating to 0.38.2 will also fix this. More info about what caused this issue here: Cocoapods 0.38.1 failed to create valid Archive


I updated to 0.38.2 and still have issues. Are you on Xcode 7?
@PorterHoskins I just wrote up this issue as Xcode 7 will NOT build a valid Archive from the same project that builds a valid archive in Xcode 6. I am using Cocoa Pods 0.38.2, when using Xcode 6 all is well, but with Xcode 7 the archive is not created correctly. Have you checked your folder structure to see if you have a .appex file outside of your .app in the package?
I have a framework at /Library/Frameworks. I think it may have something to do with Google's cocoa pods not being built as a dynamic framework. It sounds similar to github.com/CocoaPods/CocoaPods/issues/3889
I moved for every pod headers in Build Phases/Headers to the project section from public and it worked. So indeed the problem might be in CocoaPods.
S
Stephen Watson

Although I'm using Xcode5 and what sorted it for me was editing the Build Scheme - trying all of the above suggestions that were applicable didn't help in my case.

I had two targets, say, "App" and "App FREE". My problems with the generic archive happened when I was trying to Archive the FREE version, which I added after the 'normal' version of the app. In my case, when I selected its Scheme in the toolbar and chose Edit Scheme ... I saw that Build section had two targets, namely App and App FREE.

I unchecked all columns for App, leaving only App FREE's columns checked, and clicked OK. Next time I chose Product > Archive I got my App FREE instead of a Generic Archive. :)


r
roman777

If you have only single project, maybe this solution would be useful. This problem had occurred, when I duplicated the target. As a result I had two targets parallel built. This was causing the issue. Generic IOS archive was built.

To turn the parallel built off go to

Manage schemes,

Edit scheme,

Build,

Remove the other target.


j
julianwyz

I had this problem after updating to iOS 9 and Xcode 7. Josh H's solution worked for me:

In each pod, under Packaging, Private Headers Folder Path and Public Headers Folder Path is set to /usr/local/include. If I clear them then I get a valid archive.

I also made a post install script for my Podfile to do this automatically!

    post_install do |installer_representation|
        installer_representation.pods_project.targets.each do |target|
            target.build_configurations.each do |config|
                config.build_settings['PUBLIC_HEADERS_FOLDER_PATH'] = [""];
                config.build_settings['PRIVATE_HEADERS_FOLDER_PATH'] = [""];
            end
        end
    end

Just add it to the bottom of your Podfile and run pod install


T
Tomas Andrle

I had this issue. In my case, it was caused by keeping a Mac app target as a dependency of the iOS app.

The reason it was setup like this was that the Mac app was a tool used to generate some data for the iOS app, which was then included in the bundle.

I had to remove that dependency and build the tool separately before making a build of the iOS app itself.


Libraries such as lippd come with both ios and osx targets, I forgot to remove the osx target... doh
R
Ryan Dorshorst

In my scenario I was getting the erroneous "Generic Archive" only after I began including Swift code in my predominantly Objective-C project. After lots of troubleshooting and examination of the archive file that Xcode was spitting out, I noticed that the SwiftSupport folder (with the required dylibs for the Swift runtime) was in a different place in my archive than from a vanilla brand-new Swift project app archive.

I found the Installation Directory build setting and noticed it was set to a custom path in my project. I simply deleted it (setting it to its generic value of /Applications) and the next Build -> Archive I did worked as expected and gave me a proper iOS App Archive.

TL; DR: Make sure your Installation Directory build setting is set to its default value of /Applications when including Swift code in your app, especially if you are starting with an older project file that may have some unexpected legacy build settings.


B
Bryan P

I have multiple project in my workspace, (GTL, Pods and my main project) and this is what worked for me:

Select the Project, there will be 2 types there, there's the Project and there's the Targets.

For projects that is not your main like GTL or PODS:

Projects:

Skip Install = NO
Installation Directory = /Applications
// For pods
Private Headers Folder Path = ""
Public Headers Folder Path = ""

Targets:

Skip Install = YES
Installation Directory = /Applications
// For pods
Private Headers Folder Path = ""
Public Headers Folder Path = ""

For the main project (which is usually named the same as your product name):

Projects:

Skip Install = NO
Installation Directory = /Applications

Targets:

Skip Install = NO
Installation Directory = /Applications

Check the ios deployment target on each projects and targets to make sure they are all the same.


Thanx for explaining it step by step. that really helped me solve my problem.
M
Michael

Leaving this here to save others from the same journey.

I found I needed to remove the same Copy Pod Resources build phase from a static library target in my workspace too.


after trying a lot of the stuff above, this worked for me (Xcode 7)
C
CopperCash

Addition to Alex L 's answer.

Point 3. Change 'Build Settings' -> 'Public Header Folder Path' to 'include/xxx' also works.


This is more correct than the #3 above. Your headers need to be public if you're building a static library
o
ohc192

If none of the above helped you...after a lot of time.......

I deleted the value in the Info.plist for Bundle Version because I was happy enough with just Bundle Version Short 1.0. Bad. Don't do this.

*Note I actually did this by editing it in the UI on the right not realizing it would put an empty key in the Info.plist file. I think that makes it invalid. My bundle showed up as other items while archiving and had no icon, and I couldn't upload to anywhere.

