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What is an example of the Liskov Substitution Principle?

I have heard that the Liskov Substitution Principle (LSP) is a fundamental principle of object oriented design. What is it and what are some examples of its use?

More examples of LSP adherence and violation here
This is one of the best examples I have found: baeldung.com/java-liskov-substitution-principle
The Liskov Substitution Principle states that subclasses should be blindly substitutable for their base classes.
The Liskov Substitution Principle states that subclasses should be blindly substitutable for their base classes.
The Liskov Substitution Principle states that subclasses should be blindly substitutable for their base classes.

T
Todd

A great example illustrating LSP (given by Uncle Bob in a podcast I heard recently) was how sometimes something that sounds right in natural language doesn't quite work in code.

In mathematics, a Square is a Rectangle. Indeed it is a specialization of a rectangle. The "is a" makes you want to model this with inheritance. However if in code you made Square derive from Rectangle, then a Square should be usable anywhere you expect a Rectangle. This makes for some strange behavior.

Imagine you had SetWidth and SetHeight methods on your Rectangle base class; this seems perfectly logical. However if your Rectangle reference pointed to a Square, then SetWidth and SetHeight doesn't make sense because setting one would change the other to match it. In this case Square fails the Liskov Substitution Test with Rectangle and the abstraction of having Square inherit from Rectangle is a bad one.

https://i.stack.imgur.com/ilxzO.jpg

Y'all should check out the other priceless SOLID Principles Explained With Motivational Posters.


@m-sharp What if it's an immutable Rectangle such that instead of SetWidth and SetHeight, we have the methods GetWidth and GetHeight instead?
Moral of the story: model your classes based on behaviours not on properties; model your data based on properties and not on behaviours. If it behaves like a duck, it's certainly a bird.
Well, a square clearly IS a type of rectangle in the real world. Whether we can model this in our code depends on the spec. What the LSP indicates is that subtype behavior should match base type behavior as defined in the base type specification. If the rectangle base type spec says that height and width can be set independently, then LSP says that square cannot be a subtype of rectangle. If the rectangle spec says that a rectangle is immutable, then a square can be a subtype of rectangle. It's all about subtypes maintaining the behavior specified for the base type.
@Pacerier there is no issue if it's immutable. The real issue here is that we are not modeling rectangles, but rather "reshapable rectangles," i.e., rectangles whose width or height can be modified after creation (and we still consider it to be the same object). If we look at the rectangle class in this way, it is clear that a square is not a "reshapable rectangle", because a square cannot be reshaped and still be a square (in general). Mathematically, we don't see the problem because mutability doesn't even make sense in a mathematical context.
I have one question about the principle. Why would be the problem if Square.setWidth(int width) was implemented like this: this.width = width; this.height = width;? In this case it is guaranteed that the width equals the height.
C
Community

The Liskov Substitution Principle (LSP, ) is a concept in Object Oriented Programming that states:

Functions that use pointers or references to base classes must be able to use objects of derived classes without knowing it.

At its heart LSP is about interfaces and contracts as well as how to decide when to extend a class vs. use another strategy such as composition to achieve your goal.

The most effective way I have seen to illustrate this point was in Head First OOA&D. They present a scenario where you are a developer on a project to build a framework for strategy games.

They present a class that represents a board that looks like this:

https://oncodebynotmyself.files.wordpress.com/2011/03/board_thumb.png

All of the methods take X and Y coordinates as parameters to locate the tile position in the two-dimensional array of Tiles. This will allow a game developer to manage units in the board during the course of the game.

The book goes on to change the requirements to say that the game frame work must also support 3D game boards to accommodate games that have flight. So a ThreeDBoard class is introduced that extends Board.

At first glance this seems like a good decision. Board provides both the Height and Width properties and ThreeDBoard provides the Z axis.

Where it breaks down is when you look at all the other members inherited from Board. The methods for AddUnit, GetTile, GetUnits and so on, all take both X and Y parameters in the Board class but the ThreeDBoard needs a Z parameter as well.

So you must implement those methods again with a Z parameter. The Z parameter has no context to the Board class and the inherited methods from the Board class lose their meaning. A unit of code attempting to use the ThreeDBoard class as its base class Board would be very out of luck.

Maybe we should find another approach. Instead of extending Board, ThreeDBoard should be composed of Board objects. One Board object per unit of the Z axis.

This allows us to use good object oriented principles like encapsulation and reuse and doesn’t violate LSP.


See also Circle-Ellipse Problem on Wikipedia for a similar but simpler example.
Requote from @NotMySelf: "I think the example is simply to demonstrate that inheriting from board does not make sense with in the context of ThreeDBoard and all of the method signatures are meaningless with a Z axis.".
So if we add another method to a Child class but all the functionality of Parent still makes sense in the Child class would it be breaking LSP? Since on one hand we modified the interface for using the Child a bit on the other hand if we up cast the Child to be a Parent the code that expects a Parent would work fine.
This is an anti-Liskov example. Liskov makes us to derive Rectangle from the Square. More-parameters-class from less-parameters-class. And you have nicely shown that it is bad. It is really a good joke to have marked as an answer and to have been upvoted 200 times an anti-liskov answer for liskov question. Is Liskov principle a fallacy really?
I've seen inheritance work the wrong way. Here is an example. The base class should be 3DBoard and the derived class Board. The Board still has a Z axis of Max(Z) = Min(Z) = 1
m
maysara

Substitutability is a principle in object-oriented programming stating that, in a computer program, if S is a subtype of T, then objects of type T may be replaced with objects of type S

Let's do a simple example in Java:

Bad example

public class Bird{
    public void fly(){}
}
public class Duck extends Bird{}

The duck can fly because it is a bird, but what about this:

public class Ostrich extends Bird{}

Ostrich is a bird, but it can't fly, Ostrich class is a subtype of class Bird, but it shouldn't be able to use the fly method, that means we are breaking the LSP principle.

