在我的 iPhone 应用程序中,我用相机拍照,然后我想将其调整为 290*390 像素。我正在使用这种方法来调整图像的大小:
UIImage *newImage = [image _imageScaledToSize:CGSizeMake(290, 390)
interpolationQuality:1];
它工作得很好,但它是一个未记录的功能,所以我不能再在 iPhone OS4 上使用它。
那么......调整 UIImage 大小的最简单方法是什么?
最简单的方法是设置 UIImageView
的框架并将 contentMode
设置为调整大小选项之一。
或者,如果您确实需要调整图像大小,可以使用此实用程序方法:
+ (UIImage *)imageWithImage:(UIImage *)image scaledToSize:(CGSize)newSize {
//UIGraphicsBeginImageContext(newSize);
// In next line, pass 0.0 to use the current device's pixel scaling factor (and thus account for Retina resolution).
// Pass 1.0 to force exact pixel size.
UIGraphicsBeginImageContextWithOptions(newSize, NO, 0.0);
[image drawInRect:CGRectMake(0, 0, newSize.width, newSize.height)];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
示例用法:
#import "MYUtil.h"
…
UIImage *myIcon = [MYUtil imageWithImage:myUIImageInstance scaledToSize:CGSizeMake(20, 20)];
iOS 10+ 的正确 Swift 3.0 解决方案:使用 ImageRenderer
和闭包语法:
func imageWith(newSize: CGSize) -> UIImage {
let image = UIGraphicsImageRenderer(size: newSize).image { _ in
draw(in: CGRect(origin: .zero, size: newSize))
}
return image.withRenderingMode(renderingMode)
}
这是 Objective-C 版本:
@implementation UIImage (ResizeCategory)
- (UIImage *)imageWithSize:(CGSize)newSize
{
UIGraphicsImageRenderer *renderer = [[UIGraphicsImageRenderer alloc] initWithSize:newSize];
UIImage *image = [renderer imageWithActions:^(UIGraphicsImageRendererContext*_Nonnull myContext) {
[self drawInRect:(CGRect) {.origin = CGPointZero, .size = newSize}];
}];
return [image imageWithRenderingMode:self.renderingMode];
}
@end
这是 Paul Lynch's answer 的 Swift 版本
func imageWithImage(image:UIImage, scaledToSize newSize:CGSize) -> UIImage{
UIGraphicsBeginImageContextWithOptions(newSize, false, 0.0);
image.drawInRect(CGRectMake(0, 0, newSize.width, newSize.height))
let newImage:UIImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage
}
作为扩展:
public extension UIImage {
func copy(newSize: CGSize, retina: Bool = true) -> UIImage? {
// In next line, pass 0 to use the current device's pixel scaling factor (and thus account for Retina resolution).
// Pass 1 to force exact pixel size.
UIGraphicsBeginImageContextWithOptions(
/* size: */ newSize,
/* opaque: */ false,
/* scale: */ retina ? 0 : 1
)
defer { UIGraphicsEndImageContext() }
self.draw(in: CGRect(origin: .zero, size: newSize))
return UIGraphicsGetImageFromCurrentImageContext()
}
}
更紧凑的 Swift 4 和 iOS 10+ 版本:
extension UIImage {
func resized(to size: CGSize) -> UIImage {
return UIGraphicsImageRenderer(size: size).image { _ in
draw(in: CGRect(origin: .zero, size: size))
}
}
}
用法:
let resizedImage = image.resized(to: CGSize(width: 50, height: 50))
用于 Stretch Fill、Aspect Fill 和 Aspect Fit 的快速解决方案
extension UIImage {
enum ContentMode {
case contentFill
case contentAspectFill
case contentAspectFit
}
func resize(withSize size: CGSize, contentMode: ContentMode = .contentAspectFill) -> UIImage? {
let aspectWidth = size.width / self.size.width
let aspectHeight = size.height / self.size.height
switch contentMode {
case .contentFill:
return resize(withSize: size)
case .contentAspectFit:
let aspectRatio = min(aspectWidth, aspectHeight)
return resize(withSize: CGSize(width: self.size.width * aspectRatio, height: self.size.height * aspectRatio))
case .contentAspectFill:
let aspectRatio = max(aspectWidth, aspectHeight)
return resize(withSize: CGSize(width: self.size.width * aspectRatio, height: self.size.height * aspectRatio))
}
}
private func resize(withSize size: CGSize) -> UIImage? {
UIGraphicsBeginImageContextWithOptions(size, false, self.scale)
defer { UIGraphicsEndImageContext() }
draw(in: CGRect(x: 0.0, y: 0.0, width: size.width, height: size.height))
return UIGraphicsGetImageFromCurrentImageContext()
}
}
并使用您可以执行以下操作:
let image = UIImage(named: "image.png")!
