ChatGPT解决这个技术问题 Extra ChatGPT

使用 Swift 检查互联网连接

当我尝试检查我的 iPhone 上的互联网连接时,我收到了一堆错误。谁能帮我解决这个问题?

编码:

import Foundation
import SystemConfiguration

public class Reachability {

class func isConnectedToNetwork() -> Bool {

    var zeroAddress = sockaddr_in()
    zeroAddress.sin_len = UInt8(sizeofValue(zeroAddress))
    zeroAddress.sin_family = sa_family_t(AF_INET)

    let defaultRouteReachability = withUnsafePointer(&zeroAddress) {
        SCNetworkReachabilityCreateWithAddress(nil, UnsafePointer($0))
    }

    var flags: SCNetworkReachabilityFlags = 0

    if SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags) == 0 {
        return false
    }

    let isReachable = (flags & UInt32(kSCNetworkFlagsReachable)) != 0
    let needsConnection = (flags & UInt32(kSCNetworkFlagsConnectionRequired)) != 0

    return (isReachable && !needsConnection) ? true : false
}

}

代码的错误:

https://i.stack.imgur.com/JaFMd.png

如果它不可读,则错误 1 表示:

'Int' 不能转换为 'SCNetworkReachabilityFlags'

错误 2 和 3:

找不到接受提供的参数的“init”的重载

代码看起来类似于我在这里建议的:stackoverflow.com/a/25623647/1187415,所以我已经为 Swift 2 更新了那个。
我在这里有一个完整的 Swift 2 Reachability 实现...... github.com/ashleymills/Reachability.swift - 随意将其用作参考。
stackoverflow.com/a/25623647/1187415 现已针对 Swift 3、Xcode 8 beta 6 进行了更新。
Apple provides an official Swift sample,您可以get it on CocoaPods。它与任何 Swift 项目兼容。

L
Leo Dabus

为了解决评论中提到的 4G 问题,我使用了@AshleyMills 可达性实现作为参考并重写了 Swift 3.1 的可达性:

更新:Xcode 10.1 • Swift 4 或更高版本

可达性.swift 文件

import Foundation
import SystemConfiguration

class Reachability {
    var hostname: String?
    var isRunning = false
    var isReachableOnWWAN: Bool
    var reachability: SCNetworkReachability?
    var reachabilityFlags = SCNetworkReachabilityFlags()
    let reachabilitySerialQueue = DispatchQueue(label: "ReachabilityQueue")
    init(hostname: String) throws {
        guard let reachability = SCNetworkReachabilityCreateWithName(nil, hostname) else {
            throw Network.Error.failedToCreateWith(hostname)
        }
        self.reachability = reachability
        self.hostname = hostname
        isReachableOnWWAN = true
        try start()
    }
    init() throws {
        var zeroAddress = sockaddr_in()
        zeroAddress.sin_len = UInt8(MemoryLayout<sockaddr_in>.size)
        zeroAddress.sin_family = sa_family_t(AF_INET)
        guard let reachability = withUnsafePointer(to: &zeroAddress, {
            $0.withMemoryRebound(to: sockaddr.self, capacity: 1) {
                SCNetworkReachabilityCreateWithAddress(nil, $0)
            }
        }) else {
            throw Network.Error.failedToInitializeWith(zeroAddress)
        }
        self.reachability = reachability
        isReachableOnWWAN = true
        try start()
    }
    var status: Network.Status {
        return  !isConnectedToNetwork ? .unreachable :
                isReachableViaWiFi    ? .wifi :
                isRunningOnDevice     ? .wwan : .unreachable
    }
    var isRunningOnDevice: Bool = {
        #if targetEnvironment(simulator)
            return false
        #else
            return true
        #endif
    }()
    deinit { stop() }
}

extension Reachability {

    func start() throws {
        guard let reachability = reachability, !isRunning else { return }
        var context = SCNetworkReachabilityContext(version: 0, info: nil, retain: nil, release: nil, copyDescription: nil)
        context.info = Unmanaged<Reachability>.passUnretained(self).toOpaque()
        guard SCNetworkReachabilitySetCallback(reachability, callout, &context) else { stop()
            throw Network.Error.failedToSetCallout
        }
        guard SCNetworkReachabilitySetDispatchQueue(reachability, reachabilitySerialQueue) else { stop()
            throw Network.Error.failedToSetDispatchQueue
        }
        reachabilitySerialQueue.async { self.flagsChanged() }
        isRunning = true
    }

    func stop() {
        defer { isRunning = false }
        guard let reachability = reachability else { return }
        SCNetworkReachabilitySetCallback(reachability, nil, nil)
        SCNetworkReachabilitySetDispatchQueue(reachability, nil)
        self.reachability = nil
    }

    var isConnectedToNetwork: Bool {
        return isReachable &&
               !isConnectionRequiredAndTransientConnection &&
               !(isRunningOnDevice && isWWAN && !isReachableOnWWAN)
    }

    var isReachableViaWiFi: Bool {
        return isReachable && isRunningOnDevice && !isWWAN
    }

    /// Flags that indicate the reachability of a network node name or address, including whether a connection is required, and whether some user intervention might be required when establishing a connection.
    var flags: SCNetworkReachabilityFlags? {
        guard let reachability = reachability else { return nil }
        var flags = SCNetworkReachabilityFlags()
        return withUnsafeMutablePointer(to: &flags) {
            SCNetworkReachabilityGetFlags(reachability, UnsafeMutablePointer($0))
            } ? flags : nil
    }

    /// compares the current flags with the previous flags and if changed posts a flagsChanged notification
    func flagsChanged() {
        guard let flags = flags, flags != reachabilityFlags else { return }
        reachabilityFlags = flags
        NotificationCenter.default.post(name: .flagsChanged, object: self)
    }

    /// The specified node name or address can be reached via a transient connection, such as PPP.
    var transientConnection: Bool { return flags?.contains(.transientConnection) == true }

    /// The specified node name or address can be reached using the current network configuration.
    var isReachable: Bool { return flags?.contains(.reachable) == true }

    /// The specified node name or address can be reached using the current network configuration, but a connection must first be established. If this flag is set, the kSCNetworkReachabilityFlagsConnectionOnTraffic flag, kSCNetworkReachabilityFlagsConnectionOnDemand flag, or kSCNetworkReachabilityFlagsIsWWAN flag is also typically set to indicate the type of connection required. If the user must manually make the connection, the kSCNetworkReachabilityFlagsInterventionRequired flag is also set.
    var connectionRequired: Bool { return flags?.contains(.connectionRequired) == true }

    /// The specified node name or address can be reached using the current network configuration, but a connection must first be established. Any traffic directed to the specified name or address will initiate the connection.
    var connectionOnTraffic: Bool { return flags?.contains(.connectionOnTraffic) == true }

    /// The specified node name or address can be reached using the current network configuration, but a connection must first be established.
    var interventionRequired: Bool { return flags?.contains(.interventionRequired) == true }

    /// The specified node name or address can be reached using the current network configuration, but a connection must first be established. The connection will be established "On Demand" by the CFSocketStream programming interface (see CFStream Socket Additions for information on this). Other functions will not establish the connection.
    var connectionOnDemand: Bool { return flags?.contains(.connectionOnDemand) == true }

    /// The specified node name or address is one that is associated with a network interface on the current system.
    var isLocalAddress: Bool { return flags?.contains(.isLocalAddress) == true }

    /// Network traffic to the specified node name or address will not go through a gateway, but is routed directly to one of the interfaces in the system.
    var isDirect: Bool { return flags?.contains(.isDirect) == true }

    /// The specified node name or address can be reached via a cellular connection, such as EDGE or GPRS.
    var isWWAN: Bool { return flags?.contains(.isWWAN) == true }

    /// The specified node name or address can be reached using the current network configuration, but a connection must first be established. If this flag is set
    /// The specified node name or address can be reached via a transient connection, such as PPP.
    var isConnectionRequiredAndTransientConnection: Bool {
        return (flags?.intersection([.connectionRequired, .transientConnection]) == [.connectionRequired, .transientConnection]) == true
    }
}

func callout(reachability: SCNetworkReachability, flags: SCNetworkReachabilityFlags, info: UnsafeMutableRawPointer?) {
    guard let info = info else { return }
    DispatchQueue.main.async {
        Unmanaged<Reachability>
            .fromOpaque(info)
            .takeUnretainedValue()
            .flagsChanged()
    }
}

extension Notification.Name {
    static let flagsChanged = Notification.Name("FlagsChanged")
}

struct Network {
    static var reachability: Reachability!
    enum Status: String {
        case unreachable, wifi, wwan
    }
    enum Error: Swift.Error {
        case failedToSetCallout
        case failedToSetDispatchQueue
        case failedToCreateWith(String)
        case failedToInitializeWith(sockaddr_in)
    }
}