Good example

public class Bird{}
public class FlyingBirds extends Bird{
    public void fly(){}
}
public class Duck extends FlyingBirds{}
public class Ostrich extends Bird{} 

Nice example, but what would you do if the client has Bird bird. You have to cast the object to FlyingBirds to make use of fly, which isn't nice right?
No. If the client has Bird bird, that means it cannot use fly(). That's it. Passing a Duck does not change this fact. If the client has FlyingBirds bird, then even if it gets passed a Duck it should always work the same way.
Wouldn't this also serve as a good example for Interface Segregation?
Excellent example Thanks Man
How about using Interface 'Flyable' (can't think of a better name). This way we don't commit ourselves into this rigid hierarchy.. Unless we know really need it.
K
Konrad Rudolph

LSP concerns invariants.

The classic example is given by the following pseudo-code declaration (implementations omitted):

class Rectangle {
    int getHeight()
    void setHeight(int value) {
        postcondition: width didn’t change
    }
    int getWidth()
    void setWidth(int value) {
        postcondition: height didn’t change
    }
}

class Square extends Rectangle { }

Now we have a problem although the interface matches. The reason is that we have violated invariants stemming from the mathematical definition of squares and rectangles. The way getters and setters work, a Rectangle should satisfy the following invariant:

void invariant(Rectangle r) {
    r.setHeight(200)
    r.setWidth(100)
    assert(r.getHeight() == 200 and r.getWidth() == 100)
}

However, this invariant (as well as the explicit postconditions) must be violated by a correct implementation of Square, therefore it is not a valid substitute of Rectangle.


And hence the difficulty of using "OO" to model anything we might want to actually model.
@DrPizza: Absolutely. However, two things. Firstly, such relationships can still be modelled in OOP, albeit incompletely or using more complex detours (pick whichever suits your problem). Secondly, there’s no better alternative. Other mappings/modellings have the same or similar problems. ;-)
@NickW In some cases (but not in the above) you can simply invert the inheritance chain – logically speaking, a 2D point is-a 3D point, where the third dimension is disregarded (or 0 – all points lie on the same plane in 3D space). But this is of course not really practical. In general, this is one of the cases where inheritance doesn’t really help, and no natural relationship exists between the entities. Model them separately (at least I don’t know of a better way).
OOP is meant to model behaviours and not data. Your classes violate encapsulation even before violating LSP.
@AustinWBryan Yep; the longer I’ve been working in this field, the more I tend to use inheritance for interfaces and abstract base classes only, and composition for the rest. It’s sometimes a bit more work (typing wise) but it avoids a whole bunch of problems, and is widely echoed advice by other experienced programmers.
s
shA.t

Robert Martin has an excellent paper on the Liskov Substitution Principle. It discusses subtle and not-so-subtle ways in which the principle may be violated.

Some relevant parts of the paper (note that the second example is heavily condensed):

A Simple Example of a Violation of LSP One of the most glaring violations of this principle is the use of C++ Run-Time Type Information (RTTI) to select a function based upon the type of an object. i.e.: void DrawShape(const Shape& s) { if (typeid(s) == typeid(Square)) DrawSquare(static_cast(s)); else if (typeid(s) == typeid(Circle)) DrawCircle(static_cast(s)); } Clearly the DrawShape function is badly formed. It must know about every possible derivative of the Shape class, and it must be changed whenever new derivatives of Shape are created. Indeed, many view the structure of this function as anathema to Object Oriented Design. Square and Rectangle, a More Subtle Violation. However, there are other, far more subtle, ways of violating the LSP. Consider an application which uses the Rectangle class as described below: class Rectangle { public: void SetWidth(double w) {itsWidth=w;} void SetHeight(double h) {itsHeight=w;} double GetHeight() const {return itsHeight;} double GetWidth() const {return itsWidth;} private: double itsWidth; double itsHeight; }; [...] Imagine that one day the users demand the ability to manipulate squares in addition to rectangles. [...] Clearly, a square is a rectangle for all normal intents and purposes. Since the ISA relationship holds, it is logical to model the Square class as being derived from Rectangle. [...] Square will inherit the SetWidth and SetHeight functions. These functions are utterly inappropriate for a Square, since the width and height of a square are identical. This should be a significant clue that there is a problem with the design. However, there is a way to sidestep the problem. We could override SetWidth and SetHeight [...] But consider the following function: void f(Rectangle& r) { r.SetWidth(32); // calls Rectangle::SetWidth } If we pass a reference to a Square object into this function, the Square object will be corrupted because the height won’t be changed. This is a clear violation of LSP. The function does not work for derivatives of its arguments. [...]


Way late, but I thought this was an interesting quote in that paper: Now the rule for the preconditions and postconditions for derivatives, as stated by Meyer is: ...when redefining a routine [in a derivative], you may only replace its precondition by a weaker one, and its postcondition by a stronger one. If a child-class pre-condition is stronger than a parent class pre-condition, you couldn't substitute a child for a parent without violating the pre-condition. Hence LSP.
C
Community

LSP is necessary where some code thinks it is calling the methods of a type T, and may unknowingly call the methods of a type S, where S extends T (i.e. S inherits, derives from, or is a subtype of, the supertype T).

For example, this occurs where a function with an input parameter of type T, is called (i.e. invoked) with an argument value of type S. Or, where an identifier of type T, is assigned a value of type S.

val id : T = new S() // id thinks it's a T, but is a S

LSP requires the expectations (i.e. invariants) for methods of type T (e.g. Rectangle), not be violated when the methods of type S (e.g. Square) are called instead.

val rect : Rectangle = new Square(5) // thinks it's a Rectangle, but is a Square
val rect2 : Rectangle = rect.setWidth(10) // height is 10, LSP violation

Even a type with immutable fields still has invariants, e.g. the immutable Rectangle setters expect dimensions to be independently modified, but the immutable Square setters violate this expectation.

class Rectangle( val width : Int, val height : Int )
{
   def setWidth( w : Int ) = new Rectangle(w, height)
   def setHeight( h : Int ) = new Rectangle(width, h)
}

class Square( val side : Int ) extends Rectangle(side, side)
{
   override def setWidth( s : Int ) = new Square(s)
   override def setHeight( s : Int ) = new Square(s)
}

LSP requires that each method of the subtype S must have contravariant input parameter(s) and a covariant output.

Contravariant means the variance is contrary to the direction of the inheritance, i.e. the type Si, of each input parameter of each method of the subtype S, must be the same or a supertype of the type Ti of the corresponding input parameter of the corresponding method of the supertype T.

Covariance means the variance is in the same direction of the inheritance, i.e. the type So, of the output of each method of the subtype S, must be the same or a subtype of the type To of the corresponding output of the corresponding method of the supertype T.

