This is a remote internship/freelance project opportunity for a 3D Technical Artist with experience in Blender to join our IT Special Projects Team. This role focuses on creating low-poly 3D hard surface vehicle game assets for use in game development, modelling, simulation, and training applications. The successful candidate will be responsible for modelling accurate, optimized assets from provided references and self-research, ensuring clean topology, proper UV mapping, and efficient texturing. Deliverables must include Blender source files and exports in .OBJ, .FBX, and .DXF formats, all organized according to specified guidelines and within technical constraints (e.g., <65K tris). Candidates should have at least one year of Blender experience, a strong portfolio demonstrating hard surface modelling skills, and proficiency in asset optimization. You will be expected to deliver a minimum of 4–6 high-quality 3D asset models per month, while gaining practical, hands-on experience in a fast-paced, venture-backed tech environment. The position is paid (subject to experience), non-sponsored, and at-will, with the company reserving the right to terminate at any time. Applicants must have the legal right to work remotely from their location. Interested candidates should submit a resume, portfolio link, and an optional cover letter via the specified platform.
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