用法

在您的 AppDelegate.swift didFinishLaunchingWithOptions 方法中对其进行初始化并处理可能发生的任何错误:

import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
    var window: UIWindow?
    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        do {
            try Network.reachability = Reachability(hostname: "www.google.com")
        }
        catch {
            switch error as? Network.Error {
            case let .failedToCreateWith(hostname)?:
                print("Network error:\nFailed to create reachability object With host named:", hostname)
            case let .failedToInitializeWith(address)?:
                print("Network error:\nFailed to initialize reachability object With address:", address)
            case .failedToSetCallout?:
                print("Network error:\nFailed to set callout")
            case .failedToSetDispatchQueue?:
                print("Network error:\nFailed to set DispatchQueue")
            case .none:
                print(error)
            }
        }
        return true
    }
}

还有一个视图控制器示例:

import UIKit
class ViewController: UIViewController {
    override func viewDidLoad() {
        super.viewDidLoad()
        NotificationCenter.default
            .addObserver(self,
                         selector: #selector(statusManager),
                         name: .flagsChanged,
                         object: nil)
        updateUserInterface()
    }
    func updateUserInterface() {
        switch Network.reachability.status {
        case .unreachable:
            view.backgroundColor = .red
        case .wwan:
            view.backgroundColor = .yellow
        case .wifi:
            view.backgroundColor = .green
        }
        print("Reachability Summary")
        print("Status:", Network.reachability.status)
        print("HostName:", Network.reachability.hostname ?? "nil")
        print("Reachable:", Network.reachability.isReachable)
        print("Wifi:", Network.reachability.isReachableViaWiFi)
    }
    @objc func statusManager(_ notification: Notification) {
        updateUserInterface()
    }
}

Sample Project


您需要从 if SCNetworkReachabilityGetFlags(…) 中删除 `== 0`,因为 xCode 在其最新版本中返回一个 Bool。
正如@NickM 提到的那样,这不正确。不适用于蜂窝连接。不要使用这个。我很惊讶它有这么多赞成票,也许这是 iOS 9 的新功能……但我不这么认为。
在 IOS9 上不起作用,找到了非常困难的方法 - 商店中的应用程序......所以我想即使它不是 100% 准确并且它适用于某些人,它充其量也是不一致的,所以想要抓住机会的人也可能想要如果他们感到幸运,可以在一些马或狗身上下注。
@NickM - 这解释了为什么有这么多赞成票。 @Leo 更新您对 iOS 9 的答案可能是个好主意,以免其他人陷入同样的陷阱。我可以确认它在 iOS 9 上不起作用(至少在某些情况下)... 更改为 github.com/ashleymills/Reachability.swift 可以正常工作。
是的,我看到它在 iOS10 分支中被淘汰了
T
Tamás Sengel

对于 Swift 3、Swift 4(使用蜂窝网络和 Wi-Fi):

import SystemConfiguration

public class Reachability {

    class func isConnectedToNetwork() -> Bool {

        var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
        zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
        zeroAddress.sin_family = sa_family_t(AF_INET)

        let defaultRouteReachability = withUnsafePointer(to: &zeroAddress) {
            $0.withMemoryRebound(to: sockaddr.self, capacity: 1) {zeroSockAddress in
                SCNetworkReachabilityCreateWithAddress(nil, zeroSockAddress)
            }
        }

        var flags: SCNetworkReachabilityFlags = SCNetworkReachabilityFlags(rawValue: 0)
        if SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) == false {
            return false
        }

        /* Only Working for WIFI
        let isReachable = flags == .reachable
        let needsConnection = flags == .connectionRequired

        return isReachable && !needsConnection
        */

        // Working for Cellular and WIFI
        let isReachable = (flags.rawValue & UInt32(kSCNetworkFlagsReachable)) != 0
        let needsConnection = (flags.rawValue & UInt32(kSCNetworkFlagsConnectionRequired)) != 0
        let ret = (isReachable && !needsConnection)

        return ret

    }
}

用法:

if Reachability.isConnectedToNetwork(){
    print("Internet Connection Available!")
}else{
    print("Internet Connection not Available!")
}

此解决方案 + CoreTelephony (CTTelephonyNetworkInfo().currentRadioAccessTechnology) 是获取当前网络类型的最佳解决方案,无需依赖第三方库。
适用于 swift 3.1 的蜂窝和 WiFi!在 iPhone 6 和 7 上经过测试。如果蜂窝网络关闭,我会收到“..Connection not Available”。如果我打开飞行模式,得到相同的“...不可用”。如果我关闭蜂窝并打开 wifi,我会得到“.. Connection Available”,最后如果我关闭 wifi 并打开 Cellular,我会得到“.. Connection Available”。注意我的蜂窝连接是 LTE
嗨,这不适用于 iOS 11,物理设备上的飞行模式。当设置为飞行模式时, isReachable 仍然是真的......知道为什么吗?
这在所有情况下都非常适合我。它还通过在 iPhone 6 上运行的 iOS 12 进行了测试。
如果我在没有互联网连接的情况下连接到 wifi 网络,这将不起作用
J
Jack

如果有人已经在使用 Alamofire,那么 -

struct Connectivity {
  static let sharedInstance = NetworkReachabilityManager()!
  static var isConnectedToInternet:Bool {
      return self.sharedInstance.isReachable
    }
}

用法:

if Connectivity.isConnectedToInternet {
     print("Connected")
 } else {
     print("No Internet")
}

来自 Alamofire 文档: > NetworkReachabilityManager 类监听 WWAN 和 WiFi 网络接口的主机和地址的可达性变化。 > 可达性可用于确定网络操作失败原因的背景信息,或在建立连接时重试网络请求。它不应用于阻止用户发起网络请求,因为可能需要初始请求来建立可达性。
@fespinozacast 很好,您可以在 NetworkReachabilityManager.swift 中检查互联网连接代码,这很好:)
最佳解决方案!谢谢!
S
Saranjith

在您的项目中创建一个新的 Swift 文件,将其命名为 Reachability.swift。切&将以下代码粘贴到其中以创建您的类。

import Foundation
import SystemConfiguration

public class Reachability {

    class func isConnectedToNetwork() -> Bool {

        var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
        zeroAddress.sin_len = UInt8(sizeofValue(zeroAddress))
        zeroAddress.sin_family = sa_family_t(AF_INET)

        let defaultRouteReachability = withUnsafePointer(&zeroAddress) {
            SCNetworkReachabilityCreateWithAddress(kCFAllocatorDefault, UnsafePointer($0))
        }

        var flags: SCNetworkReachabilityFlags = SCNetworkReachabilityFlags(rawValue: 0)
        if SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) == false {
             return false
        }

        let isReachable = flags == .Reachable
        let needsConnection = flags == .ConnectionRequired

        return isReachable && !needsConnection

    }
}

您可以使用以下代码在项目中的任何位置检查 Internet 连接:

if Reachability.isConnectedToNetwork() {
    println("Internet connection OK")
} else {
    println("Internet connection FAILED")
}

如果用户未连接到 Internet,您可能希望向他们显示警报对话框以通知他们。

if Reachability.isConnectedToNetwork() {
    println("Internet connection OK")
} else {
    println("Internet connection FAILED")
    var alert = UIAlertView(title: "No Internet Connection", message: "Make sure your device is connected to the internet.", delegate: nil, cancelButtonTitle: "OK")
    alert.show()
}

解释:

我们正在制作一个可重用的公共类和一种可以在项目中的任何地方使用的方法来检查互联网连接。我们需要添加基础和系统配置框架。

在公共类 Reachability 中,方法 isConnectedToNetwork() -> Bool { } 将返回一个关于 Internet 连接的布尔值。我们使用 if 循环对 case 执行所需的操作。我希望这已经足够了。干杯!