This is because if the caller thinks it has a type T, thinks it is calling a method of T, then it supplies argument(s) of type Ti and assigns the output to the type To. When it is actually calling the corresponding method of S, then each Ti input argument is assigned to a Si input parameter, and the So output is assigned to the type To. Thus if Si were not contravariant w.r.t. to Ti, then a subtype Xi—which would not be a subtype of Si—could be assigned to Ti.

Additionally, for languages (e.g. Scala or Ceylon) which have definition-site variance annotations on type polymorphism parameters (i.e. generics), the co- or contra- direction of the variance annotation for each type parameter of the type T must be opposite or same direction respectively to every input parameter or output (of every method of T) that has the type of the type parameter.

Additionally, for each input parameter or output that has a function type, the variance direction required is reversed. This rule is applied recursively.

Subtyping is appropriate where the invariants can be enumerated.

There is much ongoing research on how to model invariants, so that they are enforced by the compiler.

Typestate (see page 3) declares and enforces state invariants orthogonal to type. Alternatively, invariants can be enforced by converting assertions to types. For example, to assert that a file is open before closing it, then File.open() could return an OpenFile type, which contains a close() method that is not available in File. A tic-tac-toe API can be another example of employing typing to enforce invariants at compile-time. The type system may even be Turing-complete, e.g. Scala. Dependently-typed languages and theorem provers formalize the models of higher-order typing.

Because of the need for semantics to abstract over extension, I expect that employing typing to model invariants, i.e. unified higher-order denotational semantics, is superior to the Typestate. ‘Extension’ means the unbounded, permuted composition of uncoordinated, modular development. Because it seems to me to be the antithesis of unification and thus degrees-of-freedom, to have two mutually-dependent models (e.g. types and Typestate) for expressing the shared semantics, which can't be unified with each other for extensible composition. For example, Expression Problem-like extension was unified in the subtyping, function overloading, and parametric typing domains.

My theoretical position is that for knowledge to exist (see section “Centralization is blind and unfit”), there will never be a general model that can enforce 100% coverage of all possible invariants in a Turing-complete computer language. For knowledge to exist, unexpected possibilities much exist, i.e. disorder and entropy must always be increasing. This is the entropic force. To prove all possible computations of a potential extension, is to compute a priori all possible extension.

This is why the Halting Theorem exists, i.e. it is undecidable whether every possible program in a Turing-complete programming language terminates. It can be proven that some specific program terminates (one which all possibilities have been defined and computed). But it is impossible to prove that all possible extension of that program terminates, unless the possibilities for extension of that program is not Turing complete (e.g. via dependent-typing). Since the fundamental requirement for Turing-completeness is unbounded recursion, it is intuitive to understand how Gödel's incompleteness theorems and Russell's paradox apply to extension.

An interpretation of these theorems incorporates them in a generalized conceptual understanding of the entropic force:

Gödel's incompleteness theorems: any formal theory, in which all arithmetic truths can be proved, is inconsistent.

Russell's paradox: every membership rule for a set that can contain a set, either enumerates the specific type of each member or contains itself. Thus sets either cannot be extended or they are unbounded recursion. For example, the set of everything that is not a teapot, includes itself, which includes itself, which includes itself, etc…. Thus a rule is inconsistent if it (may contain a set and) does not enumerate the specific types (i.e. allows all unspecified types) and does not allow unbounded extension. This is the set of sets that are not members of themselves. This inability to be both consistent and completely enumerated over all possible extension, is Gödel's incompleteness theorems.

Liskov Substition Principle: generally it is an undecidable problem whether any set is the subset of another, i.e. inheritance is generally undecidable.

Linsky Referencing: it is undecidable what the computation of something is, when it is described or perceived, i.e. perception (reality) has no absolute point of reference.

Coase's theorem: there is no external reference point, thus any barrier to unbounded external possibilities will fail.

Second law of thermodynamics: the entire universe (a closed system, i.e. everything) trends to maximum disorder, i.e. maximum independent possibilities.


@Shelyby: You have mixed too many things. Things are not as confusing as you state them. Much of your theoretical assertions stand on flimsy grounds, like 'For knowledge to exist, unexpected possibilities much exist, .........' AND 'generally it is an undecidable problem whether any set is the subset of another, i.e. inheritance is generally undecidable' . You can start up a separate blog for each of these points. Anyways, your assertions and assumptions are highly questionable. One must not use things which one is not aware of!
@aknon I have a blog that explains these matters in more depth. My TOE model of infinite spacetime is unbounded frequencies. It is not confusing to me that a recursive inductive function has a known start value with an infinite end bound, or a coinductive function has an unknown end value and a known start bound. Relativity is the problem once recursion is introduced. This is why Turing complete is equivalent to unbounded recursion.
@ShelbyMooreIII You are going in too many directions. This is not an answer.
@Soldalma it is an answer. Don't you see it in the Answer section. Yours is a comment because it is in the comment section.
Like your mixing with scala world!
S
Steve Chamaillard

I see rectangles and squares in every answer, and how to violate the LSP.

I'd like to show how the LSP can be conformed to with a real-world example :

<?php

interface Database 
{
    public function selectQuery(string $sql): array;
}

class SQLiteDatabase implements Database
{
    public function selectQuery(string $sql): array
    {
        // sqlite specific code

        return $result;
    }
}

class MySQLDatabase implements Database
{
    public function selectQuery(string $sql): array
    {
        // mysql specific code

        return $result; 
    }
}

This design conforms to the LSP because the behaviour remains unchanged regardless of the implementation we choose to use.

And yes, you can violate LSP in this configuration doing one simple change like so :

<?php

interface Database 
{
    public function selectQuery(string $sql): array;
}

class SQLiteDatabase implements Database
{
    public function selectQuery(string $sql): array
    {
        // sqlite specific code

        return $result;
    }
}

class MySQLDatabase implements Database
{
    public function selectQuery(string $sql): array
    {
        // mysql specific code

        return ['result' => $result]; // This violates LSP !
    }
}

Now the subtypes cannot be used the same way since they don't produce the same result anymore.


