ChatGPT解决这个技术问题 Extra ChatGPT

Using HTML5/JavaScript to generate and save a file

I've been fiddling with WebGL lately, and have gotten a Collada reader working. Problem is it's pretty slow (Collada is a very verbose format), so I'm going to start converting files to a easier to use format (probably JSON). I already have the code to parse the file in JavaScript, so I may as well use it as my exporter too! The problem is saving.

Now, I know that I can parse the file, send the result to the server, and have the browser request the file back from the server as a download. But in reality the server has nothing to do with this particular process, so why get it involved? I already have the contents of the desired file in memory. Is there any way that I could present the user with a download using pure JavaScript? (I doubt it, but might as well ask...)

And to be clear: I am not trying to access the filesystem without the users knowledge! The user will provide a file (probably via drag and drop), the script will transform the file in memory, and the user will be prompted to download the result. All of which should be "safe" activities as far as the browser is concerned.

[EDIT]: I didn't mention it upfront, so the posters who answered "Flash" are valid enough, but part of what I'm doing is an attempt to highlight what can be done with pure HTML5... so Flash is right out in my case. (Though it's a perfectly valid answer for anyone doing a "real" web app.) That being the case it looks like I'm out of luck unless I want to involve the server. Thanks anyway!

You could consider changing the accepted answer, there seems to be a purely HTML way now

O
OrangeDog

Simple solution for HTML5 ready browsers...

function download(filename, text) {
    var pom = document.createElement('a');
    pom.setAttribute('href', 'data:text/plain;charset=utf-8,' + encodeURIComponent(text));
    pom.setAttribute('download', filename);

    if (document.createEvent) {
        var event = document.createEvent('MouseEvents');
        event.initEvent('click', true, true);
        pom.dispatchEvent(event);
    }
    else {
        pom.click();
    }
}

Usage

download('test.txt', 'Hello world!');

If you know the source url that you want to download this is the best solution!
The ability to set the file-name makes this a winner.
This method worked in Chrome until the latest update which I recieved a few days ago (35.0.1916.114 m). Now it works partially in that the filename and extension no longer work (it always names the file download.txt regardless of what is passed.)
I have Chrom 42.0.2311.90 , and this is workingfor me with the expected filename.
If there a limit on the amount of data that can be included?
C
Cedric Reichenbach

OK, creating a data:URI definitely does the trick for me, thanks to Matthew and Dennkster pointing that option out! Here is basically how I do it:

1) get all the content into a string called "content" (e.g. by creating it there initially or by reading innerHTML of the tag of an already built page).

2) Build the data URI:

uriContent = "data:application/octet-stream," + encodeURIComponent(content);

There will be length limitations depending on browser type etc., but e.g. Firefox 3.6.12 works until at least 256k. Encoding in Base64 instead using encodeURIComponent might make things more efficient, but for me that was ok.

3) open a new window and "redirect" it to this URI prompts for a download location of my JavaScript generated page:

newWindow = window.open(uriContent, 'neuesDokument');

That's it.


If you want to avoid using a popup, which can get blocked, you can set the location.href to the content. location.href = uriContent.
Hi i tried this but it downloads the file as .part file. How can i set the filetype?
@SedatBaşar Data URIs don't support setting a file name, you have to rely on the browser setting an appropriate extension using the mime type. But if the mime type can rendered by the browser it won't download it, but it will display it. There are some other ways to do this, but neither work in IE<10.
IE does not really sopport data URIs and Firefox seems to save the files with a random name.
I think we're making this more difficult than it need be. Open your JS console on this page and put it location.href = "data:application/octet-stream," + encodeURIComponent(jQuery('#answer-4551467 .post-text').first().text()); and it will save the content of @Nøk's answer to a file. I don't have IE to test it, but it works for webkit.
E
Eli Grey

HTML5 defined a window.saveAs(blob, filename) method. It isn't supported by any browser right now. But there is a compatibility library called FileSaver.js that adds this function to most modern browsers (including Internet Explorer 10+). Internet Explorer 10 supports a navigator.msSaveBlob(blob, filename) method (MSDN), which is used in FileSaver.js for Internet Explorer support.