当您给出解决方案时,请尝试解释一下。给出解决方案并不重要,但让你的读者理解解决方案及其概念更重要。
我是 iOS 编程新手。为什么我们需要为此目的初始化一个 C 结构。在哪些情况下可以使用 C 结构?
我把它放在“viewdidload”上只是为了测试。我打开应用程序,好的,有互联网,但是当我击落我的互联网时,它继续显示我有互联网......这是持续存在的吗?还是我每次都必须“采取行动”?
@AlvinGeorge 这在连接到蜂窝网络时不起作用。这仅在使用 wifi 时有效。对于其他任何人 - 你不想在你的应用程序中使用它! @ Alvin - 我可以建议你更新你的答案,还是删除它?有 19 票赞成,这对可能落入同一陷阱的其他开发人员非常具有误导性。
@Jordan:此方法使用默认的苹果框架来获取网络状态。它可能会随着新的 iOS 版本而改变。所以我建议你检查并实现 Ashely Mill 的 Reachability 类。我已经完成了一个无依赖的实现并分享了上面的链接。请看一看。
M
Marcos Reboucas

苹果在 iOS12 中引入了网络框架。

import Foundation
import Network

class NetworkReachability {

   var pathMonitor: NWPathMonitor!
   var path: NWPath?
   lazy var pathUpdateHandler: ((NWPath) -> Void) = { path in
    self.path = path
    if path.status == NWPath.Status.satisfied {
        print("Connected")
    } else if path.status == NWPath.Status.unsatisfied {
        print("unsatisfied")
    } else if path.status == NWPath.Status.requiresConnection {
        print("requiresConnection")
    } 
}

let backgroudQueue = DispatchQueue.global(qos: .background)

init() {
    pathMonitor = NWPathMonitor()
    pathMonitor.pathUpdateHandler = self.pathUpdateHandler
    pathMonitor.start(queue: backgroudQueue)
   } 

 func isNetworkAvailable() -> Bool {
        if let path = self.path {
           if path.status == NWPath.Status.satisfied {
            return true
          }
        }
       return false
   }
 }

变量路径:NWPath?是零。我们如何初始化这个属性?
@VityaShurapov 通过分配路径,您将进入 pathUpdateHandler 块。
这看起来很花哨,但我发现(至少在模拟器上)如果我关闭我的笔记本电脑 wifi 再打开,我会收到一个回调,但它说“不满意”,之后就永远不会调用回调。
当蜂窝循环开/关时,处理程序只触发一次开/关。当 WiFi 循环开/关时,我得到 2 个相同的开/关触发器(所有属性都是相同的)。这是为什么?
pathUpdateHandler 将引入与 self 的强引用,添加 [weak self] 来解决它:)
P
Pradeep Reddy Kypa

将此用于 Swift-5+

import Foundation
import UIKit
import SystemConfiguration

public class InternetConnectionManager {
    
    
    private init() {
        
    }
    
    public static func isConnectedToNetwork() -> Bool {
        
        var zeroAddress = sockaddr_in()
        zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
        zeroAddress.sin_family = sa_family_t(AF_INET)
        guard let defaultRouteReachability = withUnsafePointer(to: &zeroAddress, {
            
            $0.withMemoryRebound(to: sockaddr.self, capacity: 1) {
                
                SCNetworkReachabilityCreateWithAddress(nil, $0)
                
            }
            
        }) else {
            
            return false
        }
        var flags = SCNetworkReachabilityFlags()
        if !SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags) {
            return false
        }
        let isReachable = (flags.rawValue & UInt32(kSCNetworkFlagsReachable)) != 0
        let needsConnection = (flags.rawValue & UInt32(kSCNetworkFlagsConnectionRequired)) != 0
        return (isReachable && !needsConnection)
    }
    
}

用法:

if InternetConnectionManager.isConnectedToNetwork(){
    print("Connected")
}else{
    print("Not Connected")
}

或者只需使用此 framework 获得更多信息UtilitiesLink


@DocAsh59 :) 欢迎!快乐编码!
我不明白它的用法。编译器显示错误“传递给不带参数的调用的参数”。
@RolandLariotte 您只需在名为“InternetConnectionManager”的项目中上课,然后从您想要的位置调用!
完美运行。您是否认为通过使用 Combine 并返回 AnyPublisher 可以使这段代码更具反应性?你可以这样写吗?
@RolandLariotte 是的。稍后我将编写另一个代码。谢谢,别忘了支持! :)
F
Federica Benacquista

斯威夫特 5 解决方案:

从 https://github.com/ashleymills/Reachability.swift 下载 ashleymills 的可达性类。将 Reachability 类添加到项目中。将以下代码放入您的类中,维护连接状态

class ConnectionManager {

    static let shared = ConnectionManager()
    private init () {}

    func hasConnectivity() -> Bool {
        do {
            let reachability: Reachability = try Reachability()
            let networkStatus = reachability.connection
            
            switch networkStatus {
            case .unavailable:
                return false
            case .wifi, .cellular:
                return true
            }
        }
        catch {
            return false
        }
    }
}

像下面这样使用它:

ConnectionManager.shared.hasConnectivity()

让它成为一个单例似乎是一个糟糕的选择,这将很难测试。我会删除私有初始化。不过,为了方便起见,您可以保留共享实例。
A
Alvin George

我已经检查了在没有 Cocoa Pods/Dependancy Manager 的情况下实现 Ashley Mill 的 Reachability 类。这个想法是在项目中使可达性依赖免费。

Xcode 7.2 - 斯威夫特 2.1

1) https://github.com/ashleymills/Reachability.swift。下载将 Reachability 类添加到项目中。

注意:添加时,请确保勾选“如果需要复制项目”。

2)创建一个 AppManager.swift 类。此类将迎合公共模型类,其中将添加公共方法和数据,并可在任何 VC 中使用。

//  AppManager.swift

import UIKit
import Foundation

class AppManager: NSObject{
    var delegate:AppManagerDelegate? = nil
    private var _useClosures:Bool = false
    private var reachability: Reachability?
    private var _isReachability:Bool = false
    private var _reachabiltyNetworkType :String?

    var isReachability:Bool {
        get {return _isReachability}
    }  
   var reachabiltyNetworkType:String {
    get {return _reachabiltyNetworkType! }
   }   




    // Create a shared instance of AppManager
    final  class var sharedInstance : AppManager {
        struct Static {
            static var instance : AppManager?
        }
        if !(Static.instance != nil) {
            Static.instance = AppManager()

        }
        return Static.instance!
    }

    // Reachability Methods
    func initRechabilityMonitor() {
        print("initialize rechability...")
        do {
            let reachability = try Reachability.reachabilityForInternetConnection()
            self.reachability = reachability
        } catch ReachabilityError.FailedToCreateWithAddress(let address) {
            print("Unable to create\nReachability with address:\n\(address)")
            return
        } catch {}
        if (_useClosures) {
            reachability?.whenReachable = { reachability in
                self.notifyReachability(reachability)
            }
            reachability?.whenUnreachable = { reachability in
                self.notifyReachability(reachability)
            }
        } else {
            self.notifyReachability(reachability!)
        }

        do {
            try reachability?.startNotifier()
        } catch {
            print("unable to start notifier")
            return
        }


    }        
    private func notifyReachability(reachability:Reachability) {
        if reachability.isReachable() {
            self._isReachability = true

//Determine Network Type 
      if reachability.isReachableViaWiFi() {   
        self._reachabiltyNetworkType = CONNECTION_NETWORK_TYPE.WIFI_NETWORK.rawValue
      } else {
        self._reachabiltyNetworkType = CONNECTION_NETWORK_TYPE.WWAN_NETWORK.rawValue
      }

        } else {
            self._isReachability = false
self._reachabiltyNetworkType = CONNECTION_NETWORK_TYPE.OTHER.rawValue

        }

        NSNotificationCenter.defaultCenter().addObserver(self, selector: "reachabilityChanged:", name: ReachabilityChangedNotification, object: reachability)
    }
    func reachabilityChanged(note: NSNotification) {
        let reachability = note.object as! Reachability
        dispatch_async(dispatch_get_main_queue()) {
            if (self._useClosures) {
                self.reachability?.whenReachable = { reachability in
                    self.notifyReachability(reachability)
                }
                self.reachability?.whenUnreachable = { reachability in
                    self.notifyReachability(reachability)
                }
            } else {
                self.notifyReachability(reachability)
            }
            self.delegate?.reachabilityStatusChangeHandler(reachability)
        }
    }
    deinit {
        reachability?.stopNotifier()
        if (!_useClosures) {
            NSNotificationCenter.defaultCenter().removeObserver(self, name: ReachabilityChangedNotification, object: nil)
        }
    }
}

3)创建一个代表类。我使用委托方法来通知连接状态。

//  Protocols.swift

import Foundation
@objc protocol AppManagerDelegate:NSObjectProtocol {

    func reachabilityStatusChangeHandler(reachability:Reachability)
}

4)制作UIViewController的父类(继承方法)。父类具有可访问所有子 VC 的方法。

//  UIappViewController.swift

    import UIKit

    class UIappViewController: UIViewController,AppManagerDelegate {
        var manager:AppManager = AppManager.sharedInstance

        override func viewDidLoad() {
            super.viewDidLoad()
            manager.delegate = self
        }
        override func didReceiveMemoryWarning() {
            super.didReceiveMemoryWarning()
        }
        func reachabilityStatusChangeHandler(reachability: Reachability) {
            if reachability.isReachable() {
                print("isReachable")
            } else {
                print("notReachable")
            }
        }
    }

5) 在 AppDelegate 中启动实时 Internet 连接监控。

func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
    AppManager.sharedInstance.initRechabilityMonitor()
return true
}

6) 我添加了一个 Swift 文件名 AppReference 来存储常量枚举值。

//  AppReference.swift

import Foundation

enum CONNECTION_NETWORK_TYPE : String {

  case WIFI_NETWORK = "Wifi"
  case WWAN_NETWORK = "Cellular"
  case OTHER = "Other"

}

7) 在 ViewController 上(例如,您只想在网络可用时调用 API)

//  ViewController.swift

        import UIKit

class ViewController: UIappViewController {
  var reachability:Reachability?

  override func viewDidLoad() {
    super.viewDidLoad()
    manager.delegate = self

    if(AppManager.sharedInstance.isReachability)
    {
      print("net available")
      //call API from here.

