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C++ SFINAE examples?

I want to get into more template meta-programming. I know that SFINAE stands for "substitution failure is not an error." But can someone show me a good use for SFINAE?

This is a good question. I understand SFINAE pretty well, but I don't think I've ever had to use it (unless libraries are doing it without me knowing it).

J
Johannes Schaub - litb

I like using SFINAE to check boolean conditions.

template<int I> void div(char(*)[I % 2 == 0] = 0) {
    /* this is taken when I is even */
}

template<int I> void div(char(*)[I % 2 == 1] = 0) {
    /* this is taken when I is odd */
}

It can be quite useful. For example, i used it to check whether an initializer list collected using operator comma is no longer than a fixed size

template<int N>
struct Vector {
    template<int M> 
    Vector(MyInitList<M> const& i, char(*)[M <= N] = 0) { /* ... */ }
}

The list is only accepted when M is smaller than N, which means that the initializer list has not too many elements.

The syntax char(*)[C] means: Pointer to an array with element type char and size C. If C is false (0 here), then we get the invalid type char(*)[0], pointer to a zero sized array: SFINAE makes it so that the template will be ignored then.

Expressed with boost::enable_if, that looks like this

template<int N>
struct Vector {
    template<int M> 
    Vector(MyInitList<M> const& i, 
           typename enable_if_c<(M <= N)>::type* = 0) { /* ... */ }
}

In practice, i often find the ability to check conditions a useful ability.


@Johannes Weirdly enough, GCC (4.8) and Clang (3.2) accept to declare arrays of size 0 (so the type is not really "invalid"), yet it behaves properly on your code. There is probably special support for this case in the case of SFINAE vs. "regular" uses of types.
@akim: if that is ever true (weird ?! since when ?) then maybe M <= N ? 1 : -1 could work instead.
@v.oddou Just try int foo[0]. I'm not surprised it's supported, as it allows the very useful "struct ending with a 0-length array" trick (gcc.gnu.org/onlinedocs/gcc/Zero-Length.html).
@akim: yeah its what I thought -> C99. This is not allowed in C++, here is what you get with a modern compiler : error C2466: cannot allocate an array of constant size 0
@v.oddou No, I really meant C++, and actually C++11: both clang++ and g++ accept it, and I have pointed to a page that explains why this is useful.
J
John Kugelman

Heres one example (from here):

template<typename T>
class IsClassT {
  private:
    typedef char One;
    typedef struct { char a[2]; } Two;
    template<typename C> static One test(int C::*);
    // Will be chosen if T is anything except a class.
    template<typename C> static Two test(...);
  public:
    enum { Yes = sizeof(IsClassT<T>::test<T>(0)) == 1 };
    enum { No = !Yes };
};

When IsClassT<int>::Yes is evaluated, 0 cannot be converted to int int::* because int is not a class, so it can't have a member pointer. If SFINAE didn't exist, then you would get a compiler error, something like '0 cannot be converted to member pointer for non-class type int'. Instead, it just uses the ... form which returns Two, and thus evaluates to false, int is not a class type.


@rlbond, i answered your question in the comments to this question here: stackoverflow.com/questions/822059/… . In short: If both test functions are candidates and viable, then "..." has the worst conversion cost, and hence will never be taken, in favor of the other function. "..." is the ellipsis, var-arg thing: int printf(char const*, ...);
The weirder thing here IMO is not the ..., but rather the int C::*, which I'd never seen and had to go look up. Found the answer for what that is and what it might be used for here: stackoverflow.com/questions/670734/…
can someone explain what C::* is? I read all the comments and links, but I am still wondering, int C::* means that it is a member pointer of int type. what if a class has no member of int type? What am I missing? and how does test(0) play into this? I must be missing something
Can you explain why you use template in this : template static Two test(...); ?
o
odinthenerd

In C++11 SFINAE tests have become much prettier. Here are a few examples of common uses:

Pick a function overload depending on traits

template<typename T>
std::enable_if_t<std::is_integral<T>::value> f(T t){
    //integral version
}
template<typename T>
std::enable_if_t<std::is_floating_point<T>::value> f(T t){
    //floating point version
}

Using a so called type sink idiom you can do pretty arbitrary tests on a type like checking if it has a member and if that member is of a certain type

//this goes in some header so you can use it everywhere
template<typename T>
struct TypeSink{
    using Type = void;
};
template<typename T>
using TypeSinkT = typename TypeSink<T>::Type;