let newImage = image.resize(withSize: CGSize(width: 200, height: 150), contentMode: .contentAspectFill)
感谢 abdullahselek 的原始解决方案。
Trevor Howard 有一些 UIImage categories 可以很好地处理调整大小。如果不出意外,您可以使用代码作为示例。
注意:从 iOS 5.1 开始,这个答案可能无效。请参阅下面的评论。
我也看到了这一点(我在 UIButtons
上将其用于 Normal 和 Selected 状态,因为按钮 resize
不适合)。归功于原作者。
首先创建一个名为 UIImageResizing.h
和 UIImageResizing.m
的空 .h 和 .m 文件
// Put this in UIImageResizing.h
@interface UIImage (Resize)
- (UIImage*)scaleToSize:(CGSize)size;
@end
// Put this in UIImageResizing.m
@implementation UIImage (Resize)
- (UIImage*)scaleToSize:(CGSize)size {
UIGraphicsBeginImageContext(size);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextTranslateCTM(context, 0.0, size.height);
CGContextScaleCTM(context, 1.0, -1.0);
CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, size.width, size.height), self.CGImage);
UIImage* scaledImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return scaledImage;
}
@end
将该 .h 文件包含在您要使用该函数的任何 .m 文件中,然后像这样调用它:
UIImage* image = [UIImage imageNamed:@"largeImage.png"];
UIImage* smallImage = [image scaleToSize:CGSizeMake(100.0f,100.0f)];
对 Paul 代码的这种改进将在配备视网膜显示屏的 iPhone 上为您提供清晰的高分辨率图像。否则缩小时会很模糊。
+ (UIImage *)imageWithImage:(UIImage *)image scaledToSize:(CGSize)newSize {
if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)]) {
if ([[UIScreen mainScreen] scale] == 2.0) {
UIGraphicsBeginImageContextWithOptions(newSize, YES, 2.0);
} else {
UIGraphicsBeginImageContext(newSize);
}
} else {
UIGraphicsBeginImageContext(newSize);
}
[image drawInRect:CGRectMake(0, 0, newSize.width, newSize.height)];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
UIGraphicsBeginImageContextWithOptions
中的比例提供 0.0 值将自动使用主屏幕的比例(从 iOS 3.2 开始)。
这是一个简单的方法:
UIImage * image = [UIImage imageNamed:@"image"];
CGSize sacleSize = CGSizeMake(10, 10);
UIGraphicsBeginImageContextWithOptions(sacleSize, NO, 0.0);
[image drawInRect:CGRectMake(0, 0, sacleSize.width, sacleSize.height)];
UIImage * resizedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
resizedImage 是一个新图像。
这里是上面 iWasRobbed 写的类别的修改。它保持原始图像的纵横比而不是扭曲它。
- (UIImage*)scaleToSizeKeepAspect:(CGSize)size {
UIGraphicsBeginImageContext(size);
CGFloat ws = size.width/self.size.width;
CGFloat hs = size.height/self.size.height;
if (ws > hs) {
ws = hs/ws;
hs = 1.0;
} else {
hs = ws/hs;
ws = 1.0;
}
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextTranslateCTM(context, 0.0, size.height);
CGContextScaleCTM(context, 1.0, -1.0);
CGContextDrawImage(context, CGRectMake(size.width/2-(size.width*ws)/2,
size.height/2-(size.height*hs)/2, size.width*ws,
size.height*hs), self.CGImage);
UIImage* scaledImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return scaledImage;
}
如果您只是想要一个更小的图像并且不关心确切的大小:
+ (UIImage *)imageWithImage:(UIImage *)image scaledToScale:(CGFloat)scale
{
UIGraphicsBeginImageContextWithOptions(self.size, YES, scale);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetInterpolationQuality(context, kCGInterpolationHigh);
[self drawInRect:CGRectMake(0, 0, self.size.width, self.size.height)];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
将比例设置为 0.25f
将为您提供来自 8MP 相机的 816 x 612 图像。
这是为需要的人准备的a category UIImage+Scale。
为什么这么复杂?我认为使用系统 API 可以达到相同的效果:
UIImage *largeImage;
CGFloat ratio = 0.4; // you want to get a new image that is 40% the size of large image.