    } else {
      dispatch_async(dispatch_get_main_queue()) {
        print("net not available")
        //Show Alert
      }
    }


    //Determine Network Type
    if(AppManager.sharedInstance.reachabiltyNetworkType == "Wifi")
    {
      print(".Wifi")
    }
    else if (AppManager.sharedInstance.reachabiltyNetworkType == "Cellular")
    {
      print(".Cellular")
    }
    else {
      dispatch_async(dispatch_get_main_queue()) {
        print("Network not reachable")
      }
    }

  }
  override func viewWillAppear(animated: Bool) {
  }
  override func didReceiveMemoryWarning() {
  }
}

该示例可以通过@https://github.com/alvinreuben/Reachability-Sample 下载

升级到 Swift 3.1- https://github.com/alvinvgeorge/Reachability-UpgradedToSwift3


在第 4 步... UIappViewController.swift,我们为什么需要这个类!?
UIappViewController.swift 不适用于 UICollectionViewController,所以如果你有一个 UICollectionViewController 的视图,你不能继承 UIappViewController!?
J
J. Doe

虽然它没有直接回答你的问题,但我想提一下苹果最近有这样的谈话:

https://developer.apple.com/videos/play/wwdc2018/714/

在 09:55 左右,他谈到了做你所问的这些事情:

检查连接 如果连接 -> 做某事 如果没有连接 -> 做其他事情(等待?重试?)

但是,这有一些陷阱:

如果在第 2 步中它说它有连接,但 0.5 秒后他没有连接怎么办?

如果用户在代理后面怎么办

最后但并非最不重要的一点是,如果此处的某些答案无法确定连接正确,该怎么办? (我敢肯定,如果您快速切换连接,转到 wi-fi 并将其关闭(只是让它变得复杂),它几乎永远无法正确确定我是否有连接)。

引用视频:“没有办法保证未来的手术是否会成功”

以下几点是 Apple 提出的一些最佳实践:

将 waitsForConnectivity 设置为 true (https://developer.apple.com/documentation/foundation/urlsessionconfiguration/2908812-waitsforconnectivity)

响应委托方法 taskIsWaitingForConnectivity (https://developer.apple.com/documentation/foundation/urlsessiontaskdelegate/2908819-urlsession)。这是 Apple 推荐的检查连接性的方法,如 33:25 的视频中所述。

根据谈话,不应该有任何理由预先检查您是否有互联网连接,因为在您将请求发送到服务器时它可能不准确。


c
cmeadows

只是为自己想通了。

Xcode:7.3.1,iOS 9.3.3

在我的项目中使用 ashleymills/Reachability.swift 作为 Reachability.swift,我创建了以下函数:

func hasConnectivity() -> Bool {
    do {
        let reachability: Reachability = try Reachability.reachabilityForInternetConnection()
        let networkStatus: Int = reachability.currentReachabilityStatus.hashValue

        return (networkStatus != 0)
    }
    catch {
        // Handle error however you please
        return false
    }
}

只需在需要检查连接的地方调用 hasConnectivity()。这适用于 Wifi 和蜂窝网络。

添加 ashleymills 的 Reachability.swift,这样人们就不必在站点之间移动:

Copyright (c) 2014, Ashley Mills
All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:

1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.

2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
*/

// Reachability.swift version 2.2beta2

import SystemConfiguration
import Foundation

public enum ReachabilityError: ErrorType {
    case FailedToCreateWithAddress(sockaddr_in)
    case FailedToCreateWithHostname(String)
    case UnableToSetCallback
    case UnableToSetDispatchQueue
}

public let ReachabilityChangedNotification = "ReachabilityChangedNotification"

func callback(reachability:SCNetworkReachability, flags: SCNetworkReachabilityFlags, info: UnsafeMutablePointer<Void>) {
    let reachability = Unmanaged<Reachability>.fromOpaque(COpaquePointer(info)).takeUnretainedValue()

    dispatch_async(dispatch_get_main_queue()) {
        reachability.reachabilityChanged(flags)
    }
}


public class Reachability: NSObject {

    public typealias NetworkReachable = (Reachability) -> ()
    public typealias NetworkUnreachable = (Reachability) -> ()

    public enum NetworkStatus: CustomStringConvertible {

        case NotReachable, ReachableViaWiFi, ReachableViaWWAN

        public var description: String {
            switch self {
            case .ReachableViaWWAN:
                return "Cellular"
            case .ReachableViaWiFi:
                return "WiFi"
            case .NotReachable:
                return "No Connection"
            }
        }
    }

    // MARK: - *** Public properties ***
    public var whenReachable: NetworkReachable?
    public var whenUnreachable: NetworkUnreachable?
    public var reachableOnWWAN: Bool
    public var notificationCenter = NSNotificationCenter.defaultCenter()

    public var currentReachabilityStatus: NetworkStatus {
        if isReachable() {
            if isReachableViaWiFi() {
                return .ReachableViaWiFi
            }
            if isRunningOnDevice {
                return .ReachableViaWWAN
            }
        }
        return .NotReachable
    }

    public var currentReachabilityString: String {
        return "\(currentReachabilityStatus)"
    }

    private var previousFlags: SCNetworkReachabilityFlags?

    // MARK: - *** Initialisation methods ***

    required public init(reachabilityRef: SCNetworkReachability) {
        reachableOnWWAN = true
        self.reachabilityRef = reachabilityRef
    }

    public convenience init(hostname: String) throws {

        let nodename = (hostname as NSString).UTF8String
        guard let ref = SCNetworkReachabilityCreateWithName(nil, nodename) else { throw ReachabilityError.FailedToCreateWithHostname(hostname) }

        self.init(reachabilityRef: ref)
    }

    public class func reachabilityForInternetConnection() throws -> Reachability {

        var zeroAddress = sockaddr_in()
        zeroAddress.sin_len = UInt8(sizeofValue(zeroAddress))
        zeroAddress.sin_family = sa_family_t(AF_INET)

        guard let ref = withUnsafePointer(&zeroAddress, {
            SCNetworkReachabilityCreateWithAddress(nil, UnsafePointer($0))
        }) else { throw ReachabilityError.FailedToCreateWithAddress(zeroAddress) }

        return Reachability(reachabilityRef: ref)
    }

    public class func reachabilityForLocalWiFi() throws -> Reachability {

        var localWifiAddress: sockaddr_in = sockaddr_in(sin_len: __uint8_t(0), sin_family: sa_family_t(0), sin_port: in_port_t(0), sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
        localWifiAddress.sin_len = UInt8(sizeofValue(localWifiAddress))
        localWifiAddress.sin_family = sa_family_t(AF_INET)

        // IN_LINKLOCALNETNUM is defined in <netinet/in.h> as 169.254.0.0
        let address: UInt32 = 0xA9FE0000
        localWifiAddress.sin_addr.s_addr = in_addr_t(address.bigEndian)

        guard let ref = withUnsafePointer(&localWifiAddress, {
            SCNetworkReachabilityCreateWithAddress(nil, UnsafePointer($0))
        }) else { throw ReachabilityError.FailedToCreateWithAddress(localWifiAddress) }

        return Reachability(reachabilityRef: ref)
    }

    // MARK: - *** Notifier methods ***
    public func startNotifier() throws {

        guard !notifierRunning else { return }

        var context = SCNetworkReachabilityContext(version: 0, info: nil, retain: nil, release: nil, copyDescription: nil)
        context.info = UnsafeMutablePointer(Unmanaged.passUnretained(self).toOpaque())

        if !SCNetworkReachabilitySetCallback(reachabilityRef!, callback, &context) {
            stopNotifier()
            throw ReachabilityError.UnableToSetCallback
        }

        if !SCNetworkReachabilitySetDispatchQueue(reachabilityRef!, reachabilitySerialQueue) {
            stopNotifier()
            throw ReachabilityError.UnableToSetDispatchQueue
        }

        // Perform an intial check
        dispatch_async(reachabilitySerialQueue) { () -> Void in
            let flags = self.reachabilityFlags
            self.reachabilityChanged(flags)
        }

        notifierRunning = true
    }

    public func stopNotifier() {
        defer { notifierRunning = false }
        guard let reachabilityRef = reachabilityRef else { return }

        SCNetworkReachabilitySetCallback(reachabilityRef, nil, nil)
        SCNetworkReachabilitySetDispatchQueue(reachabilityRef, nil)
    }