//use case
template<typename T, typename=void>
struct HasBarOfTypeInt : std::false_type{};
template<typename T>
struct HasBarOfTypeInt<T, TypeSinkT<decltype(std::declval<T&>().*(&T::bar))>> :
    std::is_same<typename std::decay<decltype(std::declval<T&>().*(&T::bar))>::type,int>{};


struct S{
   int bar;
};
struct K{

};

template<typename T, typename = TypeSinkT<decltype(&T::bar)>>
void print(T){
    std::cout << "has bar" << std::endl;
}
void print(...){
    std::cout << "no bar" << std::endl;
}

int main(){
    print(S{});
    print(K{});
    std::cout << "bar is int: " << HasBarOfTypeInt<S>::value << std::endl;
}

Here is a live example: http://ideone.com/dHhyHE I also recently wrote a whole section on SFINAE and tag dispatch in my blog (shameless plug but relevant) http://metaporky.blogspot.de/2014/08/part-7-static-dispatch-function.html

Note as of C++14 there is a std::void_t which is essentially the same as my TypeSink here.


Your first block of code redefines the same template.
Since there is no type for which is_integral and is_floating_point are both true it should be an either or because SFINAE will remove at least one.
You are redefining the same template with different default template arguments. Have you tried compiling it?
I'm new to template metaprogramming so I wanted to understand this example. Is there a reason you use TypeSinkT<decltype(std::declval<T&>().*(&T::bar))> at one place and then TypeSinkT<decltype(&T::bar)> at another? Also is the & necessary in std::declval<T&>?
About your TypeSink, C++17 have std::void_t :)
D
David Joyner

Boost's enable_if library offers a nice clean interface for using SFINAE. One of my favorite usage examples is in the Boost.Iterator library. SFINAE is used to enable iterator type conversions.


a
akim

C++17 will probably provide a generic means to query for features. See N4502 for details, but as a self-contained example consider the following.

This part is the constant part, put it in a header.

// See http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4502.pdf.
template <typename...>
using void_t = void;

// Primary template handles all types not supporting the operation.
template <typename, template <typename> class, typename = void_t<>>
struct detect : std::false_type {};

// Specialization recognizes/validates only types supporting the archetype.
template <typename T, template <typename> class Op>
struct detect<T, Op, void_t<Op<T>>> : std::true_type {};

The following example, taken from N4502, shows the usage:

// Archetypal expression for assignment operation.
template <typename T>
using assign_t = decltype(std::declval<T&>() = std::declval<T const &>())

// Trait corresponding to that archetype.
template <typename T>
using is_assignable = detect<T, assign_t>;

Compared to the other implementations, this one is fairly simple: a reduced set of tools (void_t and detect) suffices. Besides, it was reported (see N4502) that it is measurably more efficient (compile-time and compiler memory consumption) than previous approaches.

Here is a live example, which includes portability tweaks for GCC pre 5.1.


z
zangw

Here is one good article of SFINAE: An introduction to C++'s SFINAE concept: compile-time introspection of a class member.

Summary it as following:

/*
 The compiler will try this overload since it's less generic than the variadic.
 T will be replace by int which gives us void f(const int& t, int::iterator* b = nullptr);
 int doesn't have an iterator sub-type, but the compiler doesn't throw a bunch of errors.
 It simply tries the next overload. 
*/
template <typename T> void f(const T& t, typename T::iterator* it = nullptr) { }

// The sink-hole.
void f(...) { }

f(1); // Calls void f(...) { }

template<bool B, class T = void> // Default template version.
struct enable_if {}; // This struct doesn't define "type" and the substitution will fail if you try to access it.

template<class T> // A specialisation used if the expression is true. 
struct enable_if<true, T> { typedef T type; }; // This struct do have a "type" and won't fail on access.

template <class T> typename enable_if<hasSerialize<T>::value, std::string>::type serialize(const T& obj)
{
    return obj.serialize();
}

template <class T> typename enable_if<!hasSerialize<T>::value, std::string>::type serialize(const T& obj)
{
    return to_string(obj);
}

declval is an utility that gives you a "fake reference" to an object of a type that couldn't be easily construct. declval is really handy for our SFINAE constructions.

struct Default {
    int foo() const {return 1;}
};

struct NonDefault {
    NonDefault(const NonDefault&) {}
    int foo() const {return 1;}
};

int main()
{
    decltype(Default().foo()) n1 = 1; // int n1
//  decltype(NonDefault().foo()) n2 = n1; // error: no default constructor
    decltype(std::declval<NonDefault>().foo()) n2 = n1; // int n2
    std::cout << "n2 = " << n2 << '\n';
}

佚名

Examples provided by other answers seems to me more complicated than needed.