This boils down to invalid values in the Info.plist. If it's not a valid archive, try unzipping an old archive and dropping in / overwriting your current one and see if it fixes it when rebuilding the archive.


L
LoVo

Go to Build Settings and add yourAppName/Resources/dist.plist to the Code Signing Entitlements Press cmd + B with iOS Device or a Real Device selected as Build Target When done -> scroll to "Products" folder and right-click on yourAppName.app Choose "Show in Finder" Create a folder with Name Payload (capital "P") Copy yourAppName into your Payload Folder Create a zip from your Payload Folder Rename the zip to yourAppName.ipa

DONE


P
Peter Li

After trying just about everything:

Clean, Archive

delete DerivedData, Archive

restart Xcode (I was using XCode7), Archive

combinations of above...

I then noticed my boot partition was 'low on free disk space'... about 1GB or so. I rebooted, then got about 18GB free.

Then opened Xcode and project, performed Archive... and surprisingly (after an hour of trying to build an Archive) I finally got a non Generic Archive.

No idea if its a free disk issue which fixed it or a reboot of the macOS that fixed it, but it worked for me.


C
Community

If you have any .xcodeproj files in Project>Targets>Build Phases>target dependencies remove it from there and then build your ipa. It works for me. Cheers

You can get answer here : xcode is creating generic xcode archive instead of iOS App Archive


M
Maciej Swic

In my case, i had to move both FMDB and BlocksKit to static libraries. Previously they were built as subprojects. Remember you can use lipo to create universal libraries. When building the final products, the simulator code will be stripped automagically.


m
miguelSantirso

Another possible reason for this is to have references in "Target Dependencies" to projects for a different platform. In my particular case, I was working on a project that shares code for OSX and iOS. In one of the iOS targets, I had accidentally added an OSX target as dependency.


A
Ade Ward

In order to be thorough, I am posting my solution.

I experienced the exact same problem trying to build an Archive of an iOS project in Xcode 5.1.1 (5B1008). None of the above suggestions fixed the problem, and most of them were irrelevant (I had not added any Frameworks, and did not have any Public entries in the Copy Headers section of my Build Phases).

In my case, fixing the problem consisted of simply closing my project, deleting any archives that I had previously made, going to Preferences > Accounts, removing my developer account, quitting Xcode, relaunching, re-adding my developer account, starting the Archive process again. This fixed my problem immediately.


M
Mazyod

One more solution, since all the above didn't work for me...

Changed the User Header Search Paths (I suppose Header Search Paths would work just as elegantly) to "$(BUILT_PRODUCTS_DIR)/BlocksKit".

Background:

In BlockKit, the developers have structured the headers in the main project differently than the structure on deployment. So, you can't reference the headers in the project, and must reference the headers copied into the build directory.


d
dexyjones

The way this worked for me in (Xcode 5) I had 2 targets and when I edited the scheme, on the left pane of the scheme editor, you will see the [BUILD, RUN, TEST, PROFILE XXX.APP, ANALYZE, ARCHIVE] from the BUILD pane, you will see your project targets listed in a list. At the far right end you will see the ARCHIVE selections, make sure only one target is selected for archiving.

I had 2 of my targets selected in my project, I checked only the target I wanted in the product, and it worked!


o
ofavre

I solved this error by opening solely the app project in XCode, ie. not opening a workspace comprising the application and other projects/libraries/frameworks.

Having 2 separate project, a framework or shared library and an iOS application, I had to open 2 different XCode windows, each by directly opening the .xcodeproj file instead of the common .xcworkspace, in order to preperly build each.

As a nice side effect, XCode no longer rebuilds every target of every project after I do a Clean, resulting in shorted build times.

Background: I am creating an open source SDK, and a demo iOS application. I had both opened in a single workspace. Setting Skip install to YES on the SDK targets would prevent anyone from creating an archive, as it would be empty, so this was not an option. Using Project instead of Public headers would lead to an archive missing the header files that should be distributed, so this was not an option either.


G
GPY

For it was because i was working in a workspace. The project did archived but would ne be displayed in the organizer window. I closed the workspace and open the project on its own. The archived has been opened in the organizer ... hope it's help.


E
Eli

In my case, I had a custom script that was copying some temporary files into:

${TARGET_BUILD_DIR}/myTempDir

That meant that, after investigating the archive to inspect its contents, I found right next to the .app file a myTempDir folder. Once I modified the script to save elsewhere things were sorted.


I
Inco Mob

Try setting $(PROJECT_NAME)Headers in Framework projet's Public Headers Folder Path. You have to go to build settings of the Library Target then edit the Public Headers Folder path as $(PROJECT_NAME)Headers.


C
CoderPug

If using Xcode 7 with cocoapods v.0.38.2. Try removing copy pod resources from your today extension target.

https://i.stack.imgur.com/9Tz98.png


B
Brian Stewart

I encountered this problem after adding a OS X command line tool to my iOS app's project, and Skip Install was set to NO by default for the command line tool's target. Since you obviously can't install an OS X binary to an iOS device, archiving defaulted to a generic Xcode archive. Setting Skip Install to YES for this target fixed the problem.