I wrote a blog posting with more details about this problem.


What about blocking popups? Behaviour of this library is similiar to @Nøk's solution. Plain text in Firefox is opened in a new. Only Chrome tries to save it, but it changes the extension (I need a dotfile with no extension).
@ciembor the (object url+)download attribute variant (which I use with chrome) lets you set a filename. It works for me in chrome.
@ciembor aha and a popup is not blocked if a click directly caused it.
FileSaver.js supports IE now
W3C says:Work on this document has been discontinued and it should not be referenced or used as a basis for implementation.
S
Steve Eynon

Saving large files

Long data URIs can give performance problems in browsers. Another option to save client-side generated files, is to put their contents in a Blob (or File) object and create a download link using URL.createObjectURL(blob). This returns an URL that can be used to retrieve the contents of the blob. The blob is stored inside the browser until either URL.revokeObjectURL() is called on the URL or the document that created it is closed. Most web browsers have support for object URLs, Opera Mini is the only one that does not support them.

Forcing a download

If the data is text or an image, the browser can open the file, instead of saving it to disk. To cause the file to be downloaded upon clicking the link, you can use the the download attribute. However, not all web browsers have support for the download attribute. Another option is to use application/octet-stream as the file's mime-type, but this causes the file to be presented as a binary blob which is especially user-unfriendly if you don't or can't specify a filename. See also 'Force to open "Save As..." popup open at text link click for pdf in HTML'.

Specifying a filename

If the blob is created with the File constructor, you can also set a filename, but only a few web browsers (including Chrome & Firefox) have support for the File constructor. The filename can also be specified as the argument to the download attribute, but this is subject to a ton of security considerations. Internet Explorer 10 and 11 provides its own method, msSaveBlob, to specify a filename.

Example code

var file; var data = []; data.push("This is a test\n"); data.push("Of creating a file\n"); data.push("In a browser\n"); var properties = {type: 'text/plain'}; // Specify the file's mime-type. try { // Specify the filename using the File constructor, but ... file = new File(data, "file.txt", properties); } catch (e) { // ... fall back to the Blob constructor if that isn't supported. file = new Blob(data, properties); } var url = URL.createObjectURL(file); document.getElementById('link').href = url; Download


Can I show a dialog(popup) to specify a folder (directory) to save the file?
@Calvin: I've updated the answer to explain how to force a download and provide a filename. For IE, I believe you can use msSaveBlob to open the "Save as" dialog. For other browsers, your only option is to manually choose "Save as" from the context menu of the download link.
@Jek-fdrv: Only the Blob-urls work in Safari. The download attribute and File constructor are not supported by Safari, so you cannot force a download, meaning that the blob will probably be opened in the browser itself, and you cannot specify a filename. For the given example, you should still be able to download the file with Safari using the link's context menu.
This is a very helpful and informative answer. One more thing that may help people like me: after setting document.getElementById('link').href = url;, your code can go ahead and fire the link by using the element's .click() method.
Y
Yassir Ennazk
function download(content, filename, contentType)
{
    if(!contentType) contentType = 'application/octet-stream';
        var a = document.createElement('a');
        var blob = new Blob([content], {'type':contentType});
        a.href = window.URL.createObjectURL(blob);
        a.download = filename;
        a.click();
}

What is the effect of does the contentType? What is it used for?
This one works fine even in the latest Chrome, unlike @Matěj Pokorný's answer. Thanks.
This doesn't work for me on FF36 or IE11. If I replace a.click with code using document.createEvent() as Matěj Pokorný suggested, it works on FF but not IE. I haven't tried Chrome.
P
Pekka

Take a look at Doug Neiner's Downloadify which is a Flash based JavaScript interface to do this.