    // MARK: - *** Connection test methods ***
    public func isReachable() -> Bool {
        let flags = reachabilityFlags
        return isReachableWithFlags(flags)
    }

    public func isReachableViaWWAN() -> Bool {

        let flags = reachabilityFlags

        // Check we're not on the simulator, we're REACHABLE and check we're on WWAN
        return isRunningOnDevice && isReachable(flags) && isOnWWAN(flags)
    }

    public func isReachableViaWiFi() -> Bool {

        let flags = reachabilityFlags

        // Check we're reachable
        if !isReachable(flags) {
            return false
        }

        // Must be on WiFi if reachable but not on an iOS device (i.e. simulator)
        if !isRunningOnDevice {
            return true
        }

        // Check we're NOT on WWAN
        return !isOnWWAN(flags)
    }

    // MARK: - *** Private methods ***
    private var isRunningOnDevice: Bool = {
        #if (arch(i386) || arch(x86_64)) && os(iOS)
            return false
        #else
            return true
        #endif
    }()

    private var notifierRunning = false
    private var reachabilityRef: SCNetworkReachability?
    private let reachabilitySerialQueue = dispatch_queue_create("uk.co.ashleymills.reachability", DISPATCH_QUEUE_SERIAL)

    private func reachabilityChanged(flags: SCNetworkReachabilityFlags) {

        guard previousFlags != flags else { return }

        if isReachableWithFlags(flags) {
            if let block = whenReachable {
                block(self)
            }
        } else {
            if let block = whenUnreachable {
                block(self)
            }
        }

        notificationCenter.postNotificationName(ReachabilityChangedNotification, object:self)

        previousFlags = flags
    }

    private func isReachableWithFlags(flags: SCNetworkReachabilityFlags) -> Bool {

        if !isReachable(flags) {
            return false
        }

        if isConnectionRequiredOrTransient(flags) {
            return false
        }

        if isRunningOnDevice {
            if isOnWWAN(flags) && !reachableOnWWAN {
                // We don't want to connect when on 3G.
                return false
            }
        }

        return true
    }

    // WWAN may be available, but not active until a connection has been established.
    // WiFi may require a connection for VPN on Demand.
    private func isConnectionRequired() -> Bool {
        return connectionRequired()
    }

    private func connectionRequired() -> Bool {
        let flags = reachabilityFlags
        return isConnectionRequired(flags)
    }

    // Dynamic, on demand connection?
    private func isConnectionOnDemand() -> Bool {
        let flags = reachabilityFlags
        return isConnectionRequired(flags) && isConnectionOnTrafficOrDemand(flags)
    }

    // Is user intervention required?
    private func isInterventionRequired() -> Bool {
        let flags = reachabilityFlags
        return isConnectionRequired(flags) && isInterventionRequired(flags)
    }

    private func isOnWWAN(flags: SCNetworkReachabilityFlags) -> Bool {
        #if os(iOS)
            return flags.contains(.IsWWAN)
        #else
            return false
        #endif
    }
    private func isReachable(flags: SCNetworkReachabilityFlags) -> Bool {
        return flags.contains(.Reachable)
    }
    private func isConnectionRequired(flags: SCNetworkReachabilityFlags) -> Bool {
        return flags.contains(.ConnectionRequired)
    }
    private func isInterventionRequired(flags: SCNetworkReachabilityFlags) -> Bool {
        return flags.contains(.InterventionRequired)
    }
    private func isConnectionOnTraffic(flags: SCNetworkReachabilityFlags) -> Bool {
        return flags.contains(.ConnectionOnTraffic)
    }
    private func isConnectionOnDemand(flags: SCNetworkReachabilityFlags) -> Bool {
        return flags.contains(.ConnectionOnDemand)
    }
    func isConnectionOnTrafficOrDemand(flags: SCNetworkReachabilityFlags) -> Bool {
        return !flags.intersect([.ConnectionOnTraffic, .ConnectionOnDemand]).isEmpty
    }
    private func isTransientConnection(flags: SCNetworkReachabilityFlags) -> Bool {
        return flags.contains(.TransientConnection)
    }
    private func isLocalAddress(flags: SCNetworkReachabilityFlags) -> Bool {
        return flags.contains(.IsLocalAddress)
    }
    private func isDirect(flags: SCNetworkReachabilityFlags) -> Bool {
        return flags.contains(.IsDirect)
    }
    private func isConnectionRequiredOrTransient(flags: SCNetworkReachabilityFlags) -> Bool {
        let testcase:SCNetworkReachabilityFlags = [.ConnectionRequired, .TransientConnection]
        return flags.intersect(testcase) == testcase
    }

    private var reachabilityFlags: SCNetworkReachabilityFlags {

        guard let reachabilityRef = reachabilityRef else { return SCNetworkReachabilityFlags() }

        var flags = SCNetworkReachabilityFlags()
        let gotFlags = withUnsafeMutablePointer(&flags) {
            SCNetworkReachabilityGetFlags(reachabilityRef, UnsafeMutablePointer($0))
        }

        if gotFlags {
            return flags
        } else {
            return SCNetworkReachabilityFlags()
        }
    }

    override public var description: String {

        var W: String
        if isRunningOnDevice {
            W = isOnWWAN(reachabilityFlags) ? "W" : "-"
        } else {
            W = "X"
        }
        let R = isReachable(reachabilityFlags) ? "R" : "-"
        let c = isConnectionRequired(reachabilityFlags) ? "c" : "-"
        let t = isTransientConnection(reachabilityFlags) ? "t" : "-"
        let i = isInterventionRequired(reachabilityFlags) ? "i" : "-"
        let C = isConnectionOnTraffic(reachabilityFlags) ? "C" : "-"
        let D = isConnectionOnDemand(reachabilityFlags) ? "D" : "-"
        let l = isLocalAddress(reachabilityFlags) ? "l" : "-"
        let d = isDirect(reachabilityFlags) ? "d" : "-"

        return "\(W)\(R) \(c)\(t)\(i)\(C)\(D)\(l)\(d)"
    }

    deinit {
        stopNotifier()

        reachabilityRef = nil
        whenReachable = nil
        whenUnreachable = nil
    }
}

@Xitcod13 这适用于 4G 网络。话虽如此,建议不要测试预检。处理尝试连接时抛出的异常,而不是使用 Reachability.swift 测试用例。
Reachabilty.swift 与 Swift 3 存在问题
适用于 Swift 3,只需将 let reachability: Reachability = try Reachability.reachabilityForInternetConnection() 更改为 let reachability: Reachability = try Reachability()!
B
Bobby

从 iOS 12 开始,NWPathMonitor 取代了 Reachability。用这个:

import Network


struct Internet {
 
 private static let monitor = NWPathMonitor()
 
 static var active = false
 static var expensive = false
 
 /// Monitors internet connectivity changes. Updates with every change in connectivity.
 /// Updates variables for availability and if it's expensive (cellular).
 static func start() {
  guard monitor.pathUpdateHandler == nil else { return }
  
  monitor.pathUpdateHandler = { update in
   Internet.active = update.status == .satisfied ? true : false
   Internet.expensive = update.isExpensive ? true : false
  }
  
  monitor.start(queue: DispatchQueue(label: "InternetMonitor"))
 }
 
}

正在使用:

Internet.start()

if Internet.active {
 // do something
}
  
if Internet.expensive {
 // device is using Cellular data or WiFi hotspot
}

O
Olcay Ertaş

斯威夫特 5

import SystemConfiguration    

protocol Utilities {}
extension NSObject: Utilities {
    enum ReachabilityStatus {
        case notReachable
        case reachableViaWWAN
        case reachableViaWiFi
    }
    
    var currentReachabilityStatus: ReachabilityStatus {
        
        var zeroAddress = sockaddr_in()
        zeroAddress.sin_len = UInt8(MemoryLayout<sockaddr_in>.size)
        zeroAddress.sin_family = sa_family_t(AF_INET)
        guard let defaultRouteReachability = withUnsafePointer(to: &zeroAddress, {
            $0.withMemoryRebound(to: sockaddr.self, capacity: 1) {
                SCNetworkReachabilityCreateWithAddress(nil, $0)
            }
        }) else {
            return .notReachable
        }
        
        var flags: SCNetworkReachabilityFlags = []
        if !SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags) {
            return .notReachable
        }
        
        if flags.contains(.reachable) == false {
            // The target host is not reachable.
            return .notReachable
        }
        else if flags.contains(.isWWAN) == true {
            // WWAN connections are OK if the calling application is using the CFNetwork APIs.
            return .reachableViaWWAN
        }
        else if flags.contains(.connectionRequired) == false {
            // If the target host is reachable and no connection is required then we'll assume that you're on Wi-Fi...
            return .reachableViaWiFi
        }
        else if (flags.contains(.connectionOnDemand) == true || flags.contains(.connectionOnTraffic) == true) && flags.contains(.interventionRequired) == false {
            // The connection is on-demand (or on-traffic) if the calling application is using the CFSocketStream or higher APIs and no [user] intervention is needed
            return .reachableViaWiFi
        }
        else {
            return .notReachable
        }
    }
}