UIImage *newImage = [UIImage imageWithCGImage:largeImage.CGImage
scale:1/ratio
orientation:largeImage.imageOrientation];
// notice the second argument, it is 1/ratio, not ratio.
唯一的问题是您应该将目标比率的倒数作为第二个参数传递,因为根据文档,第二个参数指定原始图像与新缩放图像的比率。
对于斯威夫特 5:
extension UIImage {
func resized(to newSize: CGSize) -> UIImage? {
UIGraphicsBeginImageContextWithOptions(newSize, false, 0)
defer { UIGraphicsEndImageContext() }
draw(in: CGRect(origin: .zero, size: newSize))
return UIGraphicsGetImageFromCurrentImageContext()
}
}
这是一个与 Swift 3 和 Swift 4 兼容的 UIImage 扩展,它可以将图像缩放到具有纵横比的给定大小
extension UIImage {
func scaledImage(withSize size: CGSize) -> UIImage {
UIGraphicsBeginImageContextWithOptions(size, false, 0.0)
defer { UIGraphicsEndImageContext() }
draw(in: CGRect(x: 0.0, y: 0.0, width: size.width, height: size.height))
return UIGraphicsGetImageFromCurrentImageContext()!
}
func scaleImageToFitSize(size: CGSize) -> UIImage {
let aspect = self.size.width / self.size.height
if size.width / aspect <= size.height {
return scaledImage(withSize: CGSize(width: size.width, height: size.width / aspect))
} else {
return scaledImage(withSize: CGSize(width: size.height * aspect, height: size.height))
}
}
}
示例用法
let image = UIImage(named: "apple")
let scaledImage = image.scaleImageToFitSize(size: CGSize(width: 45.0, height: 45.0))
scaledImage(with size:)
或 scaledWithSize(_:)
。此外,UIGraphicsGetImageFromCurrentImageContext
不能真正返回 nil
,因此 !
也可以。您还可以将矩形创建简化为 CGRect(origin: .zero, size: size)
。
我在 Apple 自己的示例中找到了 UIImage 的类别,该类别具有相同的作用。这是链接:https://developer.apple.com/library/ios/samplecode/sc2273/Listings/AirDropSample_UIImage_Resize_m.html。
您只需要更改呼叫:
UIGraphicsBeginImageContextWithOptions(newSize, YES, 2.0);
在 imageWithImage:scaledToSize:inRect:
中:
UIGraphicsBeginImageContextWithOptions(newSize, NO, 2.0);
为了考虑图像中的alpha通道。
对于我的 Xamarian 同胞,这是 @Paul Lynch 答案的 Xamarin.iOS C# 版本。
private UIImage ResizeImage(UIImage image, CGSize newSize)
{
UIGraphics.BeginImageContextWithOptions(newSize, false, 0.0f);
image.Draw(new CGRect(0, 0, newSize.Width, newSize.Height));
UIImage newImage = UIGraphics.GetImageFromCurrentImageContext();
UIGraphics.EndImageContext();
return newImage;
}
func resizeImage(image: UIImage, newWidth: CGFloat) -> UIImage
{
let scale = newWidth / image.size.width
let newHeight = image.size.height * scale
UIGraphicsBeginImageContext(CGSizeMake(newWidth, newHeight))
image.drawInRect(CGRectMake(0, 0, newWidth, newHeight))
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage
}
如果您想制作 UIImage 的缩略图(按比例调整大小或可能涉及一些裁剪),请查看允许您使用简洁、类似 ImageMagick 的语法的 UIImage+Resize 类别:
UIImage* squareImage = [image resizedImageByMagick: @"320x320#"];
[cf Chris] 调整到所需大小:
UIImage *after = [UIImage imageWithCGImage:before.CGImage
scale:CGImageGetHeight(before.CGImage)/DESIREDHEIGHT
orientation:UIImageOrientationUp];
或者,等效地,替换 CGImageGetWidth(...)/DESIREDWIDTH
Rogerio Chaves 作为快速扩展回答
func scaledTo(size: CGSize) -> UIImage{
UIGraphicsBeginImageContextWithOptions(size, false, 0.0);
self.draw(in: CGRect(x: 0, y: 0, width: size.width, height: size.height))