Downloadify is a tiny JavaScript + Flash library that enables the generation and saving of files on the fly, in the browser, without server interaction.


For most people, this is probably the answer that they'll need. So even though it doesn't meet my specific requirements (as explained above) I'm marking it as the accepted answer.
@Toji ah, I see. Maybe re-ask and re-phrase under the HTML 5 banner and tag accordingly? That would be likely to attract those users who know about that specific field (still a comparably small crowd right now, I suppose). I'm pretty sure it can be done in HTML 5 but I have no idea how.
Has the downloadify.info Downloadify domain been purchased/transferred, and if so is there a new location? The present site seems completely unrelated to the answer given.
This doesn't answer the Using HTML5... - titled question.
@Ixx well to be fair, that was added after the answer was posted. Still, you're right. The answer below should be accepted
T
T.Todua

Simple Solution!

Click here

Works in all Modern browsers.


Hi, do you know how to specify the "download" attribute behavior using window.open or another javascript function ?
@yucer There is no download attribute (or any attribute for that matter) with window.open(). It's irrelevant. You could use this method and force a .click() on it, but watch the timing as Firefox doesn't like it if you call .click() before letting the element attach to the body.
But sadly all spaces get deleted. In my case thats real bad since I want to download source code for a SVG file.
spaces are preserved if you use encodeURIComponent(content)
cannot choose the name in firefox, but chrome works
R
Razakhel

I've used FileSaver (https://github.com/eligrey/FileSaver.js) and it works just fine.
For example, I did this function to export logs displayed on a page.
You have to pass an array for the instanciation of the Blob, so I just maybe didn't write this the right way, but it works for me.
Just in case, be careful with the replace: this is the syntax to make this global, otherwise it will only replace the first one he meets.

exportLogs : function(){
    var array = new Array();

    var str = $('#logs').html();
    array[0] = str.replace(/<br>/g, '\n\t');

    var blob = new Blob(array, {type: "text/plain;charset=utf-8"});
    saveAs(blob, "example.log");
}

FileSaver is great, here's a IE Shim for pre-IE10 function preIE10SaveAs: (filename, filecontent, mimetype) { var w = window.open(); var doc = w.document; doc.open( mimetype,'replace'); doc.charset = "utf-8"; doc.write(filecontent); doc.close(); doc.execCommand("SaveAs", null, filename); }
A warning about @aqm's shim: It executes script tags.
Also, it may be desirable to put w.close(); after the execCommand
M
Matthew Flaschen

You can generate a data URI. However, there are browser-specific limitations.


This is interesting. I'll look into it more when I get a chance. Thanks!
@quantumpotato, actually generating the URL is a little tricky to explain. All the nitty gritty is in RFC 2397. You can use tools like this for testing. Then, for your real app, you can search for a data URI or base 64 library for your language. If you don't find it, feel free to ask a follow up question. Some of the browser-specific limitations are given in the Wikipedia article. For example, IE limits the length and type (e.g. not text/html).
Generating data URLs isn't that tricky: "data:text/plain;charset=UTF-8,"+encodeURIComponent(text) But yes, IE limits the size of data URLs to an unusable amount and it does not support them for things like window.open(...) or iframes (I think).
@panzi, it's not as easy as that either. For one thing, that's not the right MIME type for either Collada or JSON.
too non-informative answer. please, add the specifications for browsers, if you mention them.
m
maikel

I found two simple approaches that work for me. First, using an already clicked a element and injecting the download data. And second, generating an a element with the download data, executing a.click() and removing it again. But the second approach works only if invoked by a user click action as well. (Some) Browser block click() from other contexts like on loading or triggered after a timeout (setTimeout).