Here is the slightly easier to understand example from cppreference :

#include <iostream>
 
// this overload is always in the set of overloads
// ellipsis parameter has the lowest ranking for overload resolution
void test(...)
{
    std::cout << "Catch-all overload called\n";
}
 
// this overload is added to the set of overloads if
// C is a reference-to-class type and F is a pointer to member function of C
template <class C, class F>
auto test(C c, F f) -> decltype((void)(c.*f)(), void())
{
    std::cout << "Reference overload called\n";
}
 
// this overload is added to the set of overloads if
// C is a pointer-to-class type and F is a pointer to member function of C
template <class C, class F>
auto test(C c, F f) -> decltype((void)((c->*f)()), void())
{
    std::cout << "Pointer overload called\n";
}
 
struct X { void f() {} };
 
int main(){
  X x;
  test( x, &X::f);
  test(&x, &X::f);
  test(42, 1337);
}

Output:

Reference overload called
Pointer overload called
Catch-all overload called

As you can see, in the third call of test, substitution fails without errors.


C
Community

Here's another (late) SFINAE example, based on Greg Rogers's answer:

template<typename T>
class IsClassT {
    template<typename C> static bool test(int C::*) {return true;}
    template<typename C> static bool test(...) {return false;}
public:
    static bool value;
};

template<typename T>
bool IsClassT<T>::value=IsClassT<T>::test<T>(0);

In this way, you can check the value's value to see whether T is a class or not:

int main(void) {
    std::cout << IsClassT<std::string>::value << std::endl; // true
    std::cout << IsClassT<int>::value << std::endl;         // false
    return 0;
}

What does this syntax int C::* in your answer means? How can C::* be a parameter name?
It's a pointer to member. Some reference: isocpp.org/wiki/faq/pointers-to-members
@KirillKobelev int C::* is the type of a pointer to an int member variable of C.
c
cowboy

The following code uses SFINAE to let compiler select an overload based on whether a type has certain method or not:

    #include <iostream>
    
    template<typename T>
    void do_something(const T& value, decltype(value.get_int()) = 0) {
        std::cout << "Int: " <<  value.get_int() << std::endl;
    }
    
    template<typename T>
    void do_something(const T& value, decltype(value.get_float()) = 0) {
        std::cout << "Float: " << value.get_float() << std::endl;
    }
    
    
    struct FloatItem {
        float get_float() const {
            return 1.0f;
        }
    };
    
    struct IntItem {
        int get_int() const {
            return -1;
        }
    };
    
    struct UniversalItem : public IntItem, public FloatItem {};
    
    int main() {
        do_something(FloatItem{});
        do_something(IntItem{});
        // the following fails because template substitution
        // leads to ambiguity 
        // do_something(UniversalItem{});
        return 0;
    }

Output:

Float: 1
Int: -1

u
user

Here, I am using template function overloading (not directly SFINAE) to determine whether a pointer is a function or member class pointer: (Is possible to fix the iostream cout/cerr member function pointers being printed as 1 or true?)

https://godbolt.org/z/c2NmzR

#include<iostream>

template<typename Return, typename... Args>
constexpr bool is_function_pointer(Return(*pointer)(Args...)) {
    return true;
}

template<typename Return, typename ClassType, typename... Args>
constexpr bool is_function_pointer(Return(ClassType::*pointer)(Args...)) {
    return true;
}

template<typename... Args>
constexpr bool is_function_pointer(Args...) {
    return false;
}

struct test_debugger { void var() {} };
void fun_void_void(){};
void fun_void_double(double d){};
double fun_double_double(double d){return d;}

int main(void) {
    int* var;

    std::cout << std::boolalpha;
    std::cout << "0. " << is_function_pointer(var) << std::endl;
    std::cout << "1. " << is_function_pointer(fun_void_void) << std::endl;
    std::cout << "2. " << is_function_pointer(fun_void_double) << std::endl;
    std::cout << "3. " << is_function_pointer(fun_double_double) << std::endl;
    std::cout << "4. " << is_function_pointer(&test_debugger::var) << std::endl;
    return 0;
}

Prints

0. false
1. true
2. true
3. true
4. true

As the code is, it could (depending on the compiler "good" will) generate a run time call to a function which will return true or false. If you would like to force the is_function_pointer(var) to evaluate at compile type (no function calls performed at run time), you can use the constexpr variable trick:

constexpr bool ispointer = is_function_pointer(var);
std::cout << "ispointer " << ispointer << std::endl;

By the C++ standard, all constexpr variables are guaranteed to be evaluated at compile time (Computing length of a C string at compile time. Is this really a constexpr?).