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Build .NET Core console application to output an EXE

For a console application project targeting .NET Core 1.0, I cannot figure out how to get an .exe to output during build. The project runs fine in debug.

I've tried publishing the project, but that does not work either. It makes sense since an EXE file would be platform-specific, but there must be a way. My searches have only turned up reference to older .NET Core versions that used project.json.

Whenever I build or publish, this is all I get:

https://i.stack.imgur.com/NM3hB.png

Possible duplicate of VS2017 Compile NetCoreApp as EXE
@geekzster please undelete - I know you didnt answer the OP question, but you answered mine, and I suspect that of many others by saying dotnet <path>.dll (I was not thinking and typing dotnet run <path>.dll without success for obvious reasons) ! (On reflection it would be good if this was closed in favor of the other question which has a similar set of answers)
someone please help me stackoverflow.com/q/69914473/1225672

P
Peter Mortensen

For debugging purposes, you can use the DLL file. You can run it using dotnet ConsoleApp2.dll. If you want to generate an EXE file, you have to generate a self-contained application.

To generate a self-contained application (EXE in Windows), you must specify the target runtime (which is specific to the operating system you target).

Pre-.NET Core 2.0 only: First, add the runtime identifier of the target runtimes in the .csproj file (list of supported RIDs):

<PropertyGroup>
    <RuntimeIdentifiers>win10-x64;ubuntu.16.10-x64</RuntimeIdentifiers>
</PropertyGroup>

The above step is no longer required starting with .NET Core 2.0.

Then, set the desired runtime when you publish your application:

dotnet publish -c Release -r win10-x64
dotnet publish -c Release -r ubuntu.16.10-x64

I think this can be done only with the CLI. BTW, starting with .net core 2, you don't need to set the RuntimeIdentifier in the csproj.
for .NET Core 2.0 can this be done in Visual Studio? Or I must type these commands by hand?
Over 60MB for a Hello world console app!
@mikolaj There's just one target runtime "portable". Is there a way to bring all the targets in? I'm ok with to use the command line, however think that's a step back.
This doesn't create a standalone executable. This creates an executable, along with a host of other files (in the release folder I mean). Including some subfolders with their own files. Is there a way to create a true standalone executable?
F
Francisco Vilches

UPDATE: FEB2022 The below still holds for .NET 6

UPDATE for .NET 5!

The below applies on/after NOV2020 when .NET 5 is officially out.

(see quick terminology section below, not just the How-to's)

How-To (CLI)

Pre-requisites

Download latest version of the .net 5 SDK. Link

Steps

Open a terminal (e.g: bash, command prompt, powershell) and in the same directory as your .csproj file enter the below command:

dotnet publish --output "{any directory}" --runtime {runtime}
  --configuration {Debug|Release} -p:PublishSingleFile={true|false}
  -p:PublishTrimmed={true|false} --self-contained {true|false}

example:

dotnet publish --output "c:/temp/myapp" --runtime win-x64 --configuration Release
  -p:PublishSingleFile=true -p:PublishTrimmed=true --self-contained true

How-To (GUI)

Pre-requisites

If reading pre NOV2020: Latest version of Visual Studio Preview*

If reading NOV2020+: Latest version of Visual Studio*

*In above 2 cases, the latest .net5 SDK will be automatically installed on your PC.

Steps

Right-Click on Project, and click Publish Click Start and choose Folder target, click next and choose Folder Enter any folder location, and click Finish Click on Edit Choose a Target Runtime and tick on Produce Single File and save.* Click Publish Open a terminal in the location you published your app, and run the .exe. Example:

A little bit of terminology

Target Runtime
See the list of RID's

Deployment Mode

Framework Dependent means a small .exe file produced but app assumed .Net 5 is installed on the host machine

Self contained means a bigger .exe file because the .exe includes the framework but then you can run .exe on any machine, no need for .Net 5 to be pre-installed. NOTE: WHEN USING SELF CONTAINED, ADDITIONAL DEPENDENCIES (.dll's) WILL BE PRODUCED, NOT JUST THE .EXE

Enable ReadyToRun compilation
TLDR: it's .Net5's equivalent of Ahead of Time Compilation (AOT). Pre-compiled to native code, app would usually boot up faster. App more performant (or not!), depending on many factors. More info here

Trim unused assemblies When set to true, dotnet will generate a very lean and small .exe and only include what it needs. Be careful here. Example: when using reflection in your app you probably don't want to set this flag to true.

Microsoft Doc


Too bad the output is a bunch of files, not just one EXE like the old .NET Framework.
@Tomas Karban - It was the case until I changed deployment mode to "self-contained" After change exe file appeared in the publish folder also :-)
@TomasKarban .NET Core is not a general purpose runtime. It's specifically designed for 1) cloud/container deployment, 2) multi-platform. It's also meant to be temporary - it's just a "quick" hack until all of .NET can be made open source. .NET 5.0 is going to be the next general purpose .NET.
This did not work for me. I tried many combinations and my executable simply will not display the contents of my program, a very simple one, Hello World. Did something change in a year?
It did not work for me until I removed the --configuration flag.
P
Peter Mortensen

The following will produce, in the output directory,

all the package references

the output assembly

the bootstrapping exe

But it does not contain all .NET Core runtime assemblies.

<PropertyGroup>
  <Temp>$(SolutionDir)\packaging\</Temp>
</PropertyGroup>

<ItemGroup>
  <BootStrapFiles Include="$(Temp)hostpolicy.dll;$(Temp)$(ProjectName).exe;$(Temp)hostfxr.dll;"/>
</ItemGroup>

<Target Name="GenerateNetcoreExe"
        AfterTargets="Build"
        Condition="'$(IsNestedBuild)' != 'true'">
  <RemoveDir Directories="$(Temp)" />
  <Exec
    ConsoleToMSBuild="true"
    Command="dotnet build $(ProjectPath) -r win-x64 /p:CopyLocalLockFileAssemblies=false;IsNestedBuild=true --output $(Temp)" >
    <Output TaskParameter="ConsoleOutput" PropertyName="OutputOfExec" />
  </Exec>
  <Copy
    SourceFiles="@(BootStrapFiles)"
    DestinationFolder="$(OutputPath)"
  />

</Target>

I wrapped it up in a sample here: https://github.com/SimonCropp/NetCoreConsole


except the ($Temp) points to my c:\Users\xxx\AppData\Local\Temp which obviously cannot be removed/cleaned - nor it is adviceable to do so
@Adaptabi Temp is defines as a property at the start of the script
I
Ian Kemp

If a .bat file is acceptable, you can create a bat file with the same name as the DLL file (and place it in the same folder), then paste in the following content:

dotnet %~n0.dll %*

Obviously, this assumes that the machine has .NET Core installed and globally available.

c:\> "path\to\batch\file" -args blah

(This answer is derived from Chet's comment.)


P
Peter Mortensen

Here's my hacky workaround - generate a console application (.NET Framework) that reads its own name and arguments, and then calls dotnet [nameOfExe].dll [args].

Of course this assumes that .NET is installed on the target machine.

Here's the code. Feel free to copy!

using System;
using System.Diagnostics;
using System.Text;

namespace dotNetLauncher
{
    class Program
    {
        /*
            If you make .NET Core applications, they have to be launched like .NET blah.dll args here
            This is a convenience EXE file that launches .NET Core applications via name.exe
            Just rename the output exe to the name of the .NET Core DLL file you wish to launch
        */
        static void Main(string[] args)
        {
            var exePath = AppDomain.CurrentDomain.BaseDirectory;
            var exeName = AppDomain.CurrentDomain.FriendlyName;
            var assemblyName = exeName.Substring(0, exeName.Length - 4);
            StringBuilder passInArgs = new StringBuilder();
            foreach(var arg in args)
            {
                bool needsSurroundingQuotes = false;
                if (arg.Contains(" ") || arg.Contains("\""))
                {
                    passInArgs.Append("\"");
                    needsSurroundingQuotes = true;
                }
                passInArgs.Append(arg.Replace("\"","\"\""));
                if (needsSurroundingQuotes)
                {
                    passInArgs.Append("\"");
                }

                passInArgs.Append(" ");
            }
            string callingArgs = $"\"{exePath}{assemblyName}.dll\" {passInArgs.ToString().Trim()}";

            var p = new Process
            {
                StartInfo = new ProcessStartInfo("dotnet", callingArgs)
                {
                    UseShellExecute = false
                }
            };

            p.Start();
            p.WaitForExit();
        }
    }
}

If you are going to have an additional file anyway, why not just create a bat file that contains dotnet [nameOfExe].dll %*