ChatGPT解决这个技术问题 Extra ChatGPT

Is there a way to create xxhdpi, xhdpi, hdpi, mdpi and ldpi drawables from a large scale image?

Is there a way to create xxhdpi, xhdpi, hdpi, mdpi and ldpi drawables from a large scale image automatically? For example assume that I have a 512x512 image and I want to have different versions of this images for different screen resolutions supported by Android in appropriate folders.

I did this tool on Android, you put your picture in the download folder of your phone, then select a reference size & dpi, and it converts to all densities and creates the appropriate folders: play.google.com/store/apps/details?id=fr.arnaudguyon.dpiresizer
Check this answer for fast and easy method - stackoverflow.com/a/40830399/4015856
In Android Studio, right click on res -> New -> Image Asset, choose Launcher Icons (legacy)
This is very hot https://www.img-bak.in/

C
Community

Option #1: Just ship the -xxhdpi drawables and let Android downsample them for you at runtime (downside: will only work on fairly recent devices, where -xxhdpi is known).

Option #2: Use Android Asset Studio to downsample them for you.

Option #3: Automate the process within a graphics editor, per ssantos' answer.

Option #4: Script yourself a solution, using something like ImageMagick.

Option #5: Use image baker


Is shipping only xxhdpi and xhdpi an alternative? I am assuming that devices that don't understand xxhdpi will downscale from xhdpi
@Juan: "Is shipping only xxhdpi and xhdpi an alternative?" -- only if your minSdkVersion is 8 or higher. If you are trying to support older devices than that, you will also need an hdpi one, as neither xhdpi nor xxhdpi existed for API Level 7 and below. Now, whether you like the look of your downsampled drawables is another matter entirely...
Regarding Option #1 and your comments about xxhdpi not existing, I don't believe this is correct. Internally, Android uses DPI numbers (160, 320, 480, etc.), not strings, for the resource qualifiers. If the system DPI is 160 and it finds a 640 image, it will downsample it by 4, without needing to "know about" its textual qualifier. We've shipped resources that only exist in the xxxhdpi (Android 4.3) folder to Android 2.3 devices.
option 2 doesn't support xxxhdpi
Option #4: Script solution with ImageMagick here
A
Adam Johns

Update:

The plugin previously mentioned has been abandoned, but it apparently has an up-to-date fork here.

Old Answer:

I use the Android Studio plugin named Android Drawable Importer:

https://i.stack.imgur.com/SNW2r.png

To use it after installed, right click your res/drawable folder and select New > Batch Drawable Import:

Then select your image via the + button and set the Resolution to be xxhdpi (or whatever the resolution of your source image is).


Thanks, But I've used 'Batch Drawable Import' instead of 'Scaled Drawable'.
As @user123456 says I had to use Batch Drawable because Scaled Drawable didn't appear
This plugin appears to be no longer maintained - last commit in 2016 ( github.com/winterDroid/… ), crash reports without any response...
I managed to resurrect this adorable plugin under AS 3.6 and possibly, although untested, under AS 3.5 as well.
@PrajwalW, updated answer to mention the up-to-date fork.
e
erluxman

Update:

The old way of installing the plugin doesn't work anymore but a fork of original plugin is still functional here. You can still follow this answer after installing the plugin manually.

If you want quick and easy way visit https://www.img-bak.in/ or https://appicon.co/ they work with iOS as well.

I will try to explain the process in step wise basis, so that it will be simple to understand to anyone.

1. Install the plugin manually as provided in the ReadME

2. Restart android studio

3. As you can see in the following screencap, there is only one drawable here

https://i.stack.imgur.com/NwGTr.png

4. Now right-click on the drawable folder and navigate to New>Batch Drawable Import

https://i.stack.imgur.com/ZN4Et.png

https://i.stack.imgur.com/lVNAm.png

5. Now select "the Single " image you want different variations of drawables.

https://i.stack.imgur.com/ledrn.png

6. Now select which dimension the origin image is. If the origin image is xxhdpi like in my case select "xxhdpi " as "Source Resoultion".

7. Now press ok then ok again ..and then it will take few seconds and then you will magically get all the variables of the drawables.

https://i.stack.imgur.com/FPnSJ.png


This plugin is good, but the original size must have enough resolution in order to keep a good quality for the asset. I guess it is better asking the designer for xxxhdpi assets initially and then scale them down.
@LaxmanBhattarai, I want to support my application in only landscape in only tablet. So as per your answer which drawable folder I should for images in order to support all tablet devices? Can you please let me know ?
developer.android.com/training/basics/supporting-devices/… please refer to this document and I think appending -land at the end of any folder can result in landscape layout
The option "Icon Pack Drawable Importer" utilize Material/Android icons and solved to me. Thanks for tip @LaxmanBhattarai
This plugin appears to be no longer maintained - last commit in 2016 ( github.com/winterDroid/… ), crash reports without any response...
A
Asim K T

Use an online service like Image Baker.

https://i.stack.imgur.com/bORMK.png

It's simple. Upload the images and download processed assets for both Android and iOS.

https://i.stack.imgur.com/sDCF6.png

Note: Image Baker is a free service created by my friend and myself.