let newImage:UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return newImage
}
还有奖金
func scaledTo(height: CGFloat) -> UIImage{
let width = height*self.size.width/self.size.height
return scaledTo(size: CGSize(width: width, height: height))
}
带有故障保护选项的 Swift 3.0(在出现错误时返回原始图像):
func resize(image: UIImage, toSize size: CGSize) -> UIImage{
UIGraphicsBeginImageContextWithOptions(size,false,1.0)
image.draw(in: CGRect(x: 0, y: 0, width: size.width, height: size.height))
if let resizedImage = UIGraphicsGetImageFromCurrentImageContext() {
UIGraphicsEndImageContext()
return resizedImage
}
UIGraphicsEndImageContext()
return image
}
(兼容 Swift 4)iOS 10+ 和 iOS < 10 解决方案(如果可能,使用 UIGraphicsImageRenderer
,否则使用 UIGraphicsGetImageFromCurrentImageContext
)
/// Resizes an image
///
/// - Parameter newSize: New size
/// - Returns: Resized image
func scaled(to newSize: CGSize) -> UIImage {
let rect = CGRect(origin: .zero, size: newSize)
if #available(iOS 10, *) {
let renderer = UIGraphicsImageRenderer(size: newSize)
return renderer.image { _ in
self.draw(in: rect)
}
} else {
UIGraphicsBeginImageContextWithOptions(newSize, false, 0.0)
self.draw(in: rect)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage!
}
}
无需拉伸图像的有效方法Swift 4
// Method to resize image
func resize(image: UIImage, toScaleSize:CGSize) -> UIImage {
UIGraphicsBeginImageContextWithOptions(toScaleSize, true, image.scale)
image.draw(in: CGRect(x: 0, y: 0, width: toScaleSize.width, height: toScaleSize.height))
let scaledImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return scaledImage!
}
// 调用方法
let resizedImage = self.resize(image: UIImage(named: "YourImageName")!, toScaleSize: CGSize(width: 290, height: 390))
使用 iOS 15 或更新版本时,可以使用 UIImage
的新 prepareThumbnail
方法:
sourceImage.prepareThumbnail(of: thumbnailSize) { thumbnail in
// Do something with the resized image
DispatchQueue.main.async {
cell.imageView?.image = thumbnail
}
}
更多信息:https://developer.apple.com/documentation/uikit/uiimage/3750845-preparethumbnail
UIScreen.main.scale
,您必须自己做。
@Paul Lynch 的回答很棒,但它会改变图像比例。如果您不想更改图像比例,但仍希望新图像适合新尺寸,请尝试此操作。
+ (UIImage *)imageWithImage:(UIImage *)image scaledToSize:(CGSize)newSize {
// calculate a new size which ratio is same to original image
CGFloat ratioW = image.size.width / newSize.width;
CGFloat ratioH = image.size.height / newSize.height;
CGFloat ratio = image.size.width / image.size.height;
CGSize showSize = CGSizeZero;
if (ratioW > 1 && ratioH > 1) {
if (ratioW > ratioH) {
showSize.width = newSize.width;
showSize.height = showSize.width / ratio;
} else {
showSize.height = newSize.height;
showSize.width = showSize.height * ratio;
}
} else if (ratioW > 1) {
showSize.width = showSize.width;
showSize.height = showSize.width / ratio;
} else if (ratioH > 1) {
showSize.height = showSize.height;
showSize.width = showSize.height * ratio;
}
//UIGraphicsBeginImageContext(newSize);
// In next line, pass 0.0 to use the current device's pixel scaling factor (and thus account for Retina resolution).
// Pass 1.0 to force exact pixel size.