在任何方法中使用以下条件

if currentReachabilityStatus == .notReachable {
    // Network Unavailable
} else {
    // Network Available
}

它不适用于 iOS 14 及更高版本中的移动数据。
L
Lex

其中许多答案不再起作用。

原因是使用了 vpn(由于电晕,我们现在通过 vpn 而不是公司的 wifi 进行测试)

使用苹果的网络框架并基于此处找到的代码https://medium.com/@udaykiran.munaga/swift-check-for-internet-connectivity-14e355fa10c5,我能够分别检测到 wifi 和蜂窝。由于使用了 vpn,路径通常保持满意,因此对于 isConnectedToNetwork() 将始终返回 true。

下面的代码使用了 Apple Network 框架,但已重写,以便在现有代码中仍然使用 Reachability.isConnectedToNetwork()。

    import Network

class Reachability {
    static let shared = Reachability()

    let monitorForWifi = NWPathMonitor(requiredInterfaceType: .wifi)
    let monitorForCellular = NWPathMonitor(requiredInterfaceType: .cellular)
    private var wifiStatus: NWPath.Status = .requiresConnection
    private var cellularStatus: NWPath.Status = .requiresConnection
    var isReachable: Bool { wifiStatus == .satisfied || isReachableOnCellular }
    var isReachableOnCellular: Bool { cellularStatus == .satisfied }

    func startMonitoring() {
        monitorForWifi.pathUpdateHandler = { [weak self] path in
            self?.wifiStatus = path.status

            if path.status == .satisfied {
                DLog.message("Wifi is connected!")
                // post connected notification
            } else {
                DLog.message("No wifi connection.")
                // post disconnected notification
            }
        }
        monitorForCellular.pathUpdateHandler = { [weak self] path in
            self?.cellularStatus = path.status

            if path.status == .satisfied {
                DLog.message("Cellular connection is connected!")
                // post connected notification
            } else {
                DLog.message("No cellular connection.")
                // post disconnected notification
            }
        }

        let queue = DispatchQueue(label: "NetworkMonitor")
        monitorForCellular.start(queue: queue)
        monitorForWifi.start(queue: queue)
    }

    func stopMonitoring() {
        monitorForWifi.cancel()
        monitorForCellular.cancel()
    }
    
    class func isConnectedToNetwork() -> Bool {
        return shared.isReachable
    }
}

然后在你的 Appdelegate didFinishLaunchingWithOptions: 开始监控。

Reachability.shared.startMonitoring()

这是一个很好的解决方案,但它会给出两次响应。知道为什么我可以摆脱它吗?
我已经检查过了,但是在我的代码中它只出现一次。您是否将代码放入 didFinishLaunchinWithOptions 中?您能否分享一些调试输出?
是的,我确实添加了 idFinishLaunchinWithOptions?。
嗨,无论如何我可以找出蜂窝连接类型,例如 3G/4G 等吗?谢谢
s
skymook

iOS12 Swift 4 和 Swift 5

如果您只是想检查连接,并且您的最低目标是 iOS12,那么您可以使用 NWPathMonitor

import Network

它需要一些属性的小设置。

let internetMonitor = NWPathMonitor()
let internetQueue = DispatchQueue(label: "InternetMonitor")
private var hasConnectionPath = false

我创建了一个函数来实现它。您可以在视图加载或其他任何地方执行此操作。我放了一个警卫,所以你可以随心所欲地调用它。

func startInternetTracking() {
    // only fires once
    guard internetMonitor.pathUpdateHandler == nil else {
        return
    }
    internetMonitor.pathUpdateHandler = { update in
        if update.status == .satisfied {
            print("Internet connection on.")
            self.hasConnectionPath = true
        } else {
            print("no internet connection.")
            self.hasConnectionPath = false
        }
    }
    internetMonitor.start(queue: internetQueue)
}

/// will tell you if the device has an Internet connection
/// - Returns: true if there is some kind of connection
func hasInternet() -> Bool {
    return hasConnectionPath
}

现在您可以调用辅助函数 hasInternet() 来查看是否有一个。它实时更新。请参阅 NWPathMonitor 的 Apple 文档。如果您需要停止跟踪连接、您正在寻找的互联网类型等,它还有更多功能,例如 cancel()https://developer.apple.com/documentation/network/nwpathmonitor


正如上面其他人所指出的,此方法不会不断更新,因此如果连接恢复,则检查将在一段时间内继续为假。为了解决这个问题,可以在关闭或导航离开视图时使用 .cancel(),然后在返回时重新启动(如果在 viewDidLoad 中使用)。好消息是,如果启动后连接丢失,hasConnectionPath 似乎会立即发生变化。因此,如果您要防止崩溃,这可以完成工作。
我自己没有经历过延迟。我在一个始终可用的单例中保持我对 pathUpdateHandler 和上面的其他变量的实现。我想知道,@Markv07 您的 pathUpdateHandler 闭包是否被销毁并重新创建?第一次创建 pathUpdateHandler 需要一些时间。
O
Olcay Ertaş

在您的项目中创建一个新的 Swift 文件,将其命名为 Reachability.swift。将以下代码剪切并粘贴到其中以创建您的类。

import Foundation
import SystemConfiguration

open class Reachability {
    
    class func isConnectedToNetwork() -> Bool {
        
        var zeroAddress = sockaddr_in()
        zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
        zeroAddress.sin_family = sa_family_t(AF_INET)
        
        let defaultRouteReachability = withUnsafePointer(to: &zeroAddress) {
            $0.withMemoryRebound(to: sockaddr.self, capacity: 1) {zeroSockAddress in
                SCNetworkReachabilityCreateWithAddress(nil, zeroSockAddress)
            }
        }
        
        var flags = SCNetworkReachabilityFlags()
        if !SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) {
            return false
        }
        let isReachable = (flags.rawValue & UInt32(kSCNetworkFlagsReachable)) != 0
        let needsConnection = (flags.rawValue & UInt32(kSCNetworkFlagsConnectionRequired)) != 0
        return (isReachable && !needsConnection)
    }
}

您可以从代码的任何位置调用 Reachability,就像

if Reachability.isConnectedToNetwork() {
    print("Network is connected")
} else {
    print("Network is not connected")
}

为我出色的工作......
A
A. L. Strine

虽然它可能无法直接确定手机是否连接到网络,但最简单(最干净?)的解决方案是“ping”谷歌或其他服务器(除非手机连接到网络,否则这是不可能的) ):

private var urlSession:URLSession = {
    var newConfiguration:URLSessionConfiguration = .default
    newConfiguration.waitsForConnectivity = false
    newConfiguration.allowsCellularAccess = true
    return URLSession(configuration: newConfiguration)
}()

public func canReachGoogle() -> Bool
{
    let url = URL(string: "https://8.8.8.8")
    let semaphore = DispatchSemaphore(value: 0)
    var success = false
    let task = urlSession.dataTask(with: url!)
    { data, response, error in
        if error != nil
        {
            success = false
        }
        else
        {
            success = true
        }
        semaphore.signal()
    }

    task.resume()
    semaphore.wait()

    return success
}

如果您担心服务器可能已关闭或可能会阻止您的 IP,您始终可以以类似的方式 ping 多台服务器,并返回其中是否可以访问。或者让某人为此目的设置专用服务器。


D
Dharman

如果您的项目的目标高于或等于 iOS 12 并使用 combine,您可以使用这段代码。

import Combine
import Network

enum NerworkType {
    case wifi
    case cellular
    case loopBack
    case wired
    case other
}

protocol ReachabilityServiceContract {
    var reachabilityInfos: PassthroughSubject<NWPath, Never> { get set }
    var isNetworkAvailable: CurrentValueSubject<Bool, Never> { get set }
    var typeOfCurrentConnection: PassthroughSubject<NerworkType, Never> { get set }
}

final class ReachabilityService: ReachabilityServiceContract {
    var reachabilityInfos: PassthroughSubject<NWPath, Never> = .init()
    var isNetworkAvailable: CurrentValueSubject<Bool, Never> = .init(false)
    var typeOfCurrentConnection: PassthroughSubject<NerworkType, Never> = .init()

    private let monitor: NWPathMonitor
    private let backgroudQueue = DispatchQueue.global(qos: .background)

    init() {
        monitor = NWPathMonitor()
        setUp()
    }

    init(with interFaceType: NWInterface.InterfaceType) {
        monitor = NWPathMonitor(requiredInterfaceType: interFaceType)
        setUp()
    }

    deinit {
        monitor.cancel()
    }
}

private extension ReachabilityService {
    func setUp() {
    
        monitor.pathUpdateHandler = { [weak self] path in
            self?.reachabilityInfos.send(path)
            switch path.status {
            case .satisfied:
                self?.isNetworkAvailable.send(true)
            case .unsatisfied, .requiresConnection:
                self?.isNetworkAvailable.send(false)
            @unknown default:
                self?.isNetworkAvailable.send(false)
            }
            if path.usesInterfaceType(.wifi) {
                self?.typeOfCurrentConnection.send(.wifi)
            } else if path.usesInterfaceType(.cellular) {
                self?.typeOfCurrentConnection.send(.cellular)
            } else if path.usesInterfaceType(.loopback) {
                self?.typeOfCurrentConnection.send(.loopBack)
            } else if path.usesInterfaceType(.wiredEthernet) {
                self?.typeOfCurrentConnection.send(.wired)
            } else if path.usesInterfaceType(.other) {
                self?.typeOfCurrentConnection.send(.other)
            }
        }
    
        monitor.start(queue: backgroudQueue)
    }
}

只需订阅您想要关注的变量,您就应该了解任何更改。


M
Mark Tickner

我使用 NSTimer 和 Alamofire 制作了自己的解决方案:

import Alamofire

public class ConnectionHelper: NSObject {
    var request: Alamofire.Request?