<!DOCTYPE HTML>
<html>
  <head>
    <meta charset="UTF-8">
    <script type="text/javascript">
      function linkDownload(a, filename, content) {
        contentType =  'data:application/octet-stream,';
        uriContent = contentType + encodeURIComponent(content);
        a.setAttribute('href', uriContent);
        a.setAttribute('download', filename);
      }
      function download(filename, content) {
        var a = document.createElement('a');
        linkDownload(a, filename, content);
        document.body.appendChild(a);
        a.click();
        document.body.removeChild(a);
      }
    </script>
   </head>
  <body>
    <a href="#" onclick="linkDownload(this, 'test.txt', 'Hello World!');">download</a>
    <button onclick="download('test.txt', 'Hello World!');">download</button>
  </body>
</html>

You could also insert the a into the document (possibly with "display:none"), click it, and then remove it.
would this work in browsers where download attribute isn't supported like even modern ie and safari.. caniuse.com/#feat=download
Just tested Safari 5.0 under wine. The first version works, the second not. I tested IE 8 (wine) as well and it doesn't work.
C
Community

try

let a = document.createElement('a'); a.href = "data:application/octet-stream,"+encodeURIComponent('"My DATA"'); a.download = 'myFile.json'; a.click(); // we not add 'a' to DOM so no need to remove

If you want to download binary data look here

Update

2020.06.14 I upgrade Chrome to 83.0 and above SO snippet stop works (due to sandbox security restrictions) - but JSFiddle version works - here


D
Dennkster

Here is a link to the data URI method Mathew suggested, it worked on safari, but not well because I couldn't set the filetype, it gets saved as "unknown" and then i have to go there again later and change it in order to view the file...

http://www.nihilogic.dk/labs/canvas2image/


J
Jeanine

You can use localStorage. This is the Html5 equivalent of cookies. It appears to work on Chrome and Firefox BUT on Firefox, I needed to upload it to a server. That is, testing directly on my home computer didn't work.

I'm working up HTML5 examples. Go to http://faculty.purchase.edu/jeanine.meyer/html5/html5explain.html and scroll to the maze one. The information to re-build the maze is stored using localStorage.

I came to this article looking for HTML5 JavaScript for loading and working with xml files. Is it the same as older html and JavaScript????


K
Kevin

As previously mentioned the File API, along with the FileWriter and FileSystem APIs can be used to store files on a client's machine from the context of a browser tab/window.

However, there are several things pertaining to latter two APIs which you should be aware of:

Implementations of the APIs currently exist only in Chromium-based browsers (Chrome & Opera)

Both of the APIs were taken off of the W3C standards track on April 24, 2014, and as of now are proprietary

Removal of the (now proprietary) APIs from implementing browsers in the future is a possibility

A sandbox (a location on disk outside of which files can produce no effect) is used to store the files created with the APIs

A virtual file system (a directory structure which does not necessarily exist on disk in the same form that it does when accessed from within the browser) is used represent the files created with the APIs

Here are simple examples of how the APIs are used, directly and indirectly, in tandem to do this:

BakedGoods*

bakedGoods.get({
        data: ["testFile"],
        storageTypes: ["fileSystem"],
        options: {fileSystem:{storageType: Window.PERSISTENT}},
        complete: function(resultDataObj, byStorageTypeErrorObj){}
});

Using the raw File, FileWriter, and FileSystem APIs

function onQuotaRequestSuccess(grantedQuota)
{

    function saveFile(directoryEntry)
    {

        function createFileWriter(fileEntry)
        {

            function write(fileWriter)
            {
                var dataBlob = new Blob(["Hello world!"], {type: "text/plain"});
                fileWriter.write(dataBlob);              
            }

            fileEntry.createWriter(write);
        }

        directoryEntry.getFile(
            "testFile", 
            {create: true, exclusive: true},
            createFileWriter
        );
    }

    requestFileSystem(Window.PERSISTENT, grantedQuota, saveFile);
}

var desiredQuota = 1024 * 1024 * 1024;
var quotaManagementObj = navigator.webkitPersistentStorage;
quotaManagementObj.requestQuota(desiredQuota, onQuotaRequestSuccess);

Though the FileSystem and FileWriter APIs are no longer on the standards track, their use can be justified in some cases, in my opinion, because:

Renewed interest from the un-implementing browser vendors may place them right back on it

Market penetration of implementing (Chromium-based) browsers is high

Google (the main contributer to Chromium) has not given and end-of-life date to the APIs

Whether "some cases" encompasses your own, however, is for you to decide.