UIGraphicsBeginImageContextWithOptions(showSize, NO, 0.0);
[image drawInRect:CGRectMake(0, 0, showSize.width, showSize.height)];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;}
使用这个扩展
extension UIImage {
public func resize(size:CGSize, completionHandler:(resizedImage:UIImage, data:NSData?)->()) {
dispatch_async(dispatch_get_global_queue(QOS_CLASS_USER_INITIATED, 0), { () -> Void in
let newSize:CGSize = size
let rect = CGRectMake(0, 0, newSize.width, newSize.height)
UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0)
self.drawInRect(rect)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
let imageData = UIImageJPEGRepresentation(newImage, 0.5)
dispatch_async(dispatch_get_main_queue(), { () -> Void in
completionHandler(resizedImage: newImage, data:imageData)
})
})
}
}
调整 UIImage 大小的另一种方法:
// Resize to height = 100 points.
let originalImage = UIImage(named: "MyOriginalImage")!
let resizingFactor = 100 / originalImage.size.height
let newImage = UIImage(cgImage: originalImage.cgImage!, scale: originalImage.scale / resizingFactor, orientation: .up)
斯威夫特 2.0:
let image = UIImage(named: "imageName")
let newSize = CGSize(width: 10, height: 10)
UIGraphicsBeginImageContextWithOptions(newSize, false, 0.0)
image?.drawInRect(CGRectMake(0, 0, newSize.width, newSize.height))
let imageResized = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
这是我有点冗长的 Swift 代码
func scaleImage(image:UIImage, toSize:CGSize) -> UIImage {
UIGraphicsBeginImageContextWithOptions(toSize, false, 0.0);
let aspectRatioAwareSize = self.aspectRatioAwareSize(image.size, boxSize: toSize, useLetterBox: false)
let leftMargin = (toSize.width - aspectRatioAwareSize.width) * 0.5
let topMargin = (toSize.height - aspectRatioAwareSize.height) * 0.5
image.drawInRect(CGRectMake(leftMargin, topMargin, aspectRatioAwareSize.width , aspectRatioAwareSize.height))
let retVal = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return retVal
}
func aspectRatioAwareSize(imageSize: CGSize, boxSize: CGSize, useLetterBox: Bool) -> CGSize {
// aspect ratio aware size
// http://stackoverflow.com/a/6565988/8047
let imageWidth = imageSize.width
let imageHeight = imageSize.height
let containerWidth = boxSize.width
let containerHeight = boxSize.height
let imageAspectRatio = imageWidth/imageHeight
let containerAspectRatio = containerWidth/containerHeight
let retVal : CGSize
// use the else at your own risk: it seems to work, but I don't know
// the math
if (useLetterBox) {
retVal = containerAspectRatio > imageAspectRatio ? CGSizeMake(imageWidth * containerHeight / imageHeight, containerHeight) : CGSizeMake(containerWidth, imageHeight * containerWidth / imageWidth)
} else {
retVal = containerAspectRatio < imageAspectRatio ? CGSizeMake(imageWidth * containerHeight / imageHeight, containerHeight) : CGSizeMake(containerWidth, imageHeight * containerWidth / imageWidth)
}
return retVal
}
aspectRatioAwareSize
函数添加一个前置条件 (guard
),以便在 imageSize 或 boxSize 的输入参数为 CGSize.zero
时它不会引发除以零异常
斯威夫特 4 答案:
func scaleDown(image: UIImage, withSize: CGSize) -> UIImage {
let scale = UIScreen.main.scale
UIGraphicsBeginImageContextWithOptions(withSize, false, scale)
image.draw(in: CGRect(x: 0, y: 0, width: withSize.width, height: withSize.height))
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage!
}
The scale factor to apply to the bitmap. If you specify a value of 0.0, the scale factor is set to the scale factor of the device’s main screen.
不定期副业成功案例分享
newImage
已经被自动释放,它应该由调用它的方法决定是否保留它。这种方法只是在乞求内存错误,因为init
不是方法名称的一部分。我希望像这样命名的方法返回一个自动释放的对象。UIGraphicsBeginImageContextWithOptions
的调用中传递 1.0 而不是 0.0 来强制其精确到像素大小