The example does not violate LSP only as long as we constrain the semantics of Database::selectQuery to support just the subset of SQL supported by all DB engines. That's hardly practical... That said, the example is still easier to grasp than most others used here.
I found this answer the easiest to grasp out of the rest.
is it practical to apply LSP on databases? i see that most, if not all the, of db operations will need to be wrapped, and is vulnerable to mistakes. Though the good side is the API stays the same even if it's SQL vs NoSQL.
Y
Yogesh Umesh Vaity

There is a checklist to determine whether or not you are violating Liskov.

If you violate one of the following items -> you violate Liskov.

If you don't violate any -> can't conclude anything.

Check list:

No new exceptions should be thrown in derived class: If your base class threw ArgumentNullException then your sub classes were only allowed to throw exceptions of type ArgumentNullException or any exceptions derived from ArgumentNullException. Throwing IndexOutOfRangeException is a violation of Liskov.

Pre-conditions cannot be strengthened: Assume your base class works with a member int. Now your sub-type requires that int to be positive. This is strengthened pre-conditions, and now any code that worked perfectly fine before with negative ints is broken.

Post-conditions cannot be weakened: Assume your base class required all connections to the database should be closed before the method returned. In your sub-class you overrode that method and left the connection open for further reuse. You have weakened the post-conditions of that method.

Invariants must be preserved: The most difficult and painful constraint to fulfill. Invariants are sometimes hidden in the base class and the only way to reveal them is to read the code of the base class. Basically you have to be sure when you override a method anything unchangeable must remain unchanged after your overridden method is executed. The best thing I can think of is to enforce these invariant constraints in the base class but that would not be easy.

History Constraint: When overriding a method you are not allowed to modify an unmodifiable property in the base class. Take a look at these code and you can see Name is defined to be unmodifiable (private set) but SubType introduces new method that allows modifying it (through reflection): public class SuperType { public string Name { get; private set; } public SuperType(string name, int age) { Name = name; Age = age; } } public class SubType : SuperType { public void ChangeName(string newName) { var propertyType = base.GetType().GetProperty("Name").SetValue(this, newName); } }

There are 2 others items: Contravariance of method arguments and Covariance of return types. But it is not possible in C# (I'm a C# developer) so I don't care about them.


I'm a C# developer also and I will tell your last statement isn't true as of Visual Studio 2010, with the .Net 4.0 framework. Covariance of return types allows for a more derived return type than what was defined by the interface. Example: Example: IEnumerable<T> (T is covariant) IEnumerator<T> (T is covariant) IQueryable<T> (T is covariant) IGrouping<TKey, TElement> (TKey and TElement are covariant) IComparer<T> (T is contravariant) IEqualityComparer<T> (T is contravariant) IComparable<T> (T is contravariant) msdn.microsoft.com/en-us/library/dd233059(v=vs.100).aspx
P
Pang

Long story short, let's leave rectangles rectangles and squares squares, practical example when extending a parent class, you have to either PRESERVE the exact parent API or to EXTEND IT.

Let's say you have a base ItemsRepository.

class ItemsRepository
{
    /**
    * @return int Returns number of deleted rows
    */
    public function delete()
    {
        // perform a delete query
        $numberOfDeletedRows = 10;

        return $numberOfDeletedRows;
    }
}

And a sub class extending it:

class BadlyExtendedItemsRepository extends ItemsRepository
{
    /**
     * @return void Was suppose to return an INT like parent, but did not, breaks LSP
     */
    public function delete()
    {
        // perform a delete query
        $numberOfDeletedRows = 10;

        // we broke the behaviour of the parent class
        return;
    }
}

Then you could have a Client working with the Base ItemsRepository API and relying on it.

/**
 * Class ItemsService is a client for public ItemsRepository "API" (the public delete method).
 *
 * Technically, I am able to pass into a constructor a sub-class of the ItemsRepository
 * but if the sub-class won't abide the base class API, the client will get broken.
 */
class ItemsService
{
    /**
     * @var ItemsRepository
     */
    private $itemsRepository;

    /**
     * @param ItemsRepository $itemsRepository
     */
    public function __construct(ItemsRepository $itemsRepository)
    {
        $this->itemsRepository = $itemsRepository;
    }

    /**
     * !!! Notice how this is suppose to return an int. My clients expect it based on the
     * ItemsRepository API in the constructor !!!
     *
     * @return int
     */
    public function delete()
    {
        return $this->itemsRepository->delete();
    }
} 

The LSP is broken when substituting parent class with a sub class breaks the API's contract.

class ItemsController
{
    /**
     * Valid delete action when using the base class.
     */
    public function validDeleteAction()
    {
        $itemsService = new ItemsService(new ItemsRepository());
        $numberOfDeletedItems = $itemsService->delete();

        // $numberOfDeletedItems is an INT :)
    }

    /**
     * Invalid delete action when using a subclass.
     */
    public function brokenDeleteAction()
    {
        $itemsService = new ItemsService(new BadlyExtendedItemsRepository());
        $numberOfDeletedItems = $itemsService->delete();

        // $numberOfDeletedItems is a NULL :(
    }
}

You can learn more about writing maintainable software in my course: https://www.udemy.com/enterprise-php/


This is a much better example. Thank you!
K
Khaled Qasem

Let’s illustrate in Java:

class TrasportationDevice
{
   String name;
   String getName() { ... }
   void setName(String n) { ... }

   double speed;
   double getSpeed() { ... }
   void setSpeed(double d) { ... }

   Engine engine;
   Engine getEngine() { ... }
   void setEngine(Engine e) { ... }

   void startEngine() { ... }
}

class Car extends TransportationDevice
{
   @Override
   void startEngine() { ... }
}

There is no problem here, right? A car is definitely a transportation device, and here we can see that it overrides the startEngine() method of its superclass.

Let’s add another transportation device:

class Bicycle extends TransportationDevice
{
   @Override
   void startEngine() /*problem!*/
}

Everything isn’t going as planned now! Yes, a bicycle is a transportation device, however, it does not have an engine and hence, the method startEngine() cannot be implemented.

These are the kinds of problems that violation of Liskov Substitution Principle leads to, and they can most usually be recognized by a method that does nothing, or even can’t be implemented.

The solution to these problems is a correct inheritance hierarchy, and in our case we would solve the problem by differentiating classes of transportation devices with and without engines. Even though a bicycle is a transportation device, it doesn’t have an engine. In this example our definition of transportation device is wrong. It should not have an engine.