*BakedGoods is maintained by none other than this guy right here :)


S
Stephen Rauch

This thread was invaluable to figure out how to generate a binary file and prompt to download the named file, all in client code without a server.

First step for me was generating the binary blob from data that I was saving. There's plenty of samples for doing this for a single binary type, in my case I have a binary format with multiple types which you can pass as an array to create the blob.

saveAnimation: function() {

    var device = this.Device;
    var maxRow = ChromaAnimation.getMaxRow(device);
    var maxColumn = ChromaAnimation.getMaxColumn(device);
    var frames = this.Frames;
    var frameCount = frames.length;

    var writeArrays = [];


    var writeArray = new Uint32Array(1);
    var version = 1;
    writeArray[0] = version;
    writeArrays.push(writeArray.buffer);
    //console.log('version:', version);


    var writeArray = new Uint8Array(1);
    var deviceType = this.DeviceType;
    writeArray[0] = deviceType;
    writeArrays.push(writeArray.buffer);
    //console.log('deviceType:', deviceType);


    var writeArray = new Uint8Array(1);
    writeArray[0] = device;
    writeArrays.push(writeArray.buffer);
    //console.log('device:', device);


    var writeArray = new Uint32Array(1);
    writeArray[0] = frameCount;
    writeArrays.push(writeArray.buffer);
    //console.log('frameCount:', frameCount);

    for (var index = 0; index < frameCount; ++index) {

      var frame = frames[index];

      var writeArray = new Float32Array(1);
      var duration = frame.Duration;
      if (duration < 0.033) {
        duration = 0.033;
      }
      writeArray[0] = duration;
      writeArrays.push(writeArray.buffer);

      //console.log('Frame', index, 'duration', duration);

      var writeArray = new Uint32Array(maxRow * maxColumn);
      for (var i = 0; i < maxRow; ++i) {
        for (var j = 0; j < maxColumn; ++j) {
          var color = frame.Colors[i][j];
          writeArray[i * maxColumn + j] = color;
        }
      }
      writeArrays.push(writeArray.buffer);
    }

    var blob = new Blob(writeArrays, {type: 'application/octet-stream'});

    return blob;
}

The next step is to get the browser to prompt the user to download this blob with a predefined name.

All I needed was a named link I added in the HTML5 that I could reuse to rename the initial filename. I kept it hidden since the link doesn't need display.

<a id="lnkDownload" style="display: none" download="client.chroma" href="" target="_blank"></a>

The last step is to prompt the user to download the file.

var data = animation.saveAnimation();
var uriContent = URL.createObjectURL(data);
var lnkDownload = document.getElementById('lnkDownload');
lnkDownload.download = 'theDefaultFileName.extension';
lnkDownload.href = uriContent;
lnkDownload.click();

P
Peeter Vois

When testing the "ahref" method, I found that the web developer tools of Firefox and Chrome gets confused. I needed to restart the debugging after the a.click() was issued. Same happened with the FileSaver (it uses the same ahref method to actually make the saving). To work around it, I created new temporary window, added the element a into that and clicked it there.

    function download_json(dt) {
        var csv = ' var data = ';
        csv += JSON.stringify(dt, null, 3);

        var uricontent = 'data:application/octet-stream,' + encodeURI(csv);

        var newwin = window.open( "", "_blank" );
        var elem = newwin.document.createElement('a');
        elem.download = "database.js";
        elem.href = uricontent;
        elem.click();
        setTimeout(function(){ newwin.close(); }, 3000);
        