This was helped me to get all drawable sizes. thanks!
r
rdromao

A bash script using ImageMagick (convert) as per CommonsWare's answer:

Added folder creation and argument check thanks to Kishan Vaghela

#!/bin/sh
#---------------------------------------------------------------
# Given an xxhdpi image or an App Icon (launcher), this script
# creates different dpis resources and the necessary folders
# if they don't exist
#
# Place this script, as well as the source image, inside res
# folder and execute it passing the image filename as argument
#
# Example:
# ./drawables_dpis_creation.sh ic_launcher.png
# OR
# ./drawables_dpis_creation.sh my_cool_xxhdpi_image.png
#
# Copyright (c) 2016 Ricardo Romao.
# This free software comes with ABSOLUTELY NO WARRANTY and
# is distributed under GNU GPL v3 license. 
#---------------------------------------------------------------

if [ $# -eq 0 ]; then
    echo "No arguments supplied"
else if [ -f "$1" ]; then
    echo " Creating different dimensions (dips) of "$1" ..."
    mkdir -p drawable-xxxhdpi
    mkdir -p drawable-xxhdpi
    mkdir -p drawable-xhdpi
    mkdir -p drawable-hdpi
    mkdir -p drawable-mdpi

    if [ $1 = "ic_launcher.png" ]; then
        echo "  App icon detected"
        convert ic_launcher.png -resize 144x144 drawable-xxhdpi/ic_launcher.png
        convert ic_launcher.png -resize 96x96 drawable-xhdpi/ic_launcher.png
        convert ic_launcher.png -resize 72x72 drawable-hdpi/ic_launcher.png
        convert ic_launcher.png -resize 48x48 drawable-mdpi/ic_launcher.png
        rm -i ic_launcher.png
    else
        convert $1 -resize 75% drawable-xxhdpi/$1
        convert $1 -resize 50% drawable-xhdpi/$1
        convert $1 -resize 38% drawable-hdpi/$1
        convert $1 -resize 25% drawable-mdpi/$1
        mv $1 drawable-xxxhdpi/$1
    fi
echo " Done"
else
    echo "$1 not found."
fi
fi

Very useful script! Anyway, I would use 67% (instead of 66%) for xhdpi. That's because the ratio between xhdpi and xxhdpi is 2/3 which when looked in percentage and rounded gives 67. Otherwise, if one uses 66 and say the resolution of the input is xxhdpi=96*96, one would get xhdpi=63*63 instead of 64*64.
We should create dir if not found
Very useful, and works well. I guess you are missing one fi at the end. Gives errors on bash 4.3.11
You're right @Mijo, Kishan had that last fi in his gist actually, and I removed it, silly me
A
A.Zidan

EDIT:

The website is now called appicon.co

I usually use assets.codly.io
It generates the assets locally in your browser, no upload, no download.

https://i.stack.imgur.com/v2T7Q.png


It accepts only "app icon image (1024x1024" as an input.
@MateuszKonieczny The website is updated, There is another tab for the images called Image Sets for the rest of the images.
For android it only generate app icon i.e. manip It also generate the drawable icons
What is select your design base size in that website ?? We should select 3x or 4x ??
K
Kohn1001

Just found an easy way to do it in the new Android Studio:

https://i.stack.imgur.com/oe6K3.png

https://i.stack.imgur.com/kKnAy.png


KinhKohn, and what further? Can we choose another resource?
If you want to upload any image you want just use the browsing option.. if this is what you mean.
Yes, it works. But it seems it makes needed color icons only in an asset type "Launcher icons". So, it also replaces a launcher icon. And puts images to mipmap folders.
Note that it is suitable only if you want to add an icon.
N
Nitin Sethi

I use a tool called Android Icon Set in the Eclipse for standard icons like Launcher, ActionBar, Tab icons and notification icons. You can launch it from File --> New --> Other.. --> Android --> Android Icon Set. The best part is that you can choose any file from your computer and it will automatically place all the images of standard sizes into your project directory.

https://i.stack.imgur.com/qLIMW.png


...you can also use the website equivalent of this tool: android-ui-utils.googlecode.com/hg/asset-studio/dist/… (the tool described in this answer is better, since it is integrated directly into Eclipse, and will automatically place the icons in the correct folders).
Does it support "Generic icons"?
The web tool seems to support it. I haven't used the web too though. You can check out this link: android-ui-utils.googlecode.com/hg/asset-studio/dist/…
C
CoolMind

Just use https://romannurik.github.io/AndroidAssetStudio/index.html. It can make a set of icons from an image, later you can download a zip-file. Or download a Windows application at https://github.com/redwarp/9-Patch-Resizer/releases (doesn't need to install) and open an icon. Also you can use a plugin Android Drawable Importer, see answers above. Because it is abandoned, install forks. See Why does Android Drawable Importer ignore selection in AS 3.5 onwards or https://github.com/Vincent-Loi/android-drawable-importer-intellij-plugin. https://appicon.co/#image-sets.