We can refactor our TransportationDevice class as follows:

class TrasportationDevice
{
   String name;
   String getName() { ... }
   void setName(String n) { ... }

   double speed;
   double getSpeed() { ... }
   void setSpeed(double d) { ... }
}

Now we can extend TransportationDevice for non-motorized devices.

class DevicesWithoutEngines extends TransportationDevice
{  
   void startMoving() { ... }
}

And extend TransportationDevice for motorized devices. Here is is more appropriate to add the Engine object.

class DevicesWithEngines extends TransportationDevice
{  
   Engine engine;
   Engine getEngine() { ... }
   void setEngine(Engine e) { ... }

   void startEngine() { ... }
}

Thus our Car class becomes more specialized, while adhering to the Liskov Substitution Principle.

class Car extends DevicesWithEngines
{
   @Override
   void startEngine() { ... }
}

And our Bicycle class is also in compliance with the Liskov Substitution Principle.

class Bicycle extends DevicesWithoutEngines
{
   @Override
   void startMoving() { ... }
}

C
Charlie Martin

The LSP is a rule about the contract of the clases: if a base class satisfies a contract, then by the LSP derived classes must also satisfy that contract.

In Pseudo-python

class Base:
   def Foo(self, arg): 
       # *... do stuff*

class Derived(Base):
   def Foo(self, arg):
       # *... do stuff*

satisfies LSP if every time you call Foo on a Derived object, it gives exactly the same results as calling Foo on a Base object, as long as arg is the same.


But ... if you always get the same behavior, then what is the point of having the derived class?
You missed a point: it's the same observed behavior. You might, for example replace something with O(n) performance with something functionally equivalent, but with O(lg n) performance. Or you might replace something that accesses data implemented with MySQL and replace it with an in-memory database.
@Charlie Martin, coding to an interface rather than an implementation - I dig that. This is not unique to OOP; functional languages such as Clojure promote that as well. Even in terms of Java or C#, I think that using an interface rather than using an abstract class plus class hierarchies would be natural for the examples that you provide. Python is not strongly typed and does not really have interfaces, at least not explicitly. My difficulty is that I have been doing OOP for several years without adhering to SOLID. Now that I came across it, it seems limiting and almost self-contradicting.
Well, you need to go back and check out Barbara's original paper. reports-archive.adm.cs.cmu.edu/anon/1999/CMU-CS-99-156.ps It's not really stated in terms of interfaces, and it is a logical relation that holds (or doesn't) in any programming language that has some form of inheritance.
@HamishGrubijan I don't know who told you that Python is not strongly typed, but they were lying to you (and if you don't believe me, fire up a Python interpreter and try 2 + "2"). Perhaps you confuse "strongly typed" with "statically typed"?
s
snagpaul

I guess everyone kind of covered what LSP is technically: You basically want to be able to abstract away from subtype details and use supertypes safely.

So Liskov has 3 underlying rules:

Signature Rule : There should be a valid implementation of every operation of the supertype in the subtype syntactically. Something a compiler will be able to check for you. There is a little rule about throwing fewer exceptions and being at least as accessible as the supertype methods. Methods Rule: The implementation of those operations is semantically sound. Weaker Preconditions : The subtype functions should take at least what the supertype took as input, if not more. Stronger Postconditions: They should produce a subset of the output the supertype methods produced. Properties Rule : This goes beyond individual function calls. Invariants : Things that are always true must remain true. Eg. a Set's size is never negative. Evolutionary Properties : Usually something to do with immutability or the kind of states the object can be in. Or maybe the object only grows and never shrinks so the subtype methods shouldn't make it.

All these properties need to be preserved and the extra subtype functionality shouldn't violate supertype properties.

If these three things are taken care of , you have abstracted away from the underlying stuff and you are writing loosely coupled code.

Source: Program Development in Java - Barbara Liskov


P
Peter Mortensen

Functions that use pointers or references to base classes must be able to use objects of derived classes without knowing it.

When I first read about LSP, I assumed that this was meant in a very strict sense, essentially equating it to interface implementation and type-safe casting. Which would mean that LSP is either ensured or not by the language itself. For example, in this strict sense, ThreeDBoard is certainly substitutable for Board, as far as the compiler is concerned.

After reading up more on the concept though I found that LSP is generally interpreted more broadly than that.

In short, what it means for client code to "know" that the object behind the pointer is of a derived type rather than the pointer type is not restricted to type-safety. Adherence to LSP is also testable through probing the objects actual behavior. That is, examining the impact of an object's state and method arguments on the results of the method calls, or the types of exceptions thrown from the object.

Going back to the example again, in theory the Board methods can be made to work just fine on ThreeDBoard. In practice however, it will be very difficult to prevent differences in behavior that client may not handle properly, without hobbling the functionality that ThreeDBoard is intended to add.

With this knowledge in hand, evaluating LSP adherence can be a great tool in determining when composition is the more appropriate mechanism for extending existing functionality, rather than inheritance.


C
Community

An important example of the use of LSP is in software testing.

If I have a class A that is an LSP-compliant subclass of B, then I can reuse the test suite of B to test A.

To fully test subclass A, I probably need to add a few more test cases, but at the minimum I can reuse all of superclass B's test cases.

A way to realize is this by building what McGregor calls a "Parallel hierarchy for testing": My ATest class will inherit from BTest. Some form of injection is then needed to ensure the test case works with objects of type A rather than of type B (a simple template method pattern will do).

Note that reusing the super-test suite for all subclass implementations is in fact a way to test that these subclass implementations are LSP-compliant. Thus, one can also argue that one should run the superclass test suite in the context of any subclass.

See also the answer to the Stackoverflow question "Can I implement a series of reusable tests to test an interface's implementation?"


R
Rahamath

The Liskov Substitution Principle

The overridden method shouldn’t remain empty

The overridden method shouldn’t throw an error

Base class or interface behavior should not go for modification (rework) as because of derived class behaviors.


D
Damien Pollet

This formulation of the LSP is way too strong:

If for each object o1 of type S there is an object o2 of type T such that for all programs P defined in terms of T, the behavior of P is unchanged when o1 is substituted for o2, then S is a subtype of T.

