ChatGPT解决这个技术问题 Extra ChatGPT

Convert HTML5 Canvas into File to be uploaded?

The standard HTML file upload works as follows:

<g:form method="post" accept-charset="utf-8" enctype="multipart/form-data"  
     name="form" url="someurl">

    <input type="file" name="file" id="file" />

</form>

In my case I loaded an image into a html5 canvas and want to submit it as a file to the server. I can do:

var canvas; // some canvas with an image
var url = canvas.toDataURL();

This gives me a image/png as base64.

How can I send the base64 image to the server the same way it is done with the input type file?

The problem is that the base64 file is not of the same type as the file, which is inside the input type="file".

Can I convert the base64 that the types are the same for the server somehow?

@RayNicholus and How do I get the blob into a file input?
You don't. Send it via an ajax request.
@RayNicholus so how do I get the blob to the server?
As I said, send it via an ajax request.

m
markE

For security reasons, you can't set the value of a file-input element directly.

If you want to use a file-input element:

Create an image from the canvas (as you've done). Display that image on a new page. Have the user right-click-save-as to their local drive. Then they can use your file-input element to upload that newly created file.

Alternatively, you can use Ajax to POST the canvas data:

You asked about blob:

var blobBin = atob(dataURL.split(',')[1]);
var array = [];
for(var i = 0; i < blobBin.length; i++) {
    array.push(blobBin.charCodeAt(i));
}
var file=new Blob([new Uint8Array(array)], {type: 'image/png'});


var formdata = new FormData();
formdata.append("myNewFileName", file);
$.ajax({
   url: "uploadFile.php",
   type: "POST",
   data: formdata,
   processData: false,
   contentType: false,
}).done(function(respond){
  alert(respond);
});

Note: blob is generally supported in the latest browsers.


I want to send the image to the server!
Understood! If you want to use an html file input element, use the method in my answer. Alternatively, you can use Ajax to send your image to your server. Here is a stackoverflow post about using that alternative: stackoverflow.com/questions/13198131/…
it work in Chrome but not in firefox. The data is alway null on the server side. Any idea?
The problem in Firefox is that the script breaks.
FireFox breaks if the image is to large. (e.g., 7MB)
P
Pixelomo

The canvas image needs to be converted to base64 and then from base64 in to binary. This is done using .toDataURL() and dataURItoBlob()

It was a pretty fiddly process which required piecing together several SO answers, various blog posts and tutorials.

I've created a tutorial you can follow which walks you through the process.

In response to Ateik's comment here's a fiddle which replicates the original post in case you're having trouble viewing the original link. You can also fork my project here.

There's a lot of code but the core of what I'm doing is take a canvas element:

<canvas id="flatten" width="800" height="600"></canvas>

Set it's context to 2D

var snap = document.getElementById('flatten');
var flatten = snap.getContext('2d');

Canvas => Base64 => Binary

function postCanvasToURL() { // Convert canvas image to Base64 var img = snap.toDataURL(); // Convert Base64 image to binary var file = dataURItoBlob(img); } function dataURItoBlob(dataURI) { // convert base64/URLEncoded data component to raw binary data held in a string var byteString; if (dataURI.split(',')[0].indexOf('base64') >= 0) byteString = atob(dataURI.split(',')[1]); else byteString = unescape(dataURI.split(',')[1]); // separate out the mime component var mimeString = dataURI.split(',')[0].split(':')[1].split(';')[0]; // write the bytes of the string to a typed array var ia = new Uint8Array(byteString.length); for (var i = 0; i < byteString.length; i++) { ia[i] = byteString.charCodeAt(i); } return new Blob([ia], {type:mimeString}); }

You could stop at base64 if that's all you need, in my case I needed to convert again to binary so that I could pass the data over to twitter (using OAuth) without use of a db. It turns out you can tweet binary which is pretty cool, twitter will convert it back in to an image.


I get an error 502: Bad gateway with that link you posted
fixed the link!
Helped me a lot! Thanks!
@Michael Chaney this was the way to do it before toBlob, don't be condescending, if there's an easier way to do it now write an answer
@pixelomo not trying to be condescending. But you're right, it deserves an updated answer.
R
Reinier68

This is what worked for me in the end.

canvas.toBlob((blob) => {
  let file = new File([blob], "fileName.jpg", { type: "image/jpeg" })
}, 'image/jpeg');


T
Thierry

Currently in spec (very little support as of april '17)

Canvas.toBlob();

https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/toBlob

EDIT :

The link provides a polyfill (which seems to be slower from the wording), which code is roughtly equivalent to the @pixelomo answer, but with the same api as the native toBlob method :

A low performance polyfill based on toDataURL :

if (!HTMLCanvasElement.prototype.toBlob) {
  Object.defineProperty(HTMLCanvasElement.prototype, 'toBlob', {
    value: function (callback, type, quality) {
      var canvas = this;
      setTimeout(function() {

    var binStr = atob( canvas.toDataURL(type, quality).split(',')[1] ),
        len = binStr.length,
        arr = new Uint8Array(len);

    for (var i = 0; i < len; i++ ) {
      arr[i] = binStr.charCodeAt(i);
    }

    callback( new Blob( [arr], {type: type || 'image/png'} ) );

      });
    }
  });
}

To be used this way :

canvas.toBlob(function(blob){...}, 'image/jpeg', 0.95); // JPEG at 95% quality

or

canvas.toBlob(function(blob){...}); // PNG

A
Ardine

Another solution: send the data in var url in a hidden field, decode and save it on the server.

Example in Python Django:

if form.is_valid():
    url = form.cleaned_data['url']
    url_decoded = b64decode(url.encode())        
    content = ContentFile(url_decoded) 
    your_model.model_field.save('image.png', content)

B
BoCyrill

I used to do it quite simply

var formData = new FormData(),
    uploadedImageName = 'selfie.png';

canvas.toBlob(function (blob) {
    formData.append('user_picture', blob, uploadedImageName);
    $.ajax({
        data: formData,
        type: "POST",
        dataType: "JSON",
        url: '',
        processData: false,
        contentType: false,
    });
});

M
Max van Kampen
const canvas = document.querySelector("canvas");
canvas.toBlob(blob => {
  const file = new File([blob], "image.png");
});

Please add some context to the code snippet added above.