Until the author of Android Drawable Importer ceases to be AWOL, I've knocked up an interim installation zip for later Android studio releases.
@BadLoser, I saw your topic, thanks! I rarely use this plugin, it contains some bugs, so if they happen again, will try your solution.
Yeah - the writing's definitely on the wall for this old thing - but not until AS Resource Manager fully cleans up it's act!
C
CarLoOSX

Use Android Studio Image Asset

Go to:

 Project>res --> right click

 new> image asset

Then set:

-Icon type: Launcher Icons
-Asset type: Image
-Path: the/path/to/your/image
-Trim: No
-Padding: 0%
-Shape: None
-Effect: None

Select: Next>Finish.

Now you will have your icon in the correct resolutions.

https://i.stack.imgur.com/dcHUu.png

EDIT: I recommend to use SVG images to create Vector Drawables, and then use them in a canvas to resize them to the correct size or simply change the DP.

You can get the default icons from Google or just create your Own

 Project>res --> right click
 new> vector asset

Then set:

-Asset type: Local file (SVG, PSD)
-Path: the/path/to/your/image
-Size: check Override to keep your aspect ratio.
-Chek enable auto mirroring for RTL Layout.

Select: Next>Finish.

https://i.stack.imgur.com/rhRot.png


n
nobody

Not 100% automatic, but I save a lot of time using Photoshop Actions.

For instance, given xhdpi assets, I then create a task for hdpi and mdpi, that scales to 66.66% and to 44.44% respectively. Then I run the actions for all images on folder xhdpi.

For 512x512 images, all you have to do is calculate which percentage should you scale your images to achieve xxhpi, xhdpi, hdpi, and mdpi.


P
Paul Spiesberger

There is also the possibility to use the Vector Asset Studio in combination with Scalable Vector Graphics (SVG). Android Studio will handle the rest for you. As the official documentation says:

Vector Asset Studio helps you add material icons and import Scalable Vector Graphic (SVG) files into your app project as a drawable resource. Compared to raster images, vector drawables can reduce the size of your app and be resized without loss of image quality. They help you to more easily support different Android devices with varying screen sizes and resolutions because you can display one vector drawable on all of them.

I consider this the future approach.

https://i.stack.imgur.com/RY4Cg.png

https://i.stack.imgur.com/W3z7i.png


x
xcesco

I wrote a Photoshop script to create ic_launcher png files from PSD file. Just check ic_launcher_exporter.

To use it, just download it and use the script from photoshop.

https://i.stack.imgur.com/3lOTv.jpg

And configure where you want to generate output files.

https://i.stack.imgur.com/mFGIc.png


G
Gastón Saillén

The easiest way is to use Resource Manager

https://i.stack.imgur.com/MVPx3.png

Then you can select each density

https://i.stack.imgur.com/ryavM.png

And after importing you can see the 6 different versions of this image

https://i.stack.imgur.com/TuhS1.png


I only can see one version of the image, that I can "tag" with a resolution. You cannot downscale and generate the images for all screen densities from one existing high res image.
the downscaling is done by itself when you select the different densities for the image, the resource manager will create all different density versions for you
I really wanted to do that and tried everything, but there is no way, or I am blind. As said, can only select multiple preprocessed images (not ONE image). You may consider adding a GIF / Screenshot of your Image selection in explorer. BTW using Build 2020.3.1 Canary 14.
M
MeLean

Option #5: Use image baker is flaky. I convert two images and it stopped. I managed to convert 10 images with: https://nsimage.brosteins.com/


Just what i was finding, best option if you ara working with NativeScript
U
Uray Febri

I had using solution all this way in this thread, and it's easy working with plugin Android Drawable Importer

If u using Android Studio on MacOS, just try this step to get in:

Click bar menu Android Studio then choose Preferences or tap button Command + ,

Then choose Plugins

Click Browse repositories

Write in the search coloumn Android Drawable Importer

Click Install button

And then dialog Restart is showing, just restart it Android Studio

After ur success installing the plugin, to work it this plugin just click create New menu and then choose Batch Drawable Import. Then click plus button a.k.a Add button, and go choose your file to make drawable. And then just click ok and ok the drawable has make it all of them.

If u confused with my word, just see the image tutorial from learningmechine.


There's no Android Drawable Importer plugin in the market anymore. I tried the Android Asset Importer but it crashes when I try to open it (Android Studio 3.6.1). I ended up using appicon.co
R
Rehan Khan

Use this for generating launcher icon

https://appicon.co/

Use this for generating drawable icons

https://www.img-bak.in/


A
Ali Behzadian Nejad

I was using "Android Asset Studio". Now I am using IconKitchen, the successor to the Android Asset Studio, and a great new way to make highly customizable app icons for Android, iOS, web, Windows, Linux and Mac.


H
Hemant Maurya

A simple plugin in Android will help you Step 1. Go to Settings Step 2. Click on Plugin Step 3. Search for Android Drawable Importer Step 4. Install plugin and restart

How to use?

Go to File>New>Batch Drawable Import

Enjoy


There's no Android Drawable Importer plugin anymore in Android Studio marketplace.