Which basically means that S is another, completely encapsulated implementation of the exact same thing as T. And I could be bold and decide that performance is part of the behavior of P...

So, basically, any use of late-binding violates the LSP. It's the whole point of OO to to obtain a different behavior when we substitute an object of one kind for one of another kind!

The formulation cited by wikipedia is better since the property depends on the context and does not necessarily include the whole behavior of the program.


Erm, that formulation is Barbara Liskov's own. Barbara Liskov, “Data Abstraction and Hierarchy,” SIGPLAN Notices, 23,5 (May, 1988). It is not "way too strong", it is "exactly right", and it does not have the implication you think it has. It is strong, but has just the right amount of strength.
Then, there are very few subtypes in the real life :)
"Behavior is unchanged" does not mean that a subtype will give you the exact same concrete result value(s). It means that the subtype's behavior matches what is expected in the base type. Example: base type Shape could have a draw() method and stipulate that this method should render the shape. Two subtypes of Shape (e.g. Square and Circle) would both implement the draw() method and the results would look different. But as long as the behavior (rendering the shape) matched the specified behavior of Shape, then Square and Circle would be subtypes of Shape in accordance with the LSP.
d
dlmeetei

In a very simple sentence, we can say:

The child class must not violate its base class characteristics. It must be capable with it. We can say it's same as subtyping.


G
GauRang Omar

Liskov's Substitution Principle(LSP) All the time we design a program module and we create some class hierarchies. Then we extend some classes creating some derived classes. We must make sure that the new derived classes just extend without replacing the functionality of old classes. Otherwise, the new classes can produce undesired effects when they are used in existing program modules. Liskov's Substitution Principle states that if a program module is using a Base class, then the reference to the Base class can be replaced with a Derived class without affecting the functionality of the program module.

Example:

Below is the classic example for which the Liskov's Substitution Principle is violated. In the example, 2 classes are used: Rectangle and Square. Let's assume that the Rectangle object is used somewhere in the application. We extend the application and add the Square class. The square class is returned by a factory pattern, based on some conditions and we don't know the exact what type of object will be returned. But we know it's a Rectangle. We get the rectangle object, set the width to 5 and height to 10 and get the area. For a rectangle with width 5 and height 10, the area should be 50. Instead, the result will be 100

    // Violation of Likov's Substitution Principle
class Rectangle {
    protected int m_width;
    protected int m_height;

    public void setWidth(int width) {
        m_width = width;
    }

    public void setHeight(int height) {
        m_height = height;
    }

    public int getWidth() {
        return m_width;
    }

    public int getHeight() {
        return m_height;
    }

    public int getArea() {
        return m_width * m_height;
    }
}

class Square extends Rectangle {
    public void setWidth(int width) {
        m_width = width;
        m_height = width;
    }

    public void setHeight(int height) {
        m_width = height;
        m_height = height;
    }

}

class LspTest {
    private static Rectangle getNewRectangle() {
        // it can be an object returned by some factory ...
        return new Square();
    }

    public static void main(String args[]) {
        Rectangle r = LspTest.getNewRectangle();

        r.setWidth(5);
        r.setHeight(10);
        // user knows that r it's a rectangle.
        // It assumes that he's able to set the width and height as for the base
        // class

        System.out.println(r.getArea());
        // now he's surprised to see that the area is 100 instead of 50.
    }
}

Conclusion: This principle is just an extension of the Open Close Principle and it means that we must make sure that new derived classes are extending the base classes without changing their behavior.

See also: Open Close Principle

Some similar concepts for better structure: Convention over configuration


j
johannesMatevosyan

The LSP in simple terms states that objects of the same superclass should be able to be swapped with each other without breaking anything.

For example, if we have a Cat and a Dog class derived from an Animal class, any functions using the Animal class should be able to use Cat or Dog and behave normally.


I
Ivan Porta

This principle was introduced by Barbara Liskov in 1987 and extends the Open-Closed Principle by focusing on the behavior of a superclass and its subtypes.

Its importance becomes obvious when we consider the consequences of violating it. Consider an application that uses the following class.

public class Rectangle 
{ 
  private double width;

  private double height; 

  public double Width 
  { 
    get 
    { 
      return width; 
    } 
    set 
    { 
      width = value; 
    }
  } 

  public double Height 
  { 
    get 
    { 
      return height; 
    } 
    set 
    { 
      height = value; 
    } 
  } 
}

Imagine that one day, the client demands the ability to manipulate squares in addition to rectangles. Since a square is a rectangle, the square class should be derived from the Rectangle class.

public class Square : Rectangle
{
} 

However, by doing that we will encounter two problems:

A square does not need both height and width variables inherited from the rectangle and this could create a significant waste in memory if we have to create hundreds of thousands of square objects. The width and height setter properties inherited from the rectangle are inappropriate for a square since the width and height of a square are identical. In order to set both height and width to the same value, we can create two new properties as follows:

public class Square : Rectangle
{
  public double SetWidth 
  { 
    set 
    { 
      base.Width = value; 
      base.Height = value; 
    } 
  } 

  public double SetHeight 
  { 
    set 
    { 
      base.Height = value; 
      base.Width = value; 
    } 
  } 
}

Now, when someone will set the width of a square object, its height will change accordingly and vice-versa.

Square s = new Square(); 
s.SetWidth(1); // Sets width and height to 1. 
s.SetHeight(2); // sets width and height to 2. 

Let's move forward and consider this other function:

public void A(Rectangle r) 
{ 
  r.SetWidth(32); // calls Rectangle.SetWidth 
} 

If we pass a reference to a square object into this function, we would violate the LSP because the function does not work for derivatives of its arguments. The properties width and height aren't polymorphic because they aren't declared virtual in rectangle (the square object will be corrupted because the height won't be changed).

However, by declaring the setter properties to be virtual we will face another violation, the OCP. In fact, the creation of a derived class square is causing changes to the base class rectangle.


In method A() I think you meant r.Width = 32; since a Rectangle doesn't have a SetWidth() method.
a
aknon

Some addendum: I wonder why didn't anybody write about the Invariant , preconditions and post conditions of the base class that must be obeyed by the derived classes. For a derived class D to be completely sustitutable by the Base class B, class D must obey certain conditions:

In-variants of base class must be preserved by the derived class

Pre-conditions of the base class must not be strengthened by the derived class

Post-conditions of the base class must not be weakened by the derived class.