    func isInternetConnected(completionHandler: Bool -> Void) {
        NSTimer.scheduledTimerWithTimeInterval(5.0, target: self, selector: "requestTimeout", userInfo: nil, repeats: false)

        request = Alamofire
            .request(
                Method.HEAD,
                "http://www.testurl.com"
            )
            .response { response in
                if response.3?.code == -999 {
                    completionHandler(
                        false
                    )
                } else {
                    completionHandler(
                        true
                    )
                }
        }
    }

    func requestTimeout() {
        request!.cancel()
    }
}

NSTimer 用作超时,并且由于使用 Alamofire 超时的结果不可靠而被使用。该请求应发送到您认为可靠的 URL,例如您自己的服务器或托管您所依赖的服务的服务器。

当计时器到期时,请求被取消并使用完成处理程序返回结果。

用法:

ConnectionHelper().isInternetConnected() { internetConnected in
    if internetConnected {
        // Connected
    } else {
        // Not connected
    }
}

如果网站服务器宕机了怎么办?
然后在达到指定的超时时间后调用 requestTimeout()
谢谢马克!你的方法应该是通用的!
以什么方式?使用的网站?这个想法是使用的网站是您的应用所依赖的网站
@GoodSp33d 此方法适用于检查 Web 服务是否正在运行。您可能有 Internet 连接,但如果 Web 服务已关闭,您可能希望允许应用程序表现得好像它们没有网络连接一样(例如,离线工作)。
M
Mo Abdul-Hameed

如果您使用的是 Alamofire,您可以执行以下操作:

let configuration = NSURLSessionConfiguration.defaultSessionConfiguration()
configuration.timeoutIntervalForRequest = 15 //Set timeouts in sec
configuration.timeoutIntervalForResource = 15

let alamoFireManager = Alamofire.Manager(configuration:configuration)
alamoFireManager?.request(.GET, "https://yourURL.com", parameters: headers, encoding: .URL)
                     .validate()
                              .responseJSON { response in

                                if let error = response.result.error {
                                   switch error.code{
                                    case -1001:
                                        print("Slow connection")
                                        return
                                    case -1009:
                                        print("No Connection!")
                                        return
                                    default: break
                                    }
                                }

d
douarbou

这是我使用 lib (Reachability.swift) 的 swift 2.3 解决方案

进入您的 Podfile 并添加:

pod 'ReachabilitySwift', '~> 2.4' // swift 2.3

然后进入您的 terminal

pod install

然后创建一个新文件 ReachabilityManager 并添加以下代码:

import Foundation
import ReachabilitySwift

enum ReachabilityManagerType {
    case Wifi
    case Cellular
    case None
}

class ReachabilityManager {
    static let sharedInstance = ReachabilityManager()

    private var reachability: Reachability!
    private var reachabilityManagerType: ReachabilityManagerType = .None


    private init() {
        do {
            self.reachability = try Reachability.reachabilityForInternetConnection()
        } catch {
            print("Unable to create Reachability")
            return
        }

        NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(ReachabilityManager.reachabilityChanged(_:)),name: ReachabilityChangedNotification,object: self.reachability)
        do{
            try self.reachability.startNotifier()
        }catch{
            print("could not start reachability notifier")
        }
    }

    @objc private func reachabilityChanged(note: NSNotification) {

        let reachability = note.object as! Reachability

        if reachability.isReachable() {
            if reachability.isReachableViaWiFi() {
                self.reachabilityManagerType = .Wifi
            } else {
                self.reachabilityManagerType = .Cellular
            }
        } else {
            self.reachabilityManagerType = .None
        }
    }
}

extension ReachabilityManager {

    func isConnectedToNetwork() -> Bool {
        return reachabilityManagerType != .None
    }

}

如何使用它:

进入您的 AppDelegate.swift 并添加以下代码:

func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
     ReachabilityManager.sharedInstance
}

然后,当您要检查设备是否已连接到互联网时,请执行以下操作:

if ReachabilityManager.sharedInstance.isConnectedToNetwork() {
   // Connected
} else {
  // Not connected
}

P
Pavle Mijatovic

对于 swift 3,我不能只使用 RAJAMOHAN-S 解决方案的可达性,因为如果有 WiFi 但没有互联网,它会返回“true”。因此,我通过 URLSession 类和完成处理程序实现了第二次验证。

这里是全班。

import Foundation
import SystemConfiguration

public class Reachability {

class func isConnectedToNetwork() -> Bool {

var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
zeroAddress.sin_family = sa_family_t(AF_INET)

let defaultRouteReachability = withUnsafePointer(to: &zeroAddress) {
  $0.withMemoryRebound(to: sockaddr.self, capacity: 1) {zeroSockAddress in
    SCNetworkReachabilityCreateWithAddress(nil, zeroSockAddress)
  }
}

var flags: SCNetworkReachabilityFlags = SCNetworkReachabilityFlags(rawValue: 0)
if SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) == false {
  return false
}

// Working for Cellular and WIFI
let isReachable = (flags.rawValue & UInt32(kSCNetworkFlagsReachable)) != 0
let needsConnection = (flags.rawValue & UInt32(kSCNetworkFlagsConnectionRequired)) != 0
let ret = (isReachable && !needsConnection)

return ret
}



class func isInternetAvailable(webSiteToPing: String?, completionHandler: @escaping (Bool) -> Void) {

// 1. Check the WiFi Connection
guard isConnectedToNetwork() else {
  completionHandler(false)
  return
}

// 2. Check the Internet Connection
var webAddress = "https://www.google.com" // Default Web Site
if let _ = webSiteToPing {
  webAddress = webSiteToPing!
}

guard let url = URL(string: webAddress) else {
  completionHandler(false)
  print("could not create url from: \(webAddress)")
  return
}

let urlRequest = URLRequest(url: url)
let session = URLSession.shared
let task = session.dataTask(with: urlRequest, completionHandler: { (data, response, error) in
  if error != nil || response == nil {
    completionHandler(false)
  } else {
    completionHandler(true)
  }
})

  task.resume()
}
}

你这样称呼它,例如:

Reachability.isInternetAvailable(webSiteToPing: nil) { (isInternetAvailable) in
  guard isInternetAvailable else {
    // Inform user for example
    return
  }

  // Do some action if there is Internet
}

d
dimohamdy

Swift 5.5、iOS 12+,不再有第三方库。

请检查此要点 https://gist.github.com/dimohamdy/5166ba6c88f6954fa6b23bc9f28cbe12

用法

 startNetworkReachabilityObserver()
 
  if Reachability.shared.isConnected {
       print("no internet connection")   
  }

代码

import Network
import Foundation

class Reachability {

    static var shared = Reachability()
    lazy private var monitor = NWPathMonitor()

    var isConnected: Bool {
        return monitor.currentPath.status == .satisfied
    }

    func startNetworkReachabilityObserver() {
        monitor.pathUpdateHandler = { path in
            if path.status == .satisfied {
                NotificationCenter.default.post(name: Notifications.Reachability.connected.name, object: nil)
            } else if path.status == .unsatisfied {
                NotificationCenter.default.post(name: Notifications.Reachability.notConnected.name, object: nil)
            }
        }
        let queue = DispatchQueue.global(qos: .background)
        monitor.start(queue: queue)
    }
}

R
Ronit

借助以下代码,您可以检查蜂窝网络和 wifi 的互联网连接。语言 - 斯威夫特 3.0

import UIKit
import Foundation
import SystemConfiguration

class NetworkConnection: UIViewController {

  class func isConnectedToNetwork() -> Bool {
    var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
    zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
    zeroAddress.sin_family = sa_family_t(AF_INET)

    guard let defaultRouteReachability = withUnsafePointer(to: &zeroAddress, {
      $0.withMemoryRebound(to: sockaddr.self, capacity: 1) {
        SCNetworkReachabilityCreateWithAddress(nil, $0)
      }
    }) else {
      return false
    }

    var flags: SCNetworkReachabilityFlags = SCNetworkReachabilityFlags(rawValue: 0)
    if SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags) == false {
      return false
    }
    let isReachable = (flags.rawValue & UInt32(kSCNetworkFlagsReachable)) != 0
    let needsConnection = (flags.rawValue & UInt32(kSCNetworkFlagsConnectionRequired)) != 0
    return (isReachable && !needsConnection)
  }

  class func checkConnection(sender:UIViewController){
    if NetworkConnection.isConnectedToNetwork() == true {
      print("Connected to the internet")
      //  Do something
    } else {
      print("No internet connection")
      let alertController = UIAlertController(title: "No Internet Available", message: "", preferredStyle: UIAlertControllerStyle.alert)
      let okAction = UIAlertAction(title: "Ok", style: UIAlertActionStyle.default){(result:UIAlertAction) -> Void in
        return
      }
      alertController.addAction(okAction)
      sender.present(alertController, animated: true, completion: nil)
      //  Do something
    }
  }

}

O
Olcay Ertaş

@martin 使用 Combine 对 Swift 5+ 的回答的更新版本。这一项还包括 iOS 14 的不可用原因检查。

import Combine
import Network

enum NetworkType {
    case wifi
    case cellular
    case loopBack
    case wired
    case other
}

final class ReachabilityService: ObservableObject {

    @Published var reachabilityInfos: NWPath?
    @Published var isNetworkAvailable: Bool?
    @Published var typeOfCurrentConnection: NetworkType?

    private let monitor = NWPathMonitor()
    private let backgroundQueue = DispatchQueue.global(qos: .background)

    init() {
        setUp()
    }

    init(with interFaceType: NWInterface.InterfaceType) {
        setUp()
    }

    deinit {
        monitor.cancel()
    }
}

private extension ReachabilityService {

    func setUp() {

        monitor.pathUpdateHandler = { [weak self] path in
            self?.reachabilityInfos = path
            switch path.status {
            case .satisfied:
                print("ReachabilityService: satisfied")
                self?.isNetworkAvailable = true
                break
            case .unsatisfied:
                print("ReachabilityService: unsatisfied")

                if #available(iOS 14.2, *) {
                    switch path.unsatisfiedReason {

                    case .notAvailable:
                        print("ReachabilityService: unsatisfiedReason: notAvailable")
                        break
                    case .cellularDenied:
                        print("ReachabilityService: unsatisfiedReason: cellularDenied")
                        break
                    case .wifiDenied:
                        print("ReachabilityService: unsatisfiedReason: wifiDenied")
                        break
                    case .localNetworkDenied:
                        print("ReachabilityService: unsatisfiedReason: localNetworkDenied")
                        break
                    @unknown default:
                        print("ReachabilityService: unsatisfiedReason: default")
                    }
                } else {
                    // Fallback on earlier versions
                }

                self?.isNetworkAvailable = false
                break
            case .requiresConnection:
                print("ReachabilityService: requiresConnection")
                self?.isNetworkAvailable = false
                break
            @unknown default:
                print("ReachabilityService: default")
                self?.isNetworkAvailable = false
            }
            if path.usesInterfaceType(.wifi) {
                self?.typeOfCurrentConnection = .wifi
            } else if path.usesInterfaceType(.cellular) {
                self?.typeOfCurrentConnection = .cellular
            } else if path.usesInterfaceType(.loopback) {
                self?.typeOfCurrentConnection = .loopBack
            } else if path.usesInterfaceType(.wiredEthernet) {
                self?.typeOfCurrentConnection = .wired
            } else if path.usesInterfaceType(.other) {
                self?.typeOfCurrentConnection = .other
            }
        }

        monitor.start(queue: backgroundQueue)
    }
}

用法:

在您的视图模型中:

private let reachability = ReachabilityService()

init() {
    reachability.$isNetworkAvailable.sink { [weak self] isConnected in
        self?.isConnected = isConnected ?? false
    }.store(in: &cancelBag)
}

在您的控制器中:

viewModel.$isConnected.sink { [weak self] isConnected in
    print("isConnected: \(isConnected)")
    DispatchQueue.main.async {
        //Update your UI in here
    }
}.store(in: &bindings)

感谢这个奥尔凯!我一直在生产中使用此代码,Crashlytics 指出我们的一些用户在 setUp() 函数上发生了不一致的崩溃
A
Arjun

要在一个实例上检查互联网,可以使用 Swift 5

import Foundation
import Alamofire

struct NetworkState {
    var isInternetAvailable:Bool
    {
        return NetworkReachabilityManager()!.isReachable
    }
}

并通过以下方式使用它:

if (NetworkState().isInternetAvailable) {
        //connected to internet
}

N
Nathan Day

没有真正的方法可以做到这一点,即使这样做的 API 也会尝试连接到特定服务并告诉您它在之前失败后是否成功,最好的方法是尝试连接到您的服务并适当地处理错误,如果您想要一些在您连接时会通知您的服务,那么所发生的就是它会定期调用固定服务,直到它得到响应然后让您知道它成功了,如果问题不是互联网本身怎么办但是您尝试连接的特定服务。

最好的方法是在你自己设计连接方法来处理这个问题,你可以根据你的错误在给定的时间内触发重试,也许是失败的次数,你可以返回一个可以用来显示的错误一条错误消息,让用户可以重试,可能是尝试几次的组合,然后返回和错误。

与此类似的另一个问题是发送您已经发送但尚未得到响应的消息,最好还是编写您的应用程序来处理此问题,忽略请求直到它等待的请求返回,如果请求取消等待请求不一样等等

这些东西可以以非常通用的方式编写,因此它们可以用于应用程序的许多不同方面,甚至可以用于不同的项目。


j
jake1981

这是我的版本。本质上它并没有带来任何新的东西。我将它绑定到 UIDevice。

import UIKit
import SystemConfiguration

extension UIDevice {

    open class var isConnectedToNetwork: Bool {
        get {
            var zeroAddress = sockaddr_in()
            zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
            zeroAddress.sin_family = sa_family_t(AF_INET)

            guard
                let defaultRouteReachability: SCNetworkReachability = withUnsafePointer(to: &zeroAddress, {
                    $0.withMemoryRebound(to: sockaddr.self, capacity: 1) {
                        SCNetworkReachabilityCreateWithAddress(nil, $0)
                    }
                }),
                var flags: SCNetworkReachabilityFlags = SCNetworkReachabilityFlags() as SCNetworkReachabilityFlags?,
                SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags)
                else { return false }

            return flags.contains(.reachable) && !flags.contains(.connectionRequired)
        }
    }

}

print("Network status availability: " + ( UIDevice.isConnectedToNetwork ? "true" : "false" ))

它不适用于 iOS 14 及更高版本中的移动数据。
S
Sasan Soroush

这是与接受的答案相同的代码,但我发现在某些情况下使用闭包更有用

import SystemConfiguration

public class Reachability {

    class func isConnectedToNetwork(isConnected : (Bool) -> ()) {

        var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
        zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
        zeroAddress.sin_family = sa_family_t(AF_INET)

        let defaultRouteReachability = withUnsafePointer(to: &zeroAddress) {
            $0.withMemoryRebound(to: sockaddr.self, capacity: 1) {zeroSockAddress in
                SCNetworkReachabilityCreateWithAddress(nil, zeroSockAddress)
            }
        }

        var flags: SCNetworkReachabilityFlags = SCNetworkReachabilityFlags(rawValue: 0)
        if SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) == false {
            isConnected(false)
        }

        /* Only Working for WIFI
        let isReachable = flags == .reachable
        let needsConnection = flags == .connectionRequired

        return isReachable && !needsConnection
        */

        // Working for Cellular and WIFI
        let isReachable = (flags.rawValue & UInt32(kSCNetworkFlagsReachable)) != 0
        let needsConnection = (flags.rawValue & UInt32(kSCNetworkFlagsConnectionRequired)) != 0
        let ret = (isReachable && !needsConnection)

        isConnected(ret)
    }
}

以下是如何使用它:

Reachability.isConnectedToNetwork { (isConnected) in
    if isConnected {
        //We have internet connection | get data from server
    } else {
        //We don't have internet connection | load from database 
    }
}

它不适用于 iOS 14 及更高版本中的移动数据。
O
Olcay Ertaş
struct Connectivity {
    static let sharedInstance = NetworkReachabilityManager()!
    static var isConnectedToInternet:Bool {
        return self.sharedInstance.isReachable
    }
}

现在叫它

if Connectivity.isConnectedToInternet{
    call_your_methods_here()
} else{
    show_alert_for_noInternet()
}