    }

I
Ilyas karim

Here is a tutorial to export files as ZIP:

Before getting started, there is a library to save files, the name of library is fileSaver.js, You can find this library here. Let's get started, Now, include the required libraries:

<script src="https://cdnjs.cloudflare.com/ajax/libs/jszip/3.1.4/jszip.min.js"  type="text/javascript"></script>
<script type="text/javascript" src="https://fastcdn.org/FileSaver.js/1.1.20151003/FileSaver.js" ></script>

Now copy this code and this code will download a zip file with a file hello.txt having content Hello World. If everything thing works fine, this will download a file.

<script type="text/javascript">
    var zip = new JSZip();
    zip.file("Hello.txt", "Hello World\n");
    zip.generateAsync({type:"blob"})
    .then(function(content) {
        // see FileSaver.js
        saveAs(content, "file.zip");
    });
</script>

This will download a file called file.zip. You can read more here: http://www.wapgee.com/story/248/guide-to-create-zip-files-using-javascript-by-using-jszip-library


U
User

You can use this to save text and other data:

function downloadFile(name, data) {
    let a = document.createElement("a");
    if (typeof a.download !== "undefined") a.download = name;
    a.href = URL.createObjectURL(new Blob([data], {
        type: "application/octet-stream"
    }));
    a.dispatchEvent(new MouseEvent("click"));
}

This function will create an Anchor element, set the name via .download (if supported), assign a url (.href) created from an object (URL.createObjectURL), in this case a Blob object, and dispatch a click event. In short: it's as if you're clicking a download link.

Example code

downloadFile("textfile.txt", "A simple text file");
downloadFile(
    "circle.svg",
    `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 100">
        <circle cx="50" cy="50" r="42" />
    </svg>`
);
downloadFile(
    "utf8string.txt",
    new Uint8Array([85, 84, 70, 45, 56, 32, 115, 116, 114, 105, 110, 103]) // "UTF-8 string"
);

This function also accepts File, Blob and MediaSource:

function downloadFile(name, data) {
    if (!(data instanceof File || data instanceof Blob || data instanceof MediaSource)) {
        return downloadFile(name, new Blob([data], {
            type: "application/octet-stream"
        }));
    }

    let a = document.createElement("a");
    if (typeof a.download !== "undefined") a.download = name;
    a.href = URL.createObjectURL(data);
    a.dispatchEvent(new MouseEvent("click"));
}

Or you could use two functions:

function downloadFile(name, data) {
    return downloadObject(new Blob([data], {
        type: "application/octet-stream"
    }));
}

function downloadObject(name, object) {
    let a = document.createElement("a");
    if (typeof a.download !== "undefined") a.download = name;
    a.href = URL.createObjectURL(object);
    a.dispatchEvent(new MouseEvent("click"));
}

I
Itamar Smirra

For simple files like 'txt' or'js' you can use the package fs-browsers.
It has nice and easy download and export methods for client-side which do not invole any server.

import { exportFile } from 'fs-browsers'; const onExportClick = (textToExport) => { // Export to txt file exportFile(textToExport); }

If you want to change the name of the file, or even it's type you can do it easily with this:

import { exportFile } from 'fs-browsers'; const onExportClick = (textToExport) => { // Export to js file called 'file.js' exportFile(textToExport, { fileName: 'file.js' }); }

For more complex files you will need to involve a server as you said. The package can also does that with excel files ('xls') if that is what you need.

import { exportFile, EXCEL_FILE } from 'fs-browsers'; const data = [{ "id": 5, "name": "John", "grade": 90, "age": 15 }, { "id": 7, "name": "Nick", "grade": 70, "age": 17 }]; const headings = ["Student ID", "Student Name", "Test Grade", "Student Age"]; exportFile(data, { type: EXCEL_FILE, headings: headings, fileName: 'grades.xls' });

Maybe in the future there eill be other kind of files too.