So the derived must be aware of the above three conditions imposed by the base class. Hence, the rules of subtyping are pre-decided. Which means, 'IS A' relationship shall be obeyed only when certain rules are obeyed by the subtype. These rules, in the form of invariants, precoditions and postcondition, should be decided by a formal 'design contract'.

Further discussions on this available at my blog: Liskov Substitution principle


W
Wouter

A square is a rectangle where the width equals the height. If the square sets two different sizes for the width and height it violates the square invariant. This is worked around by introducing side effects. But if the rectangle had a setSize(height, width) with precondition 0 < height and 0 < width. The derived subtype method requires height == width; a stronger precondition (and that violates lsp). This shows that though square is a rectangle it is not a valid subtype because the precondition is strengthened. The work around (in general a bad thing) cause a side effect and this weakens the post condition (which violates lsp). setWidth on the base has post condition 0 < width. The derived weakens it with height == width.

Therefore a resizable square is not a resizable rectangle.


S
Sarmad Sohail

It states that if C is a subtype of E then E can be replaced with objects of type C without changing or breaking the behavior of the program. In simple words, derived classes should be substitutable for their parent classes. For example, if a Farmer’s son is Farmer then he can work in place of his father but if a Farmer’s son is a cricketer then he can’t work in place of his father.

Violation Example:

public class Plane{

  public void startEngine(){}      

}        
public class FighterJet extends Plane{}
    
public class PaperPlane extends Plane{}

In the given example FighterPlane and PaperPlane classes both extending the Plane class which contain startEngine() method. So it's clear that FighterPlane can start engine but PaperPlane can’t so it’s breaking LSP.

PaperPlane class although extending Plane class and should be substitutable in place of it but is not an eligible entity that Plane’s instance could be replaced by, because a paper plane can’t start the engine as it doesn’t have one. So the good example would be,

Respected Example:

public class Plane{ 
} 
public class RealPlane{

  public void startEngine(){} 

}
public class FighterJet extends RealPlane{} 
public class PaperPlane extends Plane{}

In essence, another way to word it is: All of the methods residing in a super class, need to appropriately apply to all of its sub classes. However this would only be one criteria of the substitution principle.
j
jferard

The big picture :

What is Liskov Substitution Principle about ? It's about what is (and what is not) a subtype of a given type.

Why is it so important ? Because there is a difference between a subtype and a subclass.

Example

Unlike the other answers, I won't start with a Liskov Substitution Principle (LSP) violation, but with a LSP compliance. I use Java but it would be almost the same in every OOP language.

Circle and ColoredCircle

Geometrical examples seem pretty popular here.

class Circle {
    private int radius;

    public Circle(int radius) {
        if (radius < 0) {
            throw new RuntimeException("Radius should be >= 0");
        }
        this.radius = radius;
    }

    public int getRadius() {
        return this.radius;
    }
}

The radius is not allowed to be negative. Here's a suclass:

class ColoredCircle extends Circle {
    private Color color; // defined elsewhere

    public ColoredCircle(int radius, Color color) {
        super(radius);
        this.color = color;
    }

    public Color getColor() {
        return this.color;
    }
}

This subclass is a subtype of Circle, according to the LSP.

The LSP states that:

If for each object o1 of type S there is an object o2 of type T such that for all programs P defined in terms of T, the behavior of P is unchanged when o1 is substituted for o2, then S is a subtype of T. (Barbara Liskov, "Data Abstraction and Hierarchy", SIGPLAN Notices, 23,5 (May, 1988))

Here, for each ColoredCircle instance o1, consider the Circle instance having the same radius o2. For every program using Circle objects, if you replace o2 by o1, the behavior of any program using Circle will remain the same after the substitution. (Note that this is theoretical : you will exhaust the memory faster using ColoredCircle instances than using Circle instances, but that's not relevant here.)

How do we find the o2 depending on o1 ? We just strip the color attribute and keep the radius attribute. I call the transformation o1 -> o2 a projection from the CircleColor space on the Circle space.

Counter Example

Let's create another example to illustrate the violation of the LSP.

Circle and Square

Imagine this subclass of the previous Circle class:

class Square extends Circle {
    private int sideSize;

    public Square(int sideSize) {
        super(0);
        this.sideSize = sideSize;
    }

    @Override
    public int getRadius() {
        return -1; // I'm a square, I don't care
    }

    public int getSideSize() {
        return this.sideSize;
    }
}

The violation of the LSP

Now, look at this program :

public class Liskov {
    public static void program(Circle c) {
        System.out.println("The radius is "+c.getRadius());
    }

We test the program with a Circle object and with a Square object.

    public static void main(String [] args){
        Liskov.program(new Circle(2)); // prints "The radius is 2"
        Liskov.program(new Square(2)); // prints "The radius is -1"
    }
}

What happened ? Intuitively, although Square is a subclass of Circle, Square is not a subtype of Circle because no regular Circle instance would ever have a radius of -1.

Formally, this is a violation of Liskov Substitution Principle.

We have a program defined in terms of Circle and there is no Circle object that can replace new Square(2) (or any Square instance by the way) in this program and leave the behavior unchanged: remember that radius of any Circle is always positive.

Subclass and subtype

Now we know why a subclass is not always subtype. When a subclass is not a subtype, i.e. when there is a LSP violation, the behavior of some programs (at least one) won't always be the expected behavior. This is very frustrating and is usually interpreted as a bug.

In an ideal world, the compiler or interpreter would be able to check is a given subclass is a real subtype, but we are not in an ideal world.

Static typing

If there is some static typing, you are bound by the superclass signature at compile time. Square.getRadius() can't return a String or a List.

If there is no static typing, you'll get an error at runtime if the type of one argument is wrong (unless the typing is weak) or the number of arguments is inconsistent (unless the language is very permissive).

Note about the static typing: there is a mechanism of covariance of the return type (a method of S can return a subclass of the return type of the same method of T) and contravariance of the parameters types (a method of S can accept a superclass of a parameter of the same parameter of the same method of T). That is a specific case of precondition and postcondition explained below.

Design by contract

There's more. Some languages (I think of Eiffel) provide a mechanism to enforce the compliance with the LSP.

Let alone the determination the projection o2 of the initial object o1, we can expect the same behavior of any program if o1 is substituted for o2 if, for any argument x and any method f:

if o2.f(x) is a valid call, then o1.f(x) should also be a valid call (1).

the result (return value, display on console, etc.) of o1.f(x) should be equal to the result of o2.f(x), or at least equally valid (2).

o1.f(x) should let o1 in an internal state and o2.f(x) should let o2 in an internal state so that next function calls will ensure that (1), (2) and (3) will still be valid (3).

(Note that (3) is given for free if the function f is pure. That's why we like to have immutable objects.)

These conditions are about the semantics (what to expect) of the class, not only the syntax of the class. Also, these conditions are very strong. But they can be approximated by assertions in design by contract programming. These assertions are a way to ensure that the semantic of the type is upheld. Breaking the contract leads to runtime errors.

The precondition defines what is a valid call. When subclassing a class, the precondition may only be weakened (S.f accepts more than T.f) (a).

The postcondition defines what is a valid result. When subclassing a class, the postcondition may only be strengthened (S.f provides more than T.f) (b).

The invariant defines what is a valid internal state. When subclassing a class, the invariant must remain the same (c).

We see that, roughly, (a) ensures (1) and (b) ensures (2), but (c) is weaker than (3). Moreover, assertions are sometimes difficult to express.

Think of a class Counter having a unique method Counter.counter() that returns the next integer. How do you write a postcondition for that ? Think of a class Random having a method Random.gaussian() that returns a float between 0.0 and 1.0 . How do you write a postcondition to check that the distribution is gaussian ? It may be possible, but the cost would be so high that we would rely on test rather than on postconditions.

Conclusion

Unfortunately, a subclass is not always a subtype. This can lead to an unexpected behavior -- a bug.

OOP languages provide mechanism to avoid this situation. At syntactic level first. At semantical level too, depending on the programming language: a part of the semantics can be encoded in the text of the program using assertions. But it's up to you to ensure that a subclass is a subtype.

Remember when you began to learn OOP ? "If the relation is IS-A, then use inheritance". That's true the other way: if you use inheritance, be sure that the relation is IS-A.

The LSP defines, at a higher level than assertions, what is a subtype. Assertions are a valuable tool to ensure that the LSP is upheld.


T
Tom Hawtin - tackline

Would implementing ThreeDBoard in terms of an array of Board be that useful?

Perhaps you may want to treat slices of ThreeDBoard in various planes as a Board. In that case you may want to abstract out an interface (or abstract class) for Board to allow for multiple implementations.

In terms of external interface, you might want to factor out a Board interface for both TwoDBoard and ThreeDBoard (although none of the above methods fit).


I think the example is simply to demonstrate that inheriting from board does not make sense with in the context of ThreeDBoard and all of the method signatures are meaningless with a Z axis.
P
Prasa

The clearest explanation for LSP I found so far has been "The Liskov Substitution Principle says that the object of a derived class should be able to replace an object of the base class without bringing any errors in the system or modifying the behavior of the base class" from here. The article gives code example for violating LSP and fixing it.


Please provide the examples of code on stackoverflow.
i
inf3rno

Let's say we use a rectangle in our code

r = new Rectangle();
// ...
r.setDimensions(1,2);
r.fill(colors.red());
canvas.draw(r);

In our geometry class we learned that a square is a special type of rectangle because its width is the same length as its height. Let's make a Square class as well based on this info:

class Square extends Rectangle {
    setDimensions(width, height){
        assert(width == height);
        super.setDimensions(width, height);
    }
} 

If we replace the Rectangle with Square in our first code, then it will break:

r = new Square();
// ...
r.setDimensions(1,2); // assertion width == height failed
r.fill(colors.red());
canvas.draw(r);

This is because the Square has a new precondition we did not have in the Rectangle class: width == height. According to LSP the Rectangle instances should be substitutable with Rectangle subclass instances. This is because these instances pass the type check for Rectangle instances and so they will cause unexpected errors in your code.

This was an example for the "preconditions cannot be strengthened in a subtype" part in the wiki article. So to sum up, violating LSP will probably cause errors in your code at some point.


Z
Zahra.HY

LSP says that ''Objects should be replaceable by their subtypes''. On the other hand, this principle points to

Child classes should never break the parent class`s type definitions.

and the following example helps to have a better understanding of LSP.

Without LSP:

public interface CustomerLayout{

    public void render();
}


public FreeCustomer implements CustomerLayout {
     ...
    @Override
    public void render(){
        //code
    }
}


public PremiumCustomer implements CustomerLayout{
    ...
    @Override
    public void render(){
        if(!hasSeenAd)
            return; //it isn`t rendered in this case
        //code
    }
}

public void renderView(CustomerLayout layout){
    layout.render();
}

Fixing by LSP:

public interface CustomerLayout{
    public void render();
}


public FreeCustomer implements CustomerLayout {
     ...
    @Override
    public void render(){
        //code
    }
}


public PremiumCustomer implements CustomerLayout{
    ...
    @Override
    public void render(){
        if(!hasSeenAd)
            showAd();//it has a specific behavior based on its requirement
        //code
    }
}

public void renderView(CustomerLayout layout){
    layout.render();
}

R
Ryszard Dżegan

I encourage you to read the article: Violating Liskov Substitution Principle (LSP).

You can find there an explanation what is the Liskov Substitution Principle, general clues helping you to guess if you have already violated it and an example of approach that will help you to make your class hierarchy be more safe.


R
Raghu Reddy Muttana

LISKOV SUBSTITUTION PRINCIPLE (From Mark Seemann book) states that we should be able to replace one implementation of an interface with another without breaking either client or implementation.It’s this principle that enables to address requirements that occur in the future, even if we can’t foresee them today.

If we unplug the computer from the wall (Implementation), neither the wall outlet (Interface) nor the computer (Client) breaks down (in fact, if it’s a laptop computer, it can even run on its batteries for a period of time). With software, however, a client often expects a service to be available. If the service was removed, we get a NullReferenceException. To deal with this type of situation, we can create an implementation of an interface that does “nothing.” This is a design pattern known as Null Object,[4] and it corresponds roughly to unplugging the computer from the wall. Because we’re using loose coupling, we can replace a real implementation with something that does nothing